X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fcontrolpanel.cpp;h=0a50114c126792f23d66b7b129707cf62d763958;hp=41013d0bea1406e3cf2e005c1138808d8fd3aa6e;hb=54cbdc5600ed4280f1e33f9f1f4780e48713c352;hpb=d9c0c3792133f87cd224dc22be428be8ddc016d8 diff --git a/src/controlpanel.cpp b/src/controlpanel.cpp index 41013d0..0a50114 100644 --- a/src/controlpanel.cpp +++ b/src/controlpanel.cpp @@ -95,6 +95,31 @@ QMenu * ControlPanel::CreateViewMenu() view->addAction(m_view_set_bounds); connect(m_view_set_bounds, SIGNAL(triggered()), this, SLOT(SetViewBounds())); + m_view_show_bezier_bounds = new QAction("&Show Bezier Bounds", this); + m_view_show_bezier_bounds->setCheckable(true); + view->addAction(m_view_show_bezier_bounds); + connect(m_view_show_bezier_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowBezierBounds())); + + m_view_show_bezier_type = new QAction("&Show Bezier Type", this); + m_view_show_bezier_type->setCheckable(true); + view->addAction(m_view_show_bezier_type); + connect(m_view_show_bezier_type, SIGNAL(triggered()), this, SLOT(ToggleShowBezierType())); + + m_view_show_fill_bounds = new QAction("&Show Fill Bounds", this); + m_view_show_fill_bounds->setCheckable(true); + view->addAction(m_view_show_fill_bounds); + connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillBounds())); + + m_view_show_fill_points = new QAction("&Show Fill Points", this); + m_view_show_fill_points->setCheckable(true); + view->addAction(m_view_show_fill_points); + connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillPoints())); + + m_view_enable_shading = new QAction("&Enable Shading", this); + m_view_enable_shading->setCheckable(true); + view->addAction(m_view_enable_shading); + connect(m_view_enable_shading, SIGNAL(triggered()), this, SLOT(ToggleEnableShading())); + return view; } @@ -111,10 +136,16 @@ QMenu * ControlPanel::CreateScreenMenu() m_screen_cpu_rendering = new QAction("&CPU Rendering", this); m_screen_cpu_rendering->setCheckable(true); m_screen_gpu_rendering->setToolTip("Uses the CPU for Rendering"); + + m_screen_lazy_rendering = new QAction("&Lazy Rendering", this); + m_screen_lazy_rendering->setCheckable(true); screen->addAction(m_screen_gpu_rendering); screen->addAction(m_screen_cpu_rendering); + screen->addAction(m_screen_lazy_rendering); + connect(m_screen_lazy_rendering, SIGNAL(triggered()), this, SLOT(ToggleLazyRendering())); + connect(m_screen_gpu_rendering, SIGNAL(triggered()), this, SLOT(SetGPURendering())); connect(m_screen_cpu_rendering, SIGNAL(triggered()), this, SLOT(SetCPURendering())); @@ -146,6 +177,14 @@ void ControlPanel::UpdateAll() m_screen_gpu_rendering->setChecked(using_gpu_rendering); m_screen_cpu_rendering->setChecked(!using_gpu_rendering); m_screen_show_debug->setChecked(m_screen.DebugFontShown()); + m_screen_lazy_rendering->setChecked(m_view.UsingLazyRendering()); + + m_view_show_bezier_bounds->setChecked(m_view.ShowingBezierBounds()); + m_view_show_bezier_type->setChecked(m_view.ShowingBezierType()); + m_view_show_fill_bounds->setChecked(m_view.ShowingFillBounds()); + m_view_show_fill_points->setChecked(m_view.ShowingFillPoints()); + m_view_enable_shading->setChecked(m_view.PerformingShading()); + // update things based on state const char * title; @@ -187,6 +226,39 @@ void ControlPanel::UpdateAll() setToolTip(tooltip); } +void ControlPanel::ToggleShowBezierBounds() +{ + bool state = m_view.ShowingBezierBounds(); + m_view.ShowBezierBounds(!state); + UpdateAll(); +} +void ControlPanel::ToggleShowBezierType() +{ + bool state = m_view.ShowingBezierType(); + m_view.ShowBezierType(!state); + UpdateAll(); +} +void ControlPanel::ToggleShowFillBounds() +{ + bool state = m_view.ShowingFillBounds(); + m_view.ShowFillBounds(!state); + UpdateAll(); +} + +void ControlPanel::ToggleShowFillPoints() +{ + bool state = m_view.ShowingFillPoints(); + m_view.ShowFillPoints(!state); + UpdateAll(); +} + +void ControlPanel::ToggleEnableShading() +{ + bool state = m_view.PerformingShading(); + m_view.PerformShading(!state); + UpdateAll(); +} + void ControlPanel::SetGPURendering() { m_view.SetGPURendering(true); @@ -199,6 +271,13 @@ void ControlPanel::SetCPURendering() UpdateAll(); } +void ControlPanel::ToggleLazyRendering() +{ + bool state = m_view.UsingLazyRendering(); + m_view.SetLazyRendering(!state); + UpdateAll(); +} + void ControlPanel::ToggleScreenDebugFont() { bool state = m_screen.DebugFontShown(); @@ -224,14 +303,19 @@ void ControlPanel::SetViewBounds() void ControlPanel::InsertTextIntoDocument() { const Rect & bounds = m_view.GetBounds(); - Real xx = bounds.x + bounds.w/Real(2); + Real xx = bounds.x; Real yy = bounds.y + bounds.h/Real(2); string msg = m_text_edit->toPlainText().toStdString(); - Real scale = bounds.w / Real(2); + Real scale = bounds.h / Real(2); Debug("Insert \"%s\" at %f, %f, scale %f", msg.c_str(), Float(xx), Float(yy), Float(scale)); - //m_doc.Add(RECT_OUTLINE, bounds, 0); // debugging; text needs to go in the boujnds - m_doc.AddText(msg, xx, yy, scale); +#ifndef QUADTREE_DISABLED + m_doc.SetQuadtreeInsertNode(m_view.GetCurrentQuadtreeNode()); +#endif + m_doc.AddText(msg, scale, xx, yy); +#ifndef QUADTREE_DISABLED + m_doc.PropagateQuadChanges(m_view.GetCurrentQuadtreeNode()); +#endif m_view.ForceRenderDirty(); m_view.ForceBufferDirty(); m_view.ForceBoundsDirty(); @@ -239,10 +323,19 @@ void ControlPanel::InsertTextIntoDocument() void ControlPanel::InsertSVGIntoDocument() { Rect bounds(m_view.GetBounds()); + bounds.x += bounds.w/Real(2); + bounds.y += bounds.h/Real(2); + bounds.w /= Real(m_screen.ViewportWidth()); bounds.h /= Real(m_screen.ViewportHeight()); +#ifndef QUADTREE_DISABLED + m_doc.SetQuadtreeInsertNode(m_view.GetCurrentQuadtreeNode()); +#endif m_doc.ParseSVG(m_text_edit->toPlainText().toStdString(), bounds); +#ifndef QUADTREE_DISABLED + m_doc.PropagateQuadChanges(m_view.GetCurrentQuadtreeNode()); +#endif m_view.ForceRenderDirty(); m_view.ForceBufferDirty(); m_view.ForceBoundsDirty(); @@ -255,11 +348,24 @@ void ControlPanel::LoadSVGIntoDocument() if (filename == "") return; + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + Rect bounds(0,0,1,1); + #else Rect bounds(m_view.GetBounds()); + #endif + bounds.x += bounds.w/Real(2); + bounds.y += bounds.h/Real(2); + bounds.w /= Real(m_screen.ViewportWidth()); bounds.h /= Real(m_screen.ViewportHeight()); +#ifndef QUADTREE_DISABLED + m_doc.SetQuadtreeInsertNode(m_view.GetCurrentQuadtreeNode()); +#endif m_doc.LoadSVG(filename.toStdString(), bounds); +#ifndef QUADTREE_DISABLED + m_doc.PropagateQuadChanges(m_view.GetCurrentQuadtreeNode()); +#endif m_view.ForceRenderDirty(); m_view.ForceBufferDirty(); m_view.ForceBoundsDirty();