X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fcontrolpanel.cpp;h=e4e68d68c817ffb8ca765c5289b357f484adec7a;hp=5b62e9167cade63ad95f55c92915b9ae703b594e;hb=0f3a7a9d2c6cc19852fae8ed048dcd1089d33250;hpb=d83560835237d360f6d12776435e91676c8ab45f diff --git a/src/controlpanel.cpp b/src/controlpanel.cpp index 5b62e91..e4e68d6 100644 --- a/src/controlpanel.cpp +++ b/src/controlpanel.cpp @@ -95,10 +95,25 @@ QMenu * ControlPanel::CreateViewMenu() view->addAction(m_view_set_bounds); connect(m_view_set_bounds, SIGNAL(triggered()), this, SLOT(SetViewBounds())); - m_view_show_object_bounds = new QAction("&Show Object Bounds", this); - m_view_show_object_bounds->setCheckable(true); - view->addAction(m_view_show_object_bounds); - connect(m_view_show_object_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowObjectBounds())); + m_view_show_bezier_bounds = new QAction("&Show Bezier Bounds", this); + m_view_show_bezier_bounds->setCheckable(true); + view->addAction(m_view_show_bezier_bounds); + connect(m_view_show_bezier_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowBezierBounds())); + + m_view_show_bezier_type = new QAction("&Show Bezier Type", this); + m_view_show_bezier_type->setCheckable(true); + view->addAction(m_view_show_bezier_type); + connect(m_view_show_bezier_type, SIGNAL(triggered()), this, SLOT(ToggleShowBezierType())); + + m_view_show_fill_bounds = new QAction("&Show Fill Bounds", this); + m_view_show_fill_bounds->setCheckable(true); + view->addAction(m_view_show_fill_bounds); + connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillBounds())); + + m_view_show_fill_points = new QAction("&Show Fill Points", this); + m_view_show_fill_points->setCheckable(true); + view->addAction(m_view_show_fill_points); + connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillPoints())); m_view_enable_shading = new QAction("&Enable Shading", this); m_view_enable_shading->setCheckable(true); @@ -157,9 +172,13 @@ void ControlPanel::UpdateAll() m_screen_cpu_rendering->setChecked(!using_gpu_rendering); m_screen_show_debug->setChecked(m_screen.DebugFontShown()); - m_view_show_object_bounds->setChecked(m_view.ShowingObjectBounds()); + m_view_show_bezier_bounds->setChecked(m_view.ShowingBezierBounds()); + m_view_show_bezier_type->setChecked(m_view.ShowingBezierType()); + m_view_show_fill_bounds->setChecked(m_view.ShowingFillBounds()); + m_view_show_fill_points->setChecked(m_view.ShowingFillPoints()); m_view_enable_shading->setChecked(m_view.PerformingShading()); + // update things based on state const char * title; const char * tooltip; @@ -200,10 +219,29 @@ void ControlPanel::UpdateAll() setToolTip(tooltip); } -void ControlPanel::ToggleShowObjectBounds() +void ControlPanel::ToggleShowBezierBounds() +{ + bool state = m_view.ShowingBezierBounds(); + m_view.ShowBezierBounds(!state); + UpdateAll(); +} +void ControlPanel::ToggleShowBezierType() +{ + bool state = m_view.ShowingBezierType(); + m_view.ShowBezierType(!state); + UpdateAll(); +} +void ControlPanel::ToggleShowFillBounds() +{ + bool state = m_view.ShowingFillBounds(); + m_view.ShowFillBounds(!state); + UpdateAll(); +} + +void ControlPanel::ToggleShowFillPoints() { - bool state = m_view.ShowingObjectBounds(); - m_view.ShowObjectBounds(!state); + bool state = m_view.ShowingFillPoints(); + m_view.ShowFillPoints(!state); UpdateAll(); }