X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fcontrolpanel.cpp;h=f27bc7a03f1bfc452434e42158eded951089e96b;hp=5b62e9167cade63ad95f55c92915b9ae703b594e;hb=3837f6a4e6ade33b9c57b1207f9f0774212c29b5;hpb=d83560835237d360f6d12776435e91676c8ab45f diff --git a/src/controlpanel.cpp b/src/controlpanel.cpp index 5b62e91..f27bc7a 100644 --- a/src/controlpanel.cpp +++ b/src/controlpanel.cpp @@ -95,10 +95,25 @@ QMenu * ControlPanel::CreateViewMenu() view->addAction(m_view_set_bounds); connect(m_view_set_bounds, SIGNAL(triggered()), this, SLOT(SetViewBounds())); - m_view_show_object_bounds = new QAction("&Show Object Bounds", this); - m_view_show_object_bounds->setCheckable(true); - view->addAction(m_view_show_object_bounds); - connect(m_view_show_object_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowObjectBounds())); + m_view_show_bezier_bounds = new QAction("&Show Bezier Bounds", this); + m_view_show_bezier_bounds->setCheckable(true); + view->addAction(m_view_show_bezier_bounds); + connect(m_view_show_bezier_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowBezierBounds())); + + m_view_show_bezier_type = new QAction("&Show Bezier Type", this); + m_view_show_bezier_type->setCheckable(true); + view->addAction(m_view_show_bezier_type); + connect(m_view_show_bezier_type, SIGNAL(triggered()), this, SLOT(ToggleShowBezierType())); + + m_view_show_fill_bounds = new QAction("&Show Fill Bounds", this); + m_view_show_fill_bounds->setCheckable(true); + view->addAction(m_view_show_fill_bounds); + connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillBounds())); + + m_view_show_fill_points = new QAction("&Show Fill Points", this); + m_view_show_fill_points->setCheckable(true); + view->addAction(m_view_show_fill_points); + connect(m_view_show_fill_bounds, SIGNAL(triggered()), this, SLOT(ToggleShowFillPoints())); m_view_enable_shading = new QAction("&Enable Shading", this); m_view_enable_shading->setCheckable(true); @@ -121,10 +136,16 @@ QMenu * ControlPanel::CreateScreenMenu() m_screen_cpu_rendering = new QAction("&CPU Rendering", this); m_screen_cpu_rendering->setCheckable(true); m_screen_gpu_rendering->setToolTip("Uses the CPU for Rendering"); + + m_screen_lazy_rendering = new QAction("&Lazy Rendering", this); + m_screen_lazy_rendering->setCheckable(true); screen->addAction(m_screen_gpu_rendering); screen->addAction(m_screen_cpu_rendering); + screen->addAction(m_screen_lazy_rendering); + connect(m_screen_lazy_rendering, SIGNAL(triggered()), this, SLOT(ToggleLazyRendering())); + connect(m_screen_gpu_rendering, SIGNAL(triggered()), this, SLOT(SetGPURendering())); connect(m_screen_cpu_rendering, SIGNAL(triggered()), this, SLOT(SetCPURendering())); @@ -156,10 +177,15 @@ void ControlPanel::UpdateAll() m_screen_gpu_rendering->setChecked(using_gpu_rendering); m_screen_cpu_rendering->setChecked(!using_gpu_rendering); m_screen_show_debug->setChecked(m_screen.DebugFontShown()); + m_screen_lazy_rendering->setChecked(m_view.UsingLazyRendering()); - m_view_show_object_bounds->setChecked(m_view.ShowingObjectBounds()); + m_view_show_bezier_bounds->setChecked(m_view.ShowingBezierBounds()); + m_view_show_bezier_type->setChecked(m_view.ShowingBezierType()); + m_view_show_fill_bounds->setChecked(m_view.ShowingFillBounds()); + m_view_show_fill_points->setChecked(m_view.ShowingFillPoints()); m_view_enable_shading->setChecked(m_view.PerformingShading()); + // update things based on state const char * title; const char * tooltip; @@ -200,10 +226,29 @@ void ControlPanel::UpdateAll() setToolTip(tooltip); } -void ControlPanel::ToggleShowObjectBounds() +void ControlPanel::ToggleShowBezierBounds() +{ + bool state = m_view.ShowingBezierBounds(); + m_view.ShowBezierBounds(!state); + UpdateAll(); +} +void ControlPanel::ToggleShowBezierType() { - bool state = m_view.ShowingObjectBounds(); - m_view.ShowObjectBounds(!state); + bool state = m_view.ShowingBezierType(); + m_view.ShowBezierType(!state); + UpdateAll(); +} +void ControlPanel::ToggleShowFillBounds() +{ + bool state = m_view.ShowingFillBounds(); + m_view.ShowFillBounds(!state); + UpdateAll(); +} + +void ControlPanel::ToggleShowFillPoints() +{ + bool state = m_view.ShowingFillPoints(); + m_view.ShowFillPoints(!state); UpdateAll(); } @@ -226,6 +271,13 @@ void ControlPanel::SetCPURendering() UpdateAll(); } +void ControlPanel::ToggleLazyRendering() +{ + bool state = m_view.UsingLazyRendering(); + m_view.SetLazyRendering(!state); + UpdateAll(); +} + void ControlPanel::ToggleScreenDebugFont() { bool state = m_screen.DebugFontShown(); @@ -265,6 +317,9 @@ void ControlPanel::InsertTextIntoDocument() void ControlPanel::InsertSVGIntoDocument() { Rect bounds(m_view.GetBounds()); + bounds.x += bounds.w/Real(2); + bounds.y += bounds.h/Real(2); + bounds.w /= Real(m_screen.ViewportWidth()); bounds.h /= Real(m_screen.ViewportHeight()); @@ -282,6 +337,9 @@ void ControlPanel::LoadSVGIntoDocument() return; Rect bounds(m_view.GetBounds()); + bounds.x += bounds.w/Real(2); + bounds.y += bounds.h/Real(2); + bounds.w /= Real(m_screen.ViewportWidth()); bounds.h /= Real(m_screen.ViewportHeight());