X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fdebugscript.cpp;h=434743d054fc41d3358187e6edc826e337e44992;hp=dd6a5df935f2f393c0497a62c498b61f12326342;hb=HEAD;hpb=d68c91a7a2a3a4b3a312a50cbab5a7539d4cd7d5 diff --git a/src/debugscript.cpp b/src/debugscript.cpp index dd6a5df..434743d 100644 --- a/src/debugscript.cpp +++ b/src/debugscript.cpp @@ -173,14 +173,14 @@ void DebugScript::ParseAction(View * view, Screen * scr) currentAction.type = AT_ScreenShot; inp >> currentAction.textargs; } - else if (actionType == "printfps") + else if (actionType == "printspf") { - currentAction.type = AT_PrintFPS; + currentAction.type = AT_PrintSPF; currentAction.iz = currentAction.loops; - m_fps_cpu_mean = 0; - m_fps_gpu_mean = 0; - m_fps_cpu_stddev = 0; - m_fps_gpu_stddev = 0; + m_spf_cpu_mean = 0; + m_spf_gpu_mean = 0; + m_spf_cpu_stddev = 0; + m_spf_gpu_stddev = 0; } else if (actionType == "printbounds") { @@ -226,16 +226,16 @@ bool DebugScript::Execute(View *view, Screen *scr) case AT_WaitFrame: break; case AT_Translate: - view->Translate(currentAction.x, currentAction.y); + view->Translate(Double(currentAction.x), Double(currentAction.y)); break; case AT_TranslatePx: view->Translate(Real(currentAction.ix)/Real(scr->ViewportWidth()), Real(currentAction.iy)/Real(scr->ViewportHeight())); break; case AT_Zoom: - view->ScaleAroundPoint(currentAction.x, currentAction.y, currentAction.z); + view->ScaleAroundPoint(Double(currentAction.x), Double(currentAction.y), Double(currentAction.z)); break; case AT_ZoomPx: - view->ScaleAroundPoint(Real(currentAction.ix)/Real(scr->ViewportWidth()),Real(currentAction.iy)/Real(scr->ViewportHeight()), Real(expf(-currentAction.iz/20.f))); + view->ScaleAroundPoint(Real(currentAction.ix)/Real(scr->ViewportWidth()),Real(currentAction.iy)/Real(scr->ViewportHeight()), exp(Real(-currentAction.iz)/Real(20))); break; case AT_SetGPURendering: view->SetGPURendering(true); @@ -320,13 +320,13 @@ bool DebugScript::Execute(View *view, Screen *scr) VReal s = target.w/(view->GetBounds().w); - if (Real(s) != 1) + if (s != VReal(1)) { VReal x0; VReal y0; x0 = (view->GetBounds().x - target.x)/((s - VReal(1))*view->GetBounds().w); y0 = (view->GetBounds().y - target.y)/((s - VReal(1))*view->GetBounds().h); - view->ScaleAroundPoint(x0, y0, s); + view->ScaleAroundPoint(Double(x0), Double(y0), Double(s)); currentAction.loops++; } else @@ -344,13 +344,13 @@ bool DebugScript::Execute(View *view, Screen *scr) target.w += view->GetBounds().w; target.h += view->GetBounds().h; VReal s = target.w/(view->GetBounds().w); - if (Real(s) != 1) + if (s != VReal(1)) { VReal x0; VReal y0; x0 = (view->GetBounds().x - target.x)/((s - VReal(1))*view->GetBounds().w); y0 = (view->GetBounds().y - target.y)/((s - VReal(1))*view->GetBounds().h); - view->ScaleAroundPoint(x0, y0, s); + view->ScaleAroundPoint(Double(x0), Double(y0), Double(s)); currentAction.loops++; } else @@ -379,7 +379,7 @@ bool DebugScript::Execute(View *view, Screen *scr) currentAction.loops = 1; break; } - case AT_PrintFPS: + case AT_PrintSPF: { // Using a (apparently) Soviet trick to calculate the stddev in one pass // This was my favourite algorithm in my Physics honours project @@ -390,35 +390,35 @@ bool DebugScript::Execute(View *view, Screen *scr) if (currentAction.loops <= 1) { double n = double(currentAction.iz); - m_fps_cpu_mean /= n; - m_fps_gpu_mean /= n; + m_spf_cpu_mean /= n; + m_spf_gpu_mean /= n; - m_fps_cpu_stddev = sqrt(m_fps_cpu_stddev / n - m_fps_cpu_mean*m_fps_cpu_mean); - m_fps_gpu_stddev = sqrt(m_fps_gpu_stddev / n - m_fps_gpu_mean*m_fps_gpu_mean); + m_spf_cpu_stddev = sqrt(m_spf_cpu_stddev / n - m_spf_cpu_mean*m_spf_cpu_mean); + m_spf_gpu_stddev = sqrt(m_spf_gpu_stddev / n - m_spf_gpu_mean*m_spf_gpu_mean); printf("%d\t%f\t%f\t%f\t%f\n", currentAction.iz, - m_fps_gpu_mean, m_fps_gpu_stddev, - m_fps_cpu_mean, m_fps_cpu_stddev); + m_spf_gpu_mean, m_spf_gpu_stddev, + m_spf_cpu_mean, m_spf_cpu_stddev); } else { - double fps_cpu = 1.0/scr->GetLastFrameTimeCPU(); - double fps_gpu = 1.0/scr->GetLastFrameTimeGPU(); + double spf_cpu = scr->GetLastFrameTimeCPU(); + double spf_gpu = scr->GetLastFrameTimeGPU(); - m_fps_cpu_mean += fps_cpu; - m_fps_gpu_mean += fps_gpu; + m_spf_cpu_mean += spf_cpu; + m_spf_gpu_mean += spf_gpu; - m_fps_cpu_stddev += fps_cpu*fps_cpu; - m_fps_gpu_stddev += fps_gpu*fps_gpu; + m_spf_cpu_stddev += spf_cpu*spf_cpu; + m_spf_gpu_stddev += spf_gpu*spf_gpu; } break; } case AT_PrintBounds: { - printf("%s\t%s\t%s\t%s\n", Str(view->GetBounds().x).c_str(), Str(view->GetBounds().y).c_str(), Str(view->GetBounds().w).c_str(), Str(view->GetBounds().h).c_str()); + printf("%s\t%s\t%s\t%s\t%s\t%s\n", Str(view->GetBounds().x).c_str(), Str(view->GetBounds().y).c_str(), Str(view->GetBounds().w).c_str(), Str(view->GetBounds().h).c_str(), Str(Log10(view->GetBounds().w)).c_str(), Str(Log10(view->GetBounds().h)).c_str()); break; } case AT_ProfileDisplay: @@ -449,14 +449,15 @@ void DebugScript::PrintPerformance(View * view, Screen * scr) now.view_bounds = view->GetBounds(); // object_count clock delta_clock x Log10(x) y Log10(y) w Log10(w) Size(w) - #ifdef QUADTREE_DISABLED + //#ifdef QUADTREE_DISABLED printf("%d\t%llu\t%llu\t%s\t%s\t%s\t%s\t%s\t%s\t%u\n", now.object_count, (long long unsigned)now.clock, (long long unsigned)(now.clock - m_perf_last.clock), - Str(now.view_bounds.x).c_str(), Str(Log10(Abs(now.view_bounds.x))).c_str(), + "", "", "", "", "", "", 0); + /*Str(now.view_bounds.x).c_str(), Str(Log10(Abs(now.view_bounds.x))).c_str(), Str(now.view_bounds.y).c_str(), Str(Log10(Abs(now.view_bounds.y))).c_str(), Str(now.view_bounds.w).c_str(), Str(Log10(now.view_bounds.w)).c_str(), - (unsigned)Size(now.view_bounds.w)); - #endif + (unsigned)Size(now.view_bounds.w));*/ + //#endif m_perf_last = now; }