X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fdocument.cpp;h=a4b20d08f091ecaa4585377343a9f97f7fccf9af;hp=76a534903b05accbd92df9f4f3adcbcea6c1a72b;hb=46fa3e99a49b47c18836d44d806971192907c304;hpb=2db1211c9a24a0cd22da1d3ddcddf564f814fc0a diff --git a/src/document.cpp b/src/document.cpp index 76a5349..a4b20d0 100644 --- a/src/document.cpp +++ b/src/document.cpp @@ -1,6 +1,9 @@ #include "document.h" #include "bezier.h" #include +#include + +#include "stb_truetype.h" using namespace IPDF; using namespace std; @@ -91,6 +94,80 @@ void Document::GenBaseQuadtree() { m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QTC_UNKNOWN, 0, ObjectCount()}); m_quadtree.root_id = 0; + GenQuadChild(0, QTC_TOP_LEFT); + GenQuadParent(0, QTC_BOTTOM_RIGHT); +} + +QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type) +{ + QuadTreeIndex new_index = m_quadtree.nodes.size(); + m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, parent, type, 0, 0}); + + m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size(); + for (unsigned i = m_quadtree.nodes[parent].object_begin; i < m_quadtree.nodes[parent].object_end; ++i) + { + if (ContainedInQuadChild(m_objects.bounds[i], type)) + { + m_objects.bounds.push_back(TransformToQuadChild(m_objects.bounds[i], type)); + m_objects.types.push_back(m_objects.types[i]); + m_objects.data_indices.push_back(m_objects.data_indices[i]); + m_count++; + } + } + m_quadtree.nodes[new_index].object_end = m_objects.bounds.size(); + switch (type) + { + case QTC_TOP_LEFT: + m_quadtree.nodes[parent].top_left = new_index; + break; + case QTC_TOP_RIGHT: + m_quadtree.nodes[parent].top_right = new_index; + break; + case QTC_BOTTOM_LEFT: + m_quadtree.nodes[parent].bottom_left = new_index; + break; + case QTC_BOTTOM_RIGHT: + m_quadtree.nodes[parent].bottom_right = new_index; + break; + default: + Fatal("Tried to add a QuadTree child of invalid type!"); + } + return new_index; +} + +// Reparent a quadtree node, making it the "type" child of a new node. +QuadTreeIndex Document::GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren type) +{ + QuadTreeIndex new_index = m_quadtree.nodes.size(); + m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, -1, QTC_UNKNOWN, 0, 0}); + + m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size(); + for (unsigned i = m_quadtree.nodes[child].object_begin; i < m_quadtree.nodes[child].object_end; ++i) + { + m_objects.bounds.push_back(TransformFromQuadChild(m_objects.bounds[i], type)); + m_objects.types.push_back(m_objects.types[i]); + m_objects.data_indices.push_back(m_objects.data_indices[i]); + m_count++; + } + m_quadtree.nodes[new_index].object_end = m_objects.bounds.size(); + switch (type) + { + case QTC_TOP_LEFT: + m_quadtree.nodes[new_index].top_left = child; + break; + case QTC_TOP_RIGHT: + m_quadtree.nodes[new_index].top_right = child; + break; + case QTC_BOTTOM_LEFT: + m_quadtree.nodes[new_index].bottom_left = child; + break; + case QTC_BOTTOM_RIGHT: + m_quadtree.nodes[new_index].bottom_right = child; + break; + default: + Fatal("Tried to add a QuadTree child of invalid type!"); + } + return new_index; } #endif @@ -181,3 +258,314 @@ bool Document::operator==(const Document & equ) const && memcmp(m_objects.data_indices.data(), equ.m_objects.data_indices.data(), ObjectCount() * sizeof(unsigned)) == 0 && memcmp(m_objects.beziers.data(), equ.m_objects.beziers.data(), m_objects.beziers.size() * sizeof(Bezier)) == 0); } + + +#include "../contrib/pugixml-1.4/src/pugixml.hpp" +#include "../contrib/pugixml-1.4/src/pugixml.cpp" + +/** + * Load an SVG into a rectangle + */ +void Document::LoadSVG(const string & filename, const Rect & bounds) +{ + using namespace pugi; + + xml_document doc_xml; + ifstream input(filename.c_str(), ios_base::in); + xml_parse_result result = doc_xml.load(input); + + if (!result) + Fatal("Couldn't load \"%s\" - %s", filename.c_str(), result.description()); + + Debug("Loaded XML - %s", result.description()); + + input.close(); + + // Combine all SVG tags into one thing because lazy + for (xml_node svg : doc_xml.children("svg")) + { + Real width = svg.attribute("width").as_float() * bounds.w; + Real height = svg.attribute("width").as_float() * bounds.h; + + + // Rectangles + Real coords[4]; + const char * attrib_names[] = {"x", "y", "width", "height"}; + for (pugi::xml_node rect : svg.children("rect")) + { + for (size_t i = 0; i < 4; ++i) + coords[i] = rect.attribute(attrib_names[i]).as_float(); + + bool outline = !(rect.attribute("fill")); + Add(outline?RECT_OUTLINE:RECT_FILLED, Rect(coords[0]/width + bounds.x, coords[1]/height + bounds.y, coords[2]/width, coords[3]/height),0); + Debug("Added rectangle"); + } + + // Circles + for (pugi::xml_node circle : svg.children("circle")) + { + Real cx = circle.attribute("cx").as_float(); + Real cy = circle.attribute("cy").as_float(); + Real r = circle.attribute("r").as_float(); + + Real x = (cx - r)/width + bounds.x; + Real y = (cy - r)/height + bounds.y; + Real w = 2*r/width; + Real h = 2*r/height; + + Rect rect(x,y,w,h); + Add(CIRCLE_FILLED, rect,0); + Debug("Added Circle %s", rect.Str().c_str()); + + } + + // paths + for (pugi::xml_node path : svg.children("path")) + { + + string d = path.attribute("d").as_string(); + Debug("Path data attribute is \"%s\"", d.c_str()); + AddPathFromString(d, Rect(bounds.x,bounds.y,width,height)); + + } + } + + //Fatal("Done"); + + + +} + +// Behold my amazing tokenizing abilities +static string & GetToken(const string & d, string & token, unsigned & i) +{ + token.clear(); + while (i < d.size() && iswspace(d[i])) + { + ++i; + } + + while (i < d.size()) + { + if (d[i] == ',' || (isalpha(d[i]) && d[i] != 'e') || iswspace(d[i])) + { + if (token.size() == 0 && !iswspace(d[i])) + { + token += d[i++]; + } + break; + } + token += d[i++]; + } + Debug("Got token \"%s\"", token.c_str()); + return token; +} + + +// Fear the wrath of the tokenizing svg data +// Seriously this isn't really very DOM-like at all is it? +void Document::AddPathFromString(const string & d, const Rect & bounds) +{ + Real x[4] = {0,0,0,0}; + Real y[4] = {0,0,0,0}; + + string token(""); + string command("m"); + + Real x0(0); + Real y0(0); + + unsigned i = 0; + unsigned prev_i = 0; + + bool start = false; + + while (i < d.size() && GetToken(d, token, i).size() > 0) + { + if (isalpha(token[0])) + command = token; + else + { + i = prev_i; // hax + if(command == "") + command = "L"; + } + + bool relative = islower(command[0]); + + if (command == "m" || command == "M") + { + Debug("Construct moveto command"); + Real dx = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.w; + assert(GetToken(d,token,i) == ","); + Real dy = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.h; + + x[0] = (relative) ? x[0] + dx : dx; + y[0] = (relative) ? y[0] + dy : dy; + + + + Debug("mmoveto %f,%f", Float(x[0]),Float(y[0])); + command = (command == "m") ? "l" : "L"; + } + else if (command == "c" || command == "C" || command == "q" || command == "Q") + { + Debug("Construct curveto command"); + Real dx = strtod(GetToken(d,token,i).c_str(),NULL)/bounds.w; + assert(GetToken(d,token,i) == ","); + Real dy = strtod(GetToken(d,token,i).c_str(),NULL)/bounds.h; + + x[1] = (relative) ? x[0] + dx : dx; + y[1] = (relative) ? y[0] + dy : dy; + + dx = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.w; + assert(GetToken(d,token,i) == ","); + dy = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.h; + + x[2] = (relative) ? x[0] + dx : dx; + y[2] = (relative) ? y[0] + dy : dy; + + if (command != "q" && command != "Q") + { + dx = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.w; + assert(GetToken(d,token,i) == ","); + dy = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.h; + x[3] = (relative) ? x[0] + dx : dx; + y[3] = (relative) ? y[0] + dy : dy; + } + else + { + x[3] = x[2]; + y[3] = y[2]; + Real old_x1(x[1]), old_y1(y[1]); + x[1] = x[0] + Real(2) * (old_x1 - x[0])/ Real(3); + y[1] = y[0] + Real(2) * (old_y1 - y[0])/ Real(3); + x[2] = x[3] + Real(2) * (old_x1 - x[3])/ Real(3); + y[2] = y[3] + Real(2) * (old_y1 - y[3])/ Real(3); + } + + unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3])); + Add(BEZIER,Rect(0,0,1,1),index); + + + Debug("[%u] curveto %f,%f %f,%f %f,%f", index, Float(x[1]),Float(y[1]),Float(x[2]),Float(y[2]),Float(x[3]),Float(y[3])); + + x[0] = x[3]; + y[0] = y[3]; + + + } + else if (command == "l" || command == "L") + { + Debug("Construct lineto command"); + + Real dx = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.w; + assert(GetToken(d,token,i) == ","); + Real dy = strtod(GetToken(d,token,i).c_str(),NULL) / bounds.h; + + x[1] = (relative) ? x[0] + dx : dx; + y[1] = (relative) ? y[0] + dy : dy; + + x[2] = x[1]; + y[2] = y[1]; + + x[3] = x[1]; + y[3] = y[1]; + + unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3])); + Add(BEZIER,Rect(0,0,1,1),index); + + Debug("[%u] lineto %f,%f %f,%f", index, Float(x[0]),Float(y[0]),Float(x[1]),Float(y[1])); + + x[0] = x[3]; + y[0] = y[3]; + + } + else if (command == "z" || command == "Z") + { + Debug("Construct returnto command"); + x[1] = x0; + y[1] = y0; + x[2] = x0; + y[2] = y0; + x[3] = x0; + y[3] = y0; + + unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3])); + Add(BEZIER,Rect(0,0,1,1),index); + + Debug("[%u] returnto %f,%f %f,%f", index, Float(x[0]),Float(y[0]),Float(x[1]),Float(y[1])); + + x[0] = x[3]; + y[0] = y[3]; + command = "m"; + } + else + { + Warn("Unrecognised command \"%s\", set to \"m\"", command.c_str()); + command = "m"; + } + + if (!start) + { + x0 = x[0]; + y0 = y[0]; + start = true; + } + prev_i = i; + } +} + +void Document::AddFontGlyphAtPoint(stbtt_fontinfo *font, int character, Real scale, Real x, Real y) +{ + int glyph_index = stbtt_FindGlyphIndex(font, character); + + // Check if there is actully a glyph to render. + if (stbtt_IsGlyphEmpty(font, glyph_index)) + { + return; + } + + stbtt_vertex *instructions; + int num_instructions = stbtt_GetGlyphShape(font, glyph_index, &instructions); + + Real current_x(0), current_y(0); + + for (int i = 0; i < num_instructions; ++i) + { + // TTF uses 16-bit signed ints for coordinates: + // with the y-axis inverted compared to us. + // Convert and scale any data. + Real inst_x = Real(instructions[i].x)*scale; + Real inst_y = Real(instructions[i].y)*-scale; + Real inst_cx = Real(instructions[i].cx)*scale; + Real inst_cy = Real(instructions[i].cy)*-scale; + Real old_x(current_x), old_y(current_y); + current_x = inst_x; + current_y = inst_y; + unsigned bezier_index; + switch(instructions[i].type) + { + // Move To + case STBTT_vmove: + break; + // Line To + case STBTT_vline: + bezier_index = AddBezierData(Bezier(old_x + x, old_y + y, old_x + x, old_y + y, current_x + x, current_y + y, current_x + x, current_y + y)); + Add(BEZIER,Rect(0,0,1,1),bezier_index); + break; + // Quadratic Bezier To: + case STBTT_vcurve: + // Quadratic -> Cubic: + // - Endpoints are the same. + // - cubic1 = quad0+(2/3)*(quad1-quad0) + // - cubic2 = quad2+(2/3)*(quad1-quad2) + bezier_index = AddBezierData(Bezier(old_x + x, old_y + y, old_x + Real(2)*(inst_cx-old_x)/Real(3) + x, old_y + Real(2)*(inst_cy-old_y)/Real(3) + y, + current_x + Real(2)*(inst_cx-current_x)/Real(3) + x, current_y + Real(2)*(inst_cy-current_y)/Real(3) + y, current_x + x, current_y + y)); + Add(BEZIER,Rect(0,0,1,1),bezier_index); + break; + } + } + + stbtt_FreeShape(font, instructions); +}