X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fdocument.cpp;h=a6c6fadb9c4ea50f40a43c4d53df9ec2d107aa88;hp=99e429e9ec862ed44d8a2526f31c66ebb08f1296;hb=239870c67910883756cffe6c963c7f7fa44402b9;hpb=b006386ab52e8a2c47c20bc21591d01c314d4d8e diff --git a/src/document.cpp b/src/document.cpp index 99e429e..a6c6fad 100644 --- a/src/document.cpp +++ b/src/document.cpp @@ -1,18 +1,571 @@ #include "document.h" +#include "bezier.h" +#include +#include + +#include "stb_truetype.h" using namespace IPDF; using namespace std; +//TODO: Make this work for variable sized Reals + +// Loads an std::vector of size num_elements from a file. +template +static void LoadStructVector(FILE *src_file, size_t num_elems, std::vector& dest) +{ + size_t structsread = 0; + dest.resize(num_elems); + structsread = fread(dest.data(), sizeof(T), num_elems, src_file); + if (structsread != num_elems) + Fatal("Only read %u structs (expected %u)!", structsread, num_elems); +} + +// Saves an std::vector to a file. Size must be saves separately. +template +static void SaveStructVector(FILE *dst_file, std::vector& src) +{ + size_t written = 0; + written = fwrite(src.data(), sizeof(T), src.size(), dst_file); + if (written != src.size()) + Fatal("Only wrote %u structs (expected %u)!", written, src.size()); +} + +static void WriteChunkHeader(FILE *dst_file, DocChunkTypes type, uint32_t size) +{ + size_t written = 0; + written = fwrite(&type, sizeof(type), 1, dst_file); + if (written != 1) + Fatal("Could not write Chunk header! (ID)"); + written = fwrite(&size, sizeof(size), 1, dst_file); + if (written != 1) + Fatal("Could not write Chunk header (size)!"); +} + +static bool ReadChunkHeader(FILE *src_file, DocChunkTypes& type, uint32_t& size) +{ + if (fread(&type, sizeof(DocChunkTypes), 1, src_file) != 1) + return false; + if (fread(&size, sizeof(uint32_t), 1, src_file) != 1) + return false; + return true; +} + +void Document::Save(const string & filename) +{ + Debug("Saving document to file \"%s\"...", filename.c_str()); + FILE * file = fopen(filename.c_str(), "w"); + if (file == NULL) + Fatal("Couldn't open file \"%s\" - %s", filename.c_str(), strerror(errno)); + + size_t written; + Debug("Number of objects (%u)...", ObjectCount()); + WriteChunkHeader(file, CT_NUMOBJS, sizeof(m_count)); + written = fwrite(&m_count, sizeof(m_count), 1, file); + if (written != 1) + Fatal("Failed to write number of objects!"); + + Debug("Object types..."); + WriteChunkHeader(file, CT_OBJTYPES, m_objects.types.size() * sizeof(ObjectType)); + SaveStructVector(file, m_objects.types); + + Debug("Object bounds..."); + WriteChunkHeader(file, CT_OBJBOUNDS, m_objects.bounds.size() * sizeof(Rect)); + SaveStructVector(file, m_objects.bounds); + + Debug("Object data indices..."); + WriteChunkHeader(file, CT_OBJINDICES, m_objects.data_indices.size() * sizeof(unsigned)); + SaveStructVector(file, m_objects.data_indices); + + Debug("Bezier data..."); + WriteChunkHeader(file, CT_OBJBEZIERS, m_objects.beziers.size() * sizeof(uint8_t)); + SaveStructVector(file, m_objects.beziers); + + int err = fclose(file); + if (err != 0) + Fatal("Failed to close file \"%s\" - %s", filename.c_str(), strerror(err)); + + Debug("Successfully saved %u objects to \"%s\"", ObjectCount(), filename.c_str()); +} + +#ifndef QUADTREE_DISABLED + +void Document::GenBaseQuadtree() +{ + m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QTC_UNKNOWN, 0, ObjectCount()}); + m_quadtree.root_id = 0; + GenQuadChild(0, QTC_TOP_LEFT); + GenQuadParent(0, QTC_BOTTOM_RIGHT); +} + +QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type) +{ + QuadTreeIndex new_index = m_quadtree.nodes.size(); + m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, parent, type, 0, 0}); + + m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size(); + for (unsigned i = m_quadtree.nodes[parent].object_begin; i < m_quadtree.nodes[parent].object_end; ++i) + { + if (ContainedInQuadChild(m_objects.bounds[i], type)) + { + m_objects.bounds.push_back(TransformToQuadChild(m_objects.bounds[i], type)); + m_objects.types.push_back(m_objects.types[i]); + m_objects.data_indices.push_back(m_objects.data_indices[i]); + m_count++; + } + } + m_quadtree.nodes[new_index].object_end = m_objects.bounds.size(); + switch (type) + { + case QTC_TOP_LEFT: + m_quadtree.nodes[parent].top_left = new_index; + break; + case QTC_TOP_RIGHT: + m_quadtree.nodes[parent].top_right = new_index; + break; + case QTC_BOTTOM_LEFT: + m_quadtree.nodes[parent].bottom_left = new_index; + break; + case QTC_BOTTOM_RIGHT: + m_quadtree.nodes[parent].bottom_right = new_index; + break; + default: + Fatal("Tried to add a QuadTree child of invalid type!"); + } + return new_index; +} + +// Reparent a quadtree node, making it the "type" child of a new node. +QuadTreeIndex Document::GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren type) +{ + QuadTreeIndex new_index = m_quadtree.nodes.size(); + m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, -1, QTC_UNKNOWN, 0, 0}); + + m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size(); + for (unsigned i = m_quadtree.nodes[child].object_begin; i < m_quadtree.nodes[child].object_end; ++i) + { + m_objects.bounds.push_back(TransformFromQuadChild(m_objects.bounds[i], type)); + m_objects.types.push_back(m_objects.types[i]); + m_objects.data_indices.push_back(m_objects.data_indices[i]); + m_count++; + } + m_quadtree.nodes[new_index].object_end = m_objects.bounds.size(); + switch (type) + { + case QTC_TOP_LEFT: + m_quadtree.nodes[new_index].top_left = child; + break; + case QTC_TOP_RIGHT: + m_quadtree.nodes[new_index].top_right = child; + break; + case QTC_BOTTOM_LEFT: + m_quadtree.nodes[new_index].bottom_left = child; + break; + case QTC_BOTTOM_RIGHT: + m_quadtree.nodes[new_index].bottom_right = child; + break; + default: + Fatal("Tried to add a QuadTree child of invalid type!"); + } + return new_index; +} + +#endif + void Document::Load(const string & filename) { m_objects.bounds.clear(); m_count = 0; if (filename == "") + { + Debug("Loaded empty document."); return; + } + Debug("Loading document from file \"%s\"", filename.c_str()); + FILE * file = fopen(filename.c_str(), "r"); + if (file == NULL) + Fatal("Couldn't open file \"%s\"", filename.c_str(), strerror(errno)); + + size_t read; + + DocChunkTypes chunk_type; + uint32_t chunk_size; + while (ReadChunkHeader(file, chunk_type, chunk_size)) + { + switch(chunk_type) + { + case CT_NUMOBJS: + read = fread(&m_count, sizeof(m_count), 1, file); + if (read != 1) + Fatal("Failed to read number of objects!"); + Debug("Number of objects: %u", ObjectCount()); + break; + case CT_OBJTYPES: + Debug("Object types..."); + LoadStructVector(file, chunk_size/sizeof(ObjectType), m_objects.types); + break; + case CT_OBJBOUNDS: + Debug("Object bounds..."); + LoadStructVector(file, chunk_size/sizeof(Rect), m_objects.bounds); + break; + case CT_OBJINDICES: + Debug("Object data indices..."); + LoadStructVector(file, chunk_size/sizeof(unsigned), m_objects.data_indices); + break; + case CT_OBJBEZIERS: + Debug("Bezier data..."); + LoadStructVector(file, chunk_size/sizeof(Bezier), m_objects.beziers); + break; + } + } + Debug("Successfully loaded %u objects from \"%s\"", ObjectCount(), filename.c_str()); +#ifndef QUADTREE_DISABLED + if (m_quadtree.root_id == QUADTREE_EMPTY) + { + GenBaseQuadtree(); + } +#endif } -void Document::Add(Real x, Real y, Real w, Real h) +void Document::Add(ObjectType type, const Rect & bounds, unsigned data_index) { - m_objects.bounds.push_back(Rect(x, y, w, h)); - m_count++; + m_objects.types.push_back(type); + m_objects.bounds.push_back(bounds); + m_objects.data_indices.push_back(data_index); + ++m_count; // Why can't we just use the size of types or something? +} + +unsigned Document::AddBezierData(const Bezier & bezier) +{ + m_objects.beziers.push_back(bezier); + return m_objects.beziers.size()-1; +} + + +void Document::DebugDumpObjects() +{ + Debug("Objects for Document %p are:", this); + for (unsigned id = 0; id < ObjectCount(); ++id) + { + Debug("%u. \tType: %u\tBounds: %s", id, m_objects.types[id], m_objects.bounds[id].Str().c_str()); + } +} + +bool Document::operator==(const Document & equ) const +{ + return (ObjectCount() == equ.ObjectCount() + && memcmp(m_objects.bounds.data(), equ.m_objects.bounds.data(), ObjectCount() * sizeof(Rect)) == 0 + && memcmp(m_objects.data_indices.data(), equ.m_objects.data_indices.data(), ObjectCount() * sizeof(unsigned)) == 0 + && memcmp(m_objects.beziers.data(), equ.m_objects.beziers.data(), m_objects.beziers.size() * sizeof(Bezier)) == 0); +} + + +#include "../contrib/pugixml-1.4/src/pugixml.hpp" +#include "../contrib/pugixml-1.4/src/pugixml.cpp" + +/** + * Load an SVG into a rectangle + */ +void Document::LoadSVG(const string & filename, const Rect & bounds) +{ + using namespace pugi; + + xml_document doc_xml; + ifstream input(filename.c_str(), ios_base::in); + xml_parse_result result = doc_xml.load(input); + + if (!result) + Fatal("Couldn't load \"%s\" - %s", filename.c_str(), result.description()); + + Debug("Loaded XML - %s", result.description()); + + input.close(); + + // Combine all SVG tags into one thing because lazy + for (xml_node svg = doc_xml.child("svg"); svg; svg = svg.next_sibling("svg")) + { + Real width = Real(svg.attribute("width").as_float()) * bounds.w; + Real height = Real(svg.attribute("width").as_float()) * bounds.h; + + + // Rectangles + Real coords[4]; + const char * attrib_names[] = {"x", "y", "width", "height"}; + for (pugi::xml_node rect = svg.child("rect"); rect; rect = rect.next_sibling("rect")) + { + for (size_t i = 0; i < 4; ++i) + coords[i] = rect.attribute(attrib_names[i]).as_float(); + + bool outline = !(rect.attribute("fill")); + Add(outline?RECT_OUTLINE:RECT_FILLED, Rect(coords[0]/width + bounds.x, coords[1]/height + bounds.y, coords[2]/width, coords[3]/height),0); + Debug("Added rectangle"); + } + + // Circles + for (pugi::xml_node circle = svg.child("circle"); circle; circle = circle.next_sibling("circle")) + { + Real cx = circle.attribute("cx").as_float(); + Real cy = circle.attribute("cy").as_float(); + Real r = circle.attribute("r").as_float(); + + Real x = (cx - r)/width + bounds.x; + Real y = (cy - r)/height + bounds.y; + Real w = Real(2)*r/width; + Real h = Real(2)*r/height; + + Rect rect(x,y,w,h); + Add(CIRCLE_FILLED, rect,0); + Debug("Added Circle %s", rect.Str().c_str()); + + } + + // paths + for (pugi::xml_node path = svg.child("path"); path; path = path.next_sibling("path")) + { + + string d = path.attribute("d").as_string(); + Debug("Path data attribute is \"%s\"", d.c_str()); + AddPathFromString(d, Rect(bounds.x,bounds.y,width,height)); + + } + } + + //Fatal("Done"); + + + +} + +// Behold my amazing tokenizing abilities +static string & GetToken(const string & d, string & token, unsigned & i) +{ + token.clear(); + while (i < d.size() && iswspace(d[i])) + { + ++i; + } + + while (i < d.size()) + { + if (d[i] == ',' || (isalpha(d[i]) && d[i] != 'e') || iswspace(d[i])) + { + if (token.size() == 0 && !iswspace(d[i])) + { + token += d[i++]; + } + break; + } + token += d[i++]; + } + Debug("Got token \"%s\"", token.c_str()); + return token; +} + + +// Fear the wrath of the tokenizing svg data +// Seriously this isn't really very DOM-like at all is it? +void Document::AddPathFromString(const string & d, const Rect & bounds) +{ + Real x[4] = {0,0,0,0}; + Real y[4] = {0,0,0,0}; + + string token(""); + string command("m"); + + Real x0(0); + Real y0(0); + + unsigned i = 0; + unsigned prev_i = 0; + + bool start = false; + + while (i < d.size() && GetToken(d, token, i).size() > 0) + { + if (isalpha(token[0])) + command = token; + else + { + i = prev_i; // hax + if(command == "") + command = "L"; + } + + bool relative = islower(command[0]); + + if (command == "m" || command == "M") + { + Debug("Construct moveto command"); + Real dx = Real(strtod(GetToken(d,token,i).c_str(),NULL)) / bounds.w; + assert(GetToken(d,token,i) == ","); + Real dy = Real(strtod(GetToken(d,token,i).c_str(),NULL)) / bounds.h; + + x[0] = (relative) ? x[0] + dx : dx; + y[0] = (relative) ? y[0] + dy : dy; + + + + Debug("mmoveto %f,%f", Float(x[0]),Float(y[0])); + command = (command == "m") ? "l" : "L"; + } + else if (command == "c" || command == "C" || command == "q" || command == "Q") + { + Debug("Construct curveto command"); + Real dx = Real(strtod(GetToken(d,token,i).c_str(),NULL))/bounds.w; + assert(GetToken(d,token,i) == ","); + Real dy = Real(strtod(GetToken(d,token,i).c_str(),NULL))/bounds.h; + + x[1] = (relative) ? x[0] + dx : dx; + y[1] = (relative) ? y[0] + dy : dy; + + dx = Real(strtod(GetToken(d,token,i).c_str(),NULL)) / bounds.w; + assert(GetToken(d,token,i) == ","); + dy = Real(strtod(GetToken(d,token,i).c_str(),NULL)) / bounds.h; + + x[2] = (relative) ? x[0] + dx : dx; + y[2] = (relative) ? y[0] + dy : dy; + + if (command != "q" && command != "Q") + { + dx = Real(strtod(GetToken(d,token,i).c_str(),NULL)) / bounds.w; + assert(GetToken(d,token,i) == ","); + dy = Real(strtod(GetToken(d,token,i).c_str(),NULL)) / bounds.h; + x[3] = (relative) ? x[0] + dx : dx; + y[3] = (relative) ? y[0] + dy : dy; + } + else + { + x[3] = x[2]; + y[3] = y[2]; + Real old_x1(x[1]), old_y1(y[1]); + x[1] = x[0] + Real(2) * (old_x1 - x[0])/ Real(3); + y[1] = y[0] + Real(2) * (old_y1 - y[0])/ Real(3); + x[2] = x[3] + Real(2) * (old_x1 - x[3])/ Real(3); + y[2] = y[3] + Real(2) * (old_y1 - y[3])/ Real(3); + } + + unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3])); + Add(BEZIER,Rect(0,0,1,1),index); + + + Debug("[%u] curveto %f,%f %f,%f %f,%f", index, Float(x[1]),Float(y[1]),Float(x[2]),Float(y[2]),Float(x[3]),Float(y[3])); + + x[0] = x[3]; + y[0] = y[3]; + + + } + else if (command == "l" || command == "L") + { + Debug("Construct lineto command"); + + Real dx = Real(strtod(GetToken(d,token,i).c_str(),NULL)) / bounds.w; + assert(GetToken(d,token,i) == ","); + Real dy = Real(strtod(GetToken(d,token,i).c_str(),NULL)) / bounds.h; + + x[1] = (relative) ? x[0] + dx : dx; + y[1] = (relative) ? y[0] + dy : dy; + + x[2] = x[1]; + y[2] = y[1]; + + x[3] = x[1]; + y[3] = y[1]; + + unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3])); + Add(BEZIER,Rect(0,0,1,1),index); + + Debug("[%u] lineto %f,%f %f,%f", index, Float(x[0]),Float(y[0]),Float(x[1]),Float(y[1])); + + x[0] = x[3]; + y[0] = y[3]; + + } + else if (command == "z" || command == "Z") + { + Debug("Construct returnto command"); + x[1] = x0; + y[1] = y0; + x[2] = x0; + y[2] = y0; + x[3] = x0; + y[3] = y0; + + unsigned index = AddBezierData(Bezier(x[0],y[0],x[1],y[1],x[2],y[2],x[3],y[3])); + Add(BEZIER,Rect(0,0,1,1),index); + + Debug("[%u] returnto %f,%f %f,%f", index, Float(x[0]),Float(y[0]),Float(x[1]),Float(y[1])); + + x[0] = x[3]; + y[0] = y[3]; + command = "m"; + } + else + { + Warn("Unrecognised command \"%s\", set to \"m\"", command.c_str()); + command = "m"; + } + + if (!start) + { + x0 = x[0]; + y0 = y[0]; + start = true; + } + prev_i = i; + } +} + +void Document::AddFontGlyphAtPoint(stbtt_fontinfo *font, int character, Real scale, Real x, Real y) +{ + int glyph_index = stbtt_FindGlyphIndex(font, character); + + // Check if there is actully a glyph to render. + if (stbtt_IsGlyphEmpty(font, glyph_index)) + { + return; + } + + stbtt_vertex *instructions; + int num_instructions = stbtt_GetGlyphShape(font, glyph_index, &instructions); + + Real current_x(0), current_y(0); + + for (int i = 0; i < num_instructions; ++i) + { + // TTF uses 16-bit signed ints for coordinates: + // with the y-axis inverted compared to us. + // Convert and scale any data. + Real inst_x = Real(instructions[i].x)*scale; + Real inst_y = Real(instructions[i].y)*-scale; + Real inst_cx = Real(instructions[i].cx)*scale; + Real inst_cy = Real(instructions[i].cy)*-scale; + Real old_x(current_x), old_y(current_y); + current_x = inst_x; + current_y = inst_y; + unsigned bezier_index; + switch(instructions[i].type) + { + // Move To + case STBTT_vmove: + break; + // Line To + case STBTT_vline: + bezier_index = AddBezierData(Bezier(old_x + x, old_y + y, old_x + x, old_y + y, current_x + x, current_y + y, current_x + x, current_y + y)); + Add(BEZIER,Rect(0,0,1,1),bezier_index); + break; + // Quadratic Bezier To: + case STBTT_vcurve: + // Quadratic -> Cubic: + // - Endpoints are the same. + // - cubic1 = quad0+(2/3)*(quad1-quad0) + // - cubic2 = quad2+(2/3)*(quad1-quad2) + bezier_index = AddBezierData(Bezier(old_x + x, old_y + y, old_x + Real(2)*(inst_cx-old_x)/Real(3) + x, old_y + Real(2)*(inst_cy-old_y)/Real(3) + y, + current_x + Real(2)*(inst_cx-current_x)/Real(3) + x, current_y + Real(2)*(inst_cy-current_y)/Real(3) + y, current_x + x, current_y + y)); + Add(BEZIER,Rect(0,0,1,1),bezier_index); + break; + } + } + + stbtt_FreeShape(font, instructions); }