X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fdocument.cpp;h=aff9a2326ac25263aba808af3cdd927bedf7b5c8;hp=7dda475c916dbf2b2fca6ad662c3ef43839e8d59;hb=a8297c3461718f2d9afc7a2f8ca620d320ac5f97;hpb=dfced4b578942654640bd93028009864286393a7 diff --git a/src/document.cpp b/src/document.cpp index 7dda475..aff9a23 100644 --- a/src/document.cpp +++ b/src/document.cpp @@ -1,5 +1,6 @@ #include "document.h" #include "bezier.h" +#include "profiler.h" #include #include @@ -101,6 +102,7 @@ void Document::GenBaseQuadtree() int Document::ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type) { + PROFILE_SCOPE("Document::ClipObjectToQuadChild"); switch (m_objects.types[object_id]) { case RECT_FILLED: @@ -168,6 +170,7 @@ int Document::ClipObjectToQuadChild(int object_id, QuadTreeNodeChildren type) } QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren type) { + PROFILE_SCOPE("Document::GenQuadChild()"); QuadTreeIndex new_index = m_quadtree.nodes.size(); Debug("-------------- Generating Quadtree Node %d (parent %d, type %d) ----------------------", new_index, parent, type); m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, parent, type, 0, 0, -1}); @@ -184,6 +187,8 @@ QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren } } m_quadtree.nodes[new_index].object_end = m_objects.bounds.size(); + // No objects are dirty. + m_quadtree.nodes[new_index].object_dirty = m_objects.bounds.size(); switch (type) { case QTC_TOP_LEFT: @@ -204,6 +209,83 @@ QuadTreeIndex Document::GenQuadChild(QuadTreeIndex parent, QuadTreeNodeChildren return new_index; } +void Document::OverlayQuadChildren(QuadTreeIndex orig_parent, QuadTreeIndex parent, QuadTreeNodeChildren type) +{ + PROFILE_SCOPE("Document::OverlayQuadChildren()"); + QuadTreeIndex new_index = m_quadtree.nodes.size(); + Debug("-------------- Generating Quadtree Node %d (orig %d parent %d, type %d) ----------------------", new_index, orig_parent, parent, type); + m_quadtree.nodes.push_back(QuadTreeNode{QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, QUADTREE_EMPTY, orig_parent, type, 0, 0, -1}); + + m_quadtree.nodes[new_index].object_begin = m_objects.bounds.size(); + for (unsigned i = m_quadtree.nodes[parent].object_dirty; i < m_quadtree.nodes[parent].object_end; ++i) + { + if (IntersectsQuadChild(m_objects.bounds[i], type)) + { + m_count += ClipObjectToQuadChild(i, type); + } + } + m_quadtree.nodes[new_index].object_end = m_objects.bounds.size(); + QuadTreeIndex orig_node = -1; + switch (type) + { + case QTC_TOP_LEFT: + orig_node = m_quadtree.nodes[orig_parent].top_left; + break; + case QTC_TOP_RIGHT: + orig_node = m_quadtree.nodes[orig_parent].top_right; + break; + case QTC_BOTTOM_LEFT: + orig_node = m_quadtree.nodes[orig_parent].bottom_left; + break; + case QTC_BOTTOM_RIGHT: + orig_node = m_quadtree.nodes[orig_parent].bottom_right; + break; + default: + Fatal("Tried to overlay a QuadTree child of invalid type!"); + } + if (orig_node == -1) + Fatal("Tried to overlay a QuadTree child that didn't exist!"); + + // Add us to the node's overlay linked list. + QuadTreeIndex prev_overlay = orig_node; + while (m_quadtree.nodes[prev_overlay].next_overlay != -1) prev_overlay = m_quadtree.nodes[prev_overlay].next_overlay; + Debug("- Original node %d, Previous overlay %d, new overlay %d", orig_node, prev_overlay, new_index); + m_quadtree.nodes[prev_overlay].next_overlay = new_index; + + // Recurse into any extant children. + if (m_quadtree.nodes[orig_node].top_left != -1) + OverlayQuadChildren(orig_node, new_index, QTC_TOP_LEFT); + if (m_quadtree.nodes[orig_node].top_right != -1) + OverlayQuadChildren(orig_node, new_index, QTC_TOP_RIGHT); + if (m_quadtree.nodes[orig_node].bottom_left != -1) + OverlayQuadChildren(orig_node, new_index, QTC_BOTTOM_LEFT); + if (m_quadtree.nodes[orig_node].bottom_right != -1) + OverlayQuadChildren(orig_node, new_index, QTC_BOTTOM_RIGHT); + + m_quadtree.nodes[new_index].object_dirty = m_quadtree.nodes[new_index].object_end; + m_quadtree.nodes[new_index].next_overlay = -1; +} + +void Document::PropagateQuadChanges(QuadTreeIndex node) +{ + for(QuadTreeIndex overlay = node; overlay != -1; overlay = m_quadtree.nodes[overlay].next_overlay) + { + // We don't care about clean overlays. + if (m_quadtree.nodes[overlay].object_dirty == m_quadtree.nodes[overlay].object_end) continue; + // Recurse into any extant children. + if (m_quadtree.nodes[node].top_left != -1) + OverlayQuadChildren(node, overlay, QTC_TOP_LEFT); + if (m_quadtree.nodes[node].top_right != -1) + OverlayQuadChildren(node, overlay, QTC_TOP_RIGHT); + if (m_quadtree.nodes[node].bottom_left != -1) + OverlayQuadChildren(node, overlay, QTC_BOTTOM_LEFT); + if (m_quadtree.nodes[node].bottom_right != -1) + OverlayQuadChildren(node, overlay, QTC_BOTTOM_RIGHT); + + m_quadtree.nodes[overlay].object_dirty = m_quadtree.nodes[overlay].object_end; + } +} + // Reparent a quadtree node, making it the "type" child of a new node. QuadTreeIndex Document::GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren type) { @@ -222,6 +304,7 @@ QuadTreeIndex Document::GenQuadParent(QuadTreeIndex child, QuadTreeNodeChildren } } m_quadtree.nodes[new_index].object_end = m_objects.bounds.size(); + m_quadtree.nodes[new_index].object_dirty = m_objects.bounds.size(); switch (type) { case QTC_TOP_LEFT: @@ -334,30 +417,44 @@ unsigned Document::AddBezier(const Bezier & bezier) unsigned Document::Add(ObjectType type, const Rect & bounds, unsigned data_index, QuadTreeIndex qti) { + PROFILE_SCOPE("Document::Add"); m_objects.types.push_back(type); m_objects.bounds.push_back(bounds); m_objects.data_indices.push_back(data_index); #ifndef QUADTREE_DISABLED if (qti != -1) { - while (m_quadtree.nodes[qti].next_overlay != -1) + QuadTreeIndex new_qti = qti; + while (m_quadtree.nodes[new_qti].next_overlay != -1) { - if (m_count == m_quadtree.nodes[qti].object_end+1) + if (m_count == m_quadtree.nodes[new_qti].object_end+1) { - m_quadtree.nodes[qti].object_end++; + m_quadtree.nodes[new_qti].object_end++; goto done; } - qti = m_quadtree.nodes[qti].next_overlay; + new_qti = m_quadtree.nodes[new_qti].next_overlay; + } + { + QuadTreeIndex overlay = m_quadtree.nodes.size(); + Debug("Adding new overlay, nqti = %d, overlay = %d", new_qti, overlay); + m_quadtree.nodes.push_back(m_quadtree.nodes[qti]); + m_quadtree.nodes[overlay].object_begin = m_count; + // All objects are dirty. + m_quadtree.nodes[overlay].object_dirty = m_count; + m_quadtree.nodes[overlay].object_end = m_count+1; + m_quadtree.nodes[overlay].next_overlay = -1; + m_quadtree.nodes[new_qti].next_overlay = overlay; + new_qti = overlay; } - QuadTreeIndex overlay = m_quadtree.nodes.size(); - m_quadtree.nodes.push_back(m_quadtree.nodes[qti]); - m_quadtree.nodes[overlay].object_begin = m_count; - m_quadtree.nodes[overlay].object_end = m_count+1; - m_quadtree.nodes[qti].next_overlay = overlay; +done: // matches is not amused, but sulix is nice and moved it inside the #ifdef for him. + m_count++; + PropagateQuadChanges(qti); } + return m_count-1; +#else // words fail me (still not amused) + return (m_count++); #endif -done: - return (m_count++); // Why can't we just use the size of types or something? + } unsigned Document::AddBezierData(const Bezier & bezier) @@ -1053,28 +1150,43 @@ void Document::AddFontGlyphAtPoint(stbtt_fontinfo *font, int character, Real sca stbtt_FreeShape(font, instructions); } -void Document::TransformObjectBounds(const SVGMatrix & transform) +void Document::TransformObjectBounds(const SVGMatrix & transform, ObjectType type) { + #ifdef TRANSFORM_BEZIERS_TO_PATH + for (unsigned i = 0; i < m_objects.paths.size(); ++i) + { + Path & p = m_objects.paths[i]; + p.m_bounds.x = transform.a * p.m_bounds.x + transform.e; + p.m_bounds.y = transform.d * p.m_bounds.y + transform.f; + p.m_bounds.w *= transform.a; + p.m_bounds.h *= transform.d; + } + return; + #endif + for (unsigned i = 0; i < m_count; ++i) { - TransformXYPair(m_objects.bounds[i].x, m_objects.bounds[i].y, transform); - m_objects.bounds[i].w *= transform.a; - m_objects.bounds[i].h *= transform.d; + if (type == NUMBER_OF_OBJECT_TYPES || m_objects.types[i] == type) + { + TransformXYPair(m_objects.bounds[i].x, m_objects.bounds[i].y, transform); + m_objects.bounds[i].w *= transform.a; + m_objects.bounds[i].h *= transform.d; + } } } void Document::TranslateObjects(const Real & dx, const Real & dy, ObjectType type) { #ifdef TRANSFORM_BEZIERS_TO_PATH - for (unsigned i = 0; i < m_objects.paths.size(); ++i) - { - Path & p = m_objects.paths[i]; - p.m_bounds.x += dx; - p.m_bounds.y += dy; - } - return; - #endif - + for (unsigned i = 0; i < m_objects.paths.size(); ++i) + { + Path & p = m_objects.paths[i]; + p.m_bounds.x += dx; + p.m_bounds.y += dy; + } + return; + #endif + for (unsigned i = 0; i < m_count; ++i) { if (type == NUMBER_OF_OBJECT_TYPES || m_objects.types[i] == type)