X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fgraphicsbuffer.cpp;h=c3d9620d36138631f25896053995540bef50268f;hp=eb9845028d1c846e29c021d9fdc3cf8c021953c8;hb=f28146cf72fc68c8d3690814b1f89d47b8c4e7b9;hpb=f8ef964f021d1d6da6ea46bbb1fe8f0250a5be8c diff --git a/src/graphicsbuffer.cpp b/src/graphicsbuffer.cpp index eb98450..c3d9620 100644 --- a/src/graphicsbuffer.cpp +++ b/src/graphicsbuffer.cpp @@ -56,6 +56,8 @@ static GLenum BufferTypeToGLType(GraphicsBuffer::BufferType buffer_type) return GL_PIXEL_UNPACK_BUFFER; case GraphicsBuffer::BufferTypeUniform: return GL_UNIFORM_BUFFER; + case GraphicsBuffer::BufferTypeTexture: + return GL_TEXTURE_BUFFER; case GraphicsBuffer::BufferTypeDrawIndirect: return GL_DRAW_INDIRECT_BUFFER; default: @@ -72,6 +74,7 @@ GraphicsBuffer::GraphicsBuffer() m_buffer_handle = 0; m_buffer_usage = BufferUsageDynamicDraw; m_faking_map = false; + m_name = "Unnamed Buffer"; SetUsage(BufferUsageStaticDraw); } @@ -89,6 +92,11 @@ void GraphicsBuffer::SetType(GraphicsBuffer::BufferType bufType) m_buffer_type = bufType; } +void GraphicsBuffer::SetName(const char *name) +{ + m_name = name; +} + void GraphicsBuffer::SetUsage(GraphicsBuffer::BufferUsage bufUsage) { if (bufUsage != m_buffer_usage) @@ -122,10 +130,13 @@ bool GraphicsBuffer::RecreateBuffer(const void *data) { glDeleteBuffers(1, &m_buffer_handle); } - glGenBuffers(1, &m_buffer_handle); - m_buffer_shape_dirty = false; if (m_buffer_size) + { + glGenBuffers(1, &m_buffer_handle); + glObjectLabel(GL_BUFFER, m_buffer_handle, -1, m_name); + m_buffer_shape_dirty = false; Upload(m_buffer_size, data); + } return true; } @@ -147,6 +158,10 @@ void* GraphicsBuffer::Map(bool read, bool write, bool invalidate) if (m_map_pointer) Warn("Tried to map already mapped buffer!"); + // Intel really doesn't seem to like this. + if (!m_buffer_size) + return (m_map_pointer = 0); + if (!read && m_buffer_usage == BufferUsage::BufferUsageStaticDraw) { @@ -172,6 +187,10 @@ void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bo if (m_map_pointer) Warn("Tried to map already mapped buffer!"); + // This sometimes makes Intel corrupt memory? + if (!length) return (m_map_pointer = 0); + + RecreateBuffer(); Bind(); @@ -183,12 +202,16 @@ void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bo void GraphicsBuffer::UnMap() { GLenum target = BufferTypeToGLType(m_buffer_type); + + // If we're not mapped, unmapping is a no-op. + if (!m_map_pointer) + return; if (m_faking_map) { Upload(m_buffer_size, m_map_pointer); free(m_map_pointer); - m_map_pointer = nullptr; + m_map_pointer = NULL; m_invalidated = false; m_faking_map = false; return; @@ -196,7 +219,7 @@ void GraphicsBuffer::UnMap() Bind(); glUnmapBuffer(target); - m_map_pointer = nullptr; + m_map_pointer = NULL; m_invalidated = false; } @@ -211,9 +234,9 @@ void GraphicsBuffer::Upload(size_t length, const void* data) if (!RecreateBuffer(data)) { Bind(); - glBufferData(target, length, data, usage); + glBufferData(target, length+1, data, usage); } - if (data != nullptr) + if (data != NULL) m_invalidated = false; } @@ -230,22 +253,34 @@ void GraphicsBuffer::UploadRange(size_t length, intptr_t offset, const void* dat void GraphicsBuffer::Resize(size_t length) { - if (m_invalidated) + if (!m_buffer_size) + { + m_buffer_size = length; + return; + } + if (m_invalidated && m_buffer_size >= length) { m_buffer_size = length; } + else if (length <= m_buffer_size) + { + // Don't need to do anything. + } else { + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Resizing buffer."); + glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, NULL, GL_TRUE); // Create a new buffer and copy the old data into it. UnMap(); GLuint old_buffer = m_buffer_handle; glGenBuffers(1, &m_buffer_handle); - Upload(length, nullptr); + Upload(length, NULL); glBindBuffer(GL_COPY_READ_BUFFER, old_buffer); glBindBuffer(GL_COPY_WRITE_BUFFER, m_buffer_handle); glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, m_buffer_size); glDeleteBuffers(1, &old_buffer); m_buffer_size = length; + glPopDebugGroup(); } } @@ -257,3 +292,7 @@ void GraphicsBuffer::Bind() const glBindBuffer(BufferTypeToGLType(m_buffer_type), m_buffer_handle); } +void GraphicsBuffer::BindRange(size_t start, size_t size) const +{ + glBindBufferRange(BufferTypeToGLType(m_buffer_type), 0, m_buffer_handle, start, size); +}