X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.cpp;h=d5d4da845fe0f14571b004fe3b07bc0f7c4e646a;hp=22a1662537bc7f9fff114955f41eb7a9a8b53702;hb=208cee1f6967db42329a3e665401ef51b3f6d9ff;hpb=612d71e94fa4a4ca394fb1f566926392e95a2fa8 diff --git a/src/main.cpp b/src/main.cpp index 22a1662..d5d4da8 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,5 +1,6 @@ #include "main.h" #include // Because we can. +#include "stb_truetype.h" int main(int argc, char ** argv) { #ifndef __STDC_IEC_559__ @@ -77,15 +78,32 @@ int main(int argc, char ** argv) if (input_filename != NULL) { - doc.Load(input_filename); + doc.LoadSVG(input_filename); } else { - doc.AddBezierData(Bezier(0,0,0,1,1,0)); - //doc.AddBezierData(Bezier(0,0,1,0,0,1)); - //doc.AddBezierData(Bezier(0,0,1,1,1,0)); - //doc.AddBezierData(Bezier(0,1,1,0,0,1)); +/* doc.AddBezierData(Bezier(0,0,0,1,1,0)); + doc.AddBezierData(Bezier(0,0,1,0,0,1)); + doc.AddBezierData(Bezier(0,0,1,1,1,0)); + doc.AddBezierData(Bezier(0,1,1,0,0,1));*/ + stbtt_fontinfo font; + FILE *font_file = fopen("DejaVuSansMono.ttf", "rb"); + fseek(font_file, 0, SEEK_END); + size_t font_file_size = ftell(font_file); + fseek(font_file, 0, SEEK_SET); + unsigned char *font_file_data = (unsigned char*)malloc(font_file_size); + SDL_assert(fread(font_file_data, 1, font_file_size, font_file) == font_file_size); + fclose(font_file); + stbtt_InitFont(&font, font_file_data, 0); + + float font_scale = stbtt_ScaleForPixelHeight(&font, 1); + doc.AddFontGlyphAtPoint(&font,'a', Real(font_scale), Real(0), Real(1)); + doc.AddFontGlyphAtPoint(&font,'b', Real(font_scale), Real(0.5), Real(1)); + doc.AddFontGlyphAtPoint(&font,'c', Real(font_scale), Real(1), Real(1)); + doc.AddFontGlyphAtPoint(&font,'d', Real(font_scale), Real(1.5), Real(1)); + + free(font_file_data); for(int x = 0; x < 8; ++x) @@ -97,7 +115,10 @@ int main(int argc, char ** argv) //doc.Add(BEZIER, Rect(0.2+x-4.0, 0.2+y-4.0, 0.6,0.6), (x^y)%3); } } - doc.Add(RECT_OUTLINE, Rect(0.1,0.1,0.8,0.8), 0); + /* doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 0); + doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 1); + doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 2); + doc.Add(BEZIER, Rect(0.1,0.1,0.8,0.8), 3);*/ //doc.Add(CIRCLE_FILLED, Rect(0.1,0.1,0.8,0.8), 0); } Debug("Start!");