X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=108e392a33d03e8547e3798fd8011044ef1b2652;hp=3de819c36d67013fcc5de3c2da9a2b7afb6a4aa1;hb=326f04a375ce3120f7e8957e3d7cd5f296f513e3;hpb=dfba002efc3b5f126ddb69e63b9a7dafdd9eacda diff --git a/src/main.h b/src/main.h index 3de819c..108e392 100644 --- a/src/main.h +++ b/src/main.h @@ -3,12 +3,16 @@ #include "document.h" #include "view.h" #include "screen.h" +#include "debugscript.h" #include using namespace std; using namespace IPDF; + +extern const char *script_filename; + inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) { @@ -53,11 +57,7 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) } if (buttons) { - #if REAL == REAL_RATIONAL - view->Translate(Real(oldx, scr->ViewportWidth()) -Real(x,scr->ViewportWidth()), Real(oldy, scr->ViewportHeight()) - Real(y,scr->ViewportHeight())); - #else - view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight())); - #endif + view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight())); } else { @@ -69,23 +69,24 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) if (wheel) { - #if REAL == REAL_RATIONAL - view->ScaleAroundPoint(Real(x,scr->ViewportWidth()), Real(y,scr->ViewportHeight()), Real(20-wheel, 20)); - #else - view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f))); - #endif - + view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f))); } } -inline void MainLoop(Document & doc, Screen & scr, View & view) +void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) { // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- + DebugScript script; scr.DebugFontInit("fonts/DejaVuSansMono.ttf"); scr.SetMouseHandler(RatCatcher); + if (script_filename) + { + script.Load(script_filename); + } + double total_cpu_time = 0; double total_gpu_time = 0; double total_real_time = 0; @@ -98,7 +99,8 @@ inline void MainLoop(Document & doc, Screen & scr, View & view) double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output) uint64_t data_points = 0; setbuf(stdout, NULL); - while (scr.PumpEvents()) + int frame_number = 0; + while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames)) { real_clock_prev = real_clock_now; ++frames; @@ -107,6 +109,12 @@ inline void MainLoop(Document & doc, Screen & scr, View & view) //view.ForceBufferDirty(); //view.ForceRenderDirty(); + if (script_filename) + { + if (script.Execute(&view, &scr)) + return; + } + view.Render(scr.ViewportWidth(), scr.ViewportHeight()); double cpu_frame = scr.GetLastFrameTimeCPU(); @@ -122,12 +130,23 @@ inline void MainLoop(Document & doc, Screen & scr, View & view) data_points++; } scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); - scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); - scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); - scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); + scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering()); + if (cpu_frame > 0 && total_cpu_time > 0) + scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); + if (gpu_frame > 0 && total_gpu_time > 0) + scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); + if (real_frame > 0 && total_real_time > 0) + scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); + scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); - scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REAL]); + scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]); + //#if REALTYPE == REAL_MPFRCPP + // scr.DebugFontPrintf("Precision: %s\nRounding: %s\n"); + //#endif + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + scr.DebugFontPrint("Doing cumulative coordinate transforms on Objects.\n"); + #else if (view.UsingGPUTransform()) { scr.DebugFontPrint("Doing coordinate transform on the GPU.\n"); @@ -136,6 +155,13 @@ inline void MainLoop(Document & doc, Screen & scr, View & view) { scr.DebugFontPrint("Doing coordinate transform on the CPU.\n"); } + #endif + + #ifdef TRANSFORM_BEZIERS_TO_PATH + scr.DebugFontPrint("Beziers have been transformed to Path\n"); + #endif + + if (view.UsingGPURendering()) { scr.DebugFontPrint("Doing rendering using GPU.\n");