X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=43b8c5192f2d45b6053ae5eac1ab6c23055ac208;hp=dcd85fb98af49341f11aeea26bc6f062af27509c;hb=ea4829e265bd45b9c1b8556463d10ee1e082c6ce;hpb=33356addacfe4296ecb613c6c4696f082e351159 diff --git a/src/main.h b/src/main.h index dcd85fb..43b8c51 100644 --- a/src/main.h +++ b/src/main.h @@ -22,66 +22,69 @@ inline void OverlayBMP(Document & doc, const char * input, const char * output, scr.Present(); } -inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) +// It is the only way. +// Dear god what have I done +void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) { - // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- - Screen scr; - View view(doc,scr, bounds, c); - scr.DebugFontInit("DejaVuSansMono.ttf"); - scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf + static bool oldButtonDown = false; + static int oldx, oldy; + if (buttons == 3 && !oldButtonDown) { - static bool oldButtonDown = false; - static int oldx, oldy; - if (buttons == 3 && !oldButtonDown) - { - oldButtonDown = true; - view.ToggleGPUTransform(); - oldx = x; - oldy = y; - return; - } - if (buttons == 2 && !oldButtonDown) - { - oldButtonDown = true; - view.ToggleGPURendering(); - oldx = x; - oldy = y; - } - if (buttons && !oldButtonDown) - { - // We're beginning a drag. - oldButtonDown = true; - oldx = x; - oldy = y; - scr.SetMouseCursor(Screen::CursorMove); - } - if (buttons) - { - #if REAL == REAL_RATIONAL - view.Translate(Real(oldx, scr.ViewportWidth()) -Real(x,scr.ViewportWidth()), Real(oldy, scr.ViewportHeight()) - Real(y,scr.ViewportHeight())); - #else - view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight())); - #endif - } - else - { - oldButtonDown = false; - scr.SetMouseCursor(Screen::CursorArrow); - } + oldButtonDown = true; + view->ToggleGPUTransform(); oldx = x; oldy = y; + return; + } + if (buttons == 2 && !oldButtonDown) + { + oldButtonDown = true; + view->ToggleGPURendering(); + oldx = x; + oldy = y; + } + if (buttons && !oldButtonDown) + { + // We're beginning a drag. + oldButtonDown = true; + oldx = x; + oldy = y; + scr->SetMouseCursor(Screen::CursorMove); + } + if (buttons) + { + #if REALTYPE == REAL_RATIONAL + view->Translate(Real(oldx, scr->ViewportWidth()) -Real(x,scr->ViewportWidth()), Real(oldy, scr->ViewportHeight()) - Real(y,scr->ViewportHeight())); + #else + view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight())); + #endif + } + else + { + oldButtonDown = false; + scr->SetMouseCursor(Screen::CursorArrow); + } + oldx = x; + oldy = y; - if (wheel) - { - #if REAL == REAL_RATIONAL - view.ScaleAroundPoint(Real(x,scr.ViewportWidth()), Real(y,scr.ViewportHeight()), Real(100-5*wheel, 100)); - #else - view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), Real(expf(-wheel/20.f))); - #endif - - } + if (wheel) + { + #if REALTYPE == REAL_RATIONAL + view->ScaleAroundPoint(Real(x,scr->ViewportWidth()), Real(y,scr->ViewportHeight()), Real(20-wheel, 20)); + #else + view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f))); + #endif + } - ); +} + + +inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) +{ + // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- + + scr.DebugFontInit("fonts/DejaVuSansMono.ttf"); + scr.SetMouseHandler(RatCatcher); double total_cpu_time = 0; double total_gpu_time = 0; @@ -92,10 +95,11 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start); real_clock_now = real_clock_start; double frames = 0; - double data_rate = 1; // period between data output to stdout (if <= 0 there will be no output) + double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output) uint64_t data_points = 0; setbuf(stdout, NULL); - while (scr.PumpEvents()) + int frame_number = 0; + while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames)) { real_clock_prev = real_clock_now; ++frames; @@ -115,15 +119,19 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame; if (data_rate > 0 && total_real_time > data_rate*(data_points+1)) { - printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (uint64_t)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame); + printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame); data_points++; } scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); + scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering()); scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); - scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REAL]); + scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]); + #if REALTYPE == REAL_MPFRCPP + scr.DebugFontPrintf("Precision: %s\nRounding: %s\n"); + #endif if (view.UsingGPUTransform()) {