X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=654aa09a8504b13551cb48cdedd30e7159002924;hp=bd43c12ec60710b50c15bef39905b8355a7abb78;hb=667281b828c8515e995c0000706157cee180fa08;hpb=180d764223a3568f734434a15d56f18e9ddc012b diff --git a/src/main.h b/src/main.h index bd43c12..654aa09 100644 --- a/src/main.h +++ b/src/main.h @@ -77,16 +77,25 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) { // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- - DebugScript script; + - scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12); - //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 18); + //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12); + scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 18); scr.SetMouseHandler(RatCatcher); - if (script_filename) + ifstream tmp; + istream * script_input = NULL; + if (script_filename != NULL) { - script.Load(script_filename); + if (strcmp(script_filename, "stdin") == 0) + script_input = &cin; + else + { + tmp.open(script_filename); + script_input = &tmp; + } } + DebugScript script(script_input); double total_cpu_time = 0; double total_gpu_time = 0; @@ -152,14 +161,14 @@ void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) scr.DebugFontPrintF("Zoom: %s %%\n", Str(VReal(100)/VReal(view.GetBounds().w)).c_str()); //scr.DebugFontPrintF("Similar size: %s\n", HumanScale(view.GetBounds().w * VReal(22e-3))); - #if 1 + #if 0 scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering()); - /*if (cpu_frame > 0 && total_cpu_time > 0) + if (cpu_frame > 0 && total_cpu_time > 0) scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); if (gpu_frame > 0 && total_gpu_time > 0) scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); - */ + if (real_frame > 0 && total_real_time > 0) scr.DebugFontPrintF("[REALTIME] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);