X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=70997a31c935d5d251ec3651127584fcf54445ca;hp=e866bc1d36e199d3b0d56198448ad9f427599f48;hb=6a1c4e752af0bd26803bc2285cff004ef7b9f53d;hpb=700f1449af19115ff2bbe50ad67ea7c73f9aa5cd diff --git a/src/main.h b/src/main.h index e866bc1..70997a3 100644 --- a/src/main.h +++ b/src/main.h @@ -11,26 +11,42 @@ using namespace IPDF; inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) { - View view(doc, bounds, c); + Screen scr; - scr.RenderBMP(input); + View view(doc, scr, bounds, c); + if (input != NULL) + scr.RenderBMP(input); view.Render(); + if (output != NULL) + scr.ScreenShot(output); scr.Present(); - sleep(5); - scr.RenderBMP(input); - view.Render(); - scr.ScreenShot(output); } inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) { - View view(doc,bounds, c); + // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- Screen scr; + View view(doc,scr, bounds, c); scr.DebugFontInit("DejaVuSansMono.ttf"); scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf { static bool oldButtonDown = false; static int oldx, oldy; + if (buttons == 3 && !oldButtonDown) + { + oldButtonDown = true; + view.ToggleGPUTransform(); + oldx = x; + oldy = y; + return; + } + if (buttons == 2 && !oldButtonDown) + { + oldButtonDown = true; + view.ToggleGPURendering(); + oldx = x; + oldy = y; + } if (buttons && !oldButtonDown) { // We're beginning a drag. @@ -58,14 +74,29 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const } ); - double init_time = SDL_GetPerformanceCounter(); while (scr.PumpEvents()) { scr.Clear(); - view.Render(); - scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (SDL_GetPerformanceCounter() - init_time)* 1000.0/SDL_GetPerformanceFrequency(), SDL_GetPerformanceFrequency()/(SDL_GetPerformanceCounter() - init_time)); - scr.DebugFontPrintF("View bounds: (%f, %f) - (%f, %f)\n", view.GetBounds().x, view.GetBounds().y, view.GetBounds().w, view.GetBounds().h); + view.Render(scr.ViewportWidth(), scr.ViewportHeight()); + scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS)\n", (scr.GetLastFrameTimeCPU())* 1000.0, 1.0/scr.GetLastFrameTimeCPU()); + scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS)\n", (scr.GetLastFrameTimeGPU())* 1000.0, 1.0/scr.GetLastFrameTimeGPU()); + scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); + if (view.UsingGPUTransform()) + { + scr.DebugFontPrint("Doing coordinate transform on the GPU.\n"); + } + else + { + scr.DebugFontPrint("Doing coordinate transform on the CPU.\n"); + } + if (view.UsingGPURendering()) + { + scr.DebugFontPrint("Doing rendering using GPU.\n"); + } + else + { + scr.DebugFontPrint("Doing rendering using CPU.\n"); + } scr.Present(); - init_time = SDL_GetPerformanceCounter(); } }