X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=9e48967ae25dc1935633ae3d2be5d1ec2badc138;hp=6763042e6ee208f6250657ab70610f03d5518e89;hb=5456793e2aad4235c3db2ca75532c868aaa7c518;hpb=eb7a30473a78452a890bd453f80d4a90aee5d364 diff --git a/src/main.h b/src/main.h index 6763042..9e48967 100644 --- a/src/main.h +++ b/src/main.h @@ -11,53 +11,138 @@ using namespace IPDF; inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) { - View view(doc, bounds, c); + Screen scr; - //view.Render(); - scr.RenderBMP(input); + View view(doc, scr, bounds, c); + if (input != NULL) + scr.RenderBMP(input); + view.Render(); + if (output != NULL) + scr.ScreenShot(output); scr.Present(); - sleep(5); - scr.ScreenShot(output); } -inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) +// It is the only way. +void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) { - View view(doc,bounds, c); - Screen scr; - scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf + static bool oldButtonDown = false; + static int oldx, oldy; + if (buttons == 3 && !oldButtonDown) + { + oldButtonDown = true; + view->ToggleGPUTransform(); + oldx = x; + oldy = y; + return; + } + if (buttons == 2 && !oldButtonDown) + { + oldButtonDown = true; + view->ToggleGPURendering(); + oldx = x; + oldy = y; + } + if (buttons && !oldButtonDown) + { + // We're beginning a drag. + oldButtonDown = true; + oldx = x; + oldy = y; + scr->SetMouseCursor(Screen::CursorMove); + } + if (buttons) { - static bool oldButtonDown = false; - static int oldx, oldy; - if (buttons && !oldButtonDown) + #if REAL >= REAL_RATIONAL + view->Translate(Real(oldx, scr->ViewportWidth()) -Real(x,scr->ViewportWidth()), Real(oldy, scr->ViewportHeight()) - Real(y,scr->ViewportHeight())); + #else + view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight())); + #endif + } + else + { + oldButtonDown = false; + scr->SetMouseCursor(Screen::CursorArrow); + } + oldx = x; + oldy = y; + + if (wheel) + { + #if REAL >= REAL_RATIONAL + view->ScaleAroundPoint(Real(x,scr->ViewportWidth()), Real(y,scr->ViewportHeight()), Real(20-wheel, 20)); + #else + view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f))); + #endif + + } +} + + +inline void MainLoop(Document & doc, Screen & scr, View & view) +{ + // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- + + scr.DebugFontInit("DejaVuSansMono.ttf"); + scr.SetMouseHandler(RatCatcher); + + double total_cpu_time = 0; + double total_gpu_time = 0; + double total_real_time = 0; + struct timespec real_clock_start; + struct timespec real_clock_now; + struct timespec real_clock_prev; + clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start); + real_clock_now = real_clock_start; + double frames = 0; + double data_rate = 1; // period between data output to stdout (if <= 0 there will be no output) + uint64_t data_points = 0; + setbuf(stdout, NULL); + while (scr.PumpEvents()) + { + real_clock_prev = real_clock_now; + ++frames; + scr.Clear(); + //view.ForceBoundsDirty(); + //view.ForceBufferDirty(); + //view.ForceRenderDirty(); + + view.Render(scr.ViewportWidth(), scr.ViewportHeight()); + + double cpu_frame = scr.GetLastFrameTimeCPU(); + double gpu_frame = scr.GetLastFrameTimeGPU(); + clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_now); + double real_frame = (real_clock_now.tv_sec - real_clock_prev.tv_sec) + 1e-9*(real_clock_now.tv_nsec - real_clock_prev.tv_nsec); + + + total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame; + if (data_rate > 0 && total_real_time > data_rate*(data_points+1)) { - // We're beginning a drag. - oldButtonDown = true; - oldx = x; - oldy = y; - scr.SetMouseCursor(Screen::CursorMove); + printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame); + data_points++; } - if (buttons) + scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); + scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); + scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); + scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); + scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); + scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REAL]); + + if (view.UsingGPUTransform()) { - view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight())); + scr.DebugFontPrint("Doing coordinate transform on the GPU.\n"); } else { - oldButtonDown = false; - scr.SetMouseCursor(Screen::CursorArrow); + scr.DebugFontPrint("Doing coordinate transform on the CPU.\n"); } - oldx = x; - oldy = y; - - if (wheel) + if (view.UsingGPURendering()) { - view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), expf(-wheel/20.f)); + scr.DebugFontPrint("Doing rendering using GPU.\n"); + } + else + { + scr.DebugFontPrint("Doing rendering using CPU.\n"); } - } - ); - - while (scr.PumpEvents()) - { - view.Render(); scr.Present(); } }