X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=cfc69090f555ec70bd35ad453ce099a9dd59a5f5;hp=0d181c5978f0a3887621b48ab89734b2f4f46fb1;hb=63b52d964e75f9224645c6fbb4ba4387ada506f8;hpb=d3e941df79b54b698a5b8a1d4763346c4d6eb3d7 diff --git a/src/main.h b/src/main.h index 0d181c5..cfc6909 100644 --- a/src/main.h +++ b/src/main.h @@ -22,57 +22,69 @@ inline void OverlayBMP(Document & doc, const char * input, const char * output, scr.Present(); } -inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) +// It is the only way. +void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) { - // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- - Screen scr; - View view(doc,scr, bounds, c); - scr.DebugFontInit("DejaVuSansMono.ttf"); - scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf + static bool oldButtonDown = false; + static int oldx, oldy; + if (buttons == 3 && !oldButtonDown) { - static bool oldButtonDown = false; - static int oldx, oldy; - if (buttons == 3 && !oldButtonDown) - { - oldButtonDown = true; - view.ToggleGPUTransform(); - oldx = x; - oldy = y; - return; - } - if (buttons == 2 && !oldButtonDown) - { - oldButtonDown = true; - view.ToggleGPURendering(); - oldx = x; - oldy = y; - } - if (buttons && !oldButtonDown) - { - // We're beginning a drag. - oldButtonDown = true; - oldx = x; - oldy = y; - scr.SetMouseCursor(Screen::CursorMove); - } - if (buttons) - { - view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight())); - } - else - { - oldButtonDown = false; - scr.SetMouseCursor(Screen::CursorArrow); - } + oldButtonDown = true; + view->ToggleGPUTransform(); oldx = x; oldy = y; + return; + } + if (buttons == 2 && !oldButtonDown) + { + oldButtonDown = true; + view->ToggleGPURendering(); + oldx = x; + oldy = y; + } + if (buttons && !oldButtonDown) + { + // We're beginning a drag. + oldButtonDown = true; + oldx = x; + oldy = y; + scr->SetMouseCursor(Screen::CursorMove); + } + if (buttons) + { + #if REAL >= REAL_RATIONAL + view->Translate(Real(oldx, scr->ViewportWidth()) -Real(x,scr->ViewportWidth()), Real(oldy, scr->ViewportHeight()) - Real(y,scr->ViewportHeight())); + #else + view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight())); + #endif + } + else + { + oldButtonDown = false; + scr->SetMouseCursor(Screen::CursorArrow); + } + oldx = x; + oldy = y; - if (wheel) - { - view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), expf(-wheel/20.f)); - } + if (wheel) + { + #if REAL >= REAL_RATIONAL + view->ScaleAroundPoint(Real(x,scr->ViewportWidth()), Real(y,scr->ViewportHeight()), Real(20-wheel, 20)); + #else + view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f))); + #endif + } - ); +} + + +inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) +{ + // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- + Screen scr; + View view(doc,scr, bounds, c); + scr.DebugFontInit("DejaVuSansMono.ttf"); + scr.SetMouseHandler(RatCatcher); double total_cpu_time = 0; double total_gpu_time = 0; @@ -106,7 +118,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame; if (data_rate > 0 && total_real_time > data_rate*(data_points+1)) { - printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (uint64_t)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame); + printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame); data_points++; } scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); @@ -114,6 +126,7 @@ inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); + scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REAL]); if (view.UsingGPUTransform()) {