X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=d5ad7a987c7a5b120a5b5847ec9ee7959ec016e9;hp=9929d69e333bb86b8a4444094c881f6a3ae536cf;hb=6c0dfe752994312ee58d307b383948bfeb2d6e2e;hpb=6ce000e7212d9f5db6e5998c41df15bcad2022c8 diff --git a/src/main.h b/src/main.h index 9929d69..d5ad7a9 100644 --- a/src/main.h +++ b/src/main.h @@ -3,12 +3,18 @@ #include "document.h" #include "view.h" #include "screen.h" +#include "debugscript.h" #include using namespace std; using namespace IPDF; + +extern const char *script_filename; +extern bool make_movie; // whyyy +extern const char * program_name; + inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f)) { @@ -53,11 +59,7 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) } if (buttons) { - #if REALTYPE == REAL_RATIONAL - view->Translate(Real(oldx, scr->ViewportWidth()) -Real(x,scr->ViewportWidth()), Real(oldy, scr->ViewportHeight()) - Real(y,scr->ViewportHeight())); - #else - view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight())); - #endif + view->Translate(Real(oldx-x)/Real(scr->ViewportWidth()), Real(oldy-y)/Real(scr->ViewportHeight())); } else { @@ -69,31 +71,48 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) if (wheel) { - #if REALTYPE == REAL_RATIONAL - view->ScaleAroundPoint(Real(x,scr->ViewportWidth()), Real(y,scr->ViewportHeight()), Real(20-wheel, 20)); - #else - view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f))); - #endif - + view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), exp(Real(-wheel)/Real(20))); } } -inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) +void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) { // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- + - scr.DebugFontInit("fonts/DejaVuSansMono.ttf"); + //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12); + scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 36); scr.SetMouseHandler(RatCatcher); + ifstream tmp; + istream * script_input = NULL; + if (script_filename != NULL) + { + if (strcmp(script_filename, "stdin") == 0) + script_input = &cin; + else + { + tmp.open(script_filename); + script_input = &tmp; + } + } + DebugScript script(script_input); + double total_cpu_time = 0; double total_gpu_time = 0; double total_real_time = 0; + + // MINGW doesn't support a lot of ctime stuff here + #ifndef __MINGW32__ struct timespec real_clock_start; struct timespec real_clock_now; struct timespec real_clock_prev; clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start); real_clock_now = real_clock_start; + #endif + + double frames = 0; double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output) uint64_t data_points = 0; @@ -101,37 +120,71 @@ inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = int frame_number = 0; while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames)) { + #ifndef __MINGW32__ real_clock_prev = real_clock_now; + #endif ++frames; scr.Clear(); //view.ForceBoundsDirty(); //view.ForceBufferDirty(); //view.ForceRenderDirty(); + if (script_filename) + { + if (script.Execute(&view, &scr)) + return; + } + view.Render(scr.ViewportWidth(), scr.ViewportHeight()); double cpu_frame = scr.GetLastFrameTimeCPU(); double gpu_frame = scr.GetLastFrameTimeGPU(); + total_cpu_time += cpu_frame; total_gpu_time += gpu_frame; + + #ifndef __MINGW32__ clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_now); double real_frame = (real_clock_now.tv_sec - real_clock_prev.tv_sec) + 1e-9*(real_clock_now.tv_nsec - real_clock_prev.tv_nsec); - - - total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame; + #else + double real_frame = cpu_frame; + #endif + + total_real_time += real_frame; if (data_rate > 0 && total_real_time > data_rate*(data_points+1)) { printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame); data_points++; } + + + + scr.DebugFontPrintF("%s\n", program_name); + scr.DebugFontPrintF("Top Left: (%s,%s)\n", Str(view.GetBounds().x).c_str(),Str(view.GetBounds().y).c_str()); + scr.DebugFontPrintF("Width: %s\n", Str(view.GetBounds().w).c_str()); + Real zoom(100); + zoom = zoom/Real(view.GetBounds().w); + scr.DebugFontPrintF("Zoom: %s %%\n", Str(zoom).c_str()); + scr.DebugFontPrintF("Similar size: %s\n", HumanScale(ClampFloat(Double(view.GetBounds().w)))); + + #if 0 scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); - scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); - scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); - scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); - scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); + scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering()); + if (cpu_frame > 0 && total_cpu_time > 0) + scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); + if (gpu_frame > 0 && total_gpu_time > 0) + scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); + + if (real_frame > 0 && total_real_time > 0) + scr.DebugFontPrintF("[REALTIME] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); + + //scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]); - #if REALTYPE == REAL_MPFRCPP - scr.DebugFontPrintf("Precision: %s\nRounding: %s\n"); - #endif + //#if REALTYPE == REAL_MPFRCPP + // scr.DebugFontPrintf("Precision: %s\nRounding: %s\n"); + //#endif + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + scr.DebugFontPrint("Doing cumulative coordinate transforms on Objects.\n"); + #else if (view.UsingGPUTransform()) { scr.DebugFontPrint("Doing coordinate transform on the GPU.\n"); @@ -140,6 +193,13 @@ inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = { scr.DebugFontPrint("Doing coordinate transform on the CPU.\n"); } + #endif + + #ifdef TRANSFORM_BEZIERS_TO_PATH + scr.DebugFontPrint("Beziers have been transformed to Path\n"); + #endif + + if (view.UsingGPURendering()) { scr.DebugFontPrint("Doing rendering using GPU.\n"); @@ -148,6 +208,16 @@ inline void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = { scr.DebugFontPrint("Doing rendering using CPU.\n"); } + #endif // 0 + scr.Present(); + + if (make_movie) + { + std::stringstream s; + s << "frame" << frames << ".bmp"; + scr.ScreenShot(s.str().c_str()); + } + } }