X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fmain.h;h=d7945e6f8b3d29bcfa62620267b5937c681698c3;hp=108e392a33d03e8547e3798fd8011044ef1b2652;hb=5d9bd33375efe24796ed442077385f67d9661520;hpb=326f04a375ce3120f7e8957e3d7cd5f296f513e3 diff --git a/src/main.h b/src/main.h index 108e392..d7945e6 100644 --- a/src/main.h +++ b/src/main.h @@ -77,24 +77,40 @@ void RatCatcher(int x, int y, int buttons, int wheel, Screen * scr, View * view) void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) { // order is important... segfaults occur when screen (which inits GL) is not constructed first -_- - DebugScript script; + - scr.DebugFontInit("fonts/DejaVuSansMono.ttf"); + scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12); + //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 18); scr.SetMouseHandler(RatCatcher); - if (script_filename) + ifstream tmp; + istream * script_input = NULL; + if (script_filename != NULL) { - script.Load(script_filename); + if (strcmp(script_filename, "stdin") == 0) + script_input = &cin; + else + { + tmp.open(script_filename); + script_input = &tmp; + } } + DebugScript script(script_input); double total_cpu_time = 0; double total_gpu_time = 0; double total_real_time = 0; + + // MINGW doesn't support a lot of ctime stuff here + #ifndef __MINGW32__ struct timespec real_clock_start; struct timespec real_clock_now; struct timespec real_clock_prev; clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start); real_clock_now = real_clock_start; + #endif + + double frames = 0; double data_rate = 0; // period between data output to stdout (if <= 0 there will be no output) uint64_t data_points = 0; @@ -102,7 +118,9 @@ void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) int frame_number = 0; while (scr.PumpEvents() && (max_frames < 0 || frame_number++ < max_frames)) { + #ifndef __MINGW32__ real_clock_prev = real_clock_now; + #endif ++frames; scr.Clear(); //view.ForceBoundsDirty(); @@ -119,26 +137,42 @@ void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) double cpu_frame = scr.GetLastFrameTimeCPU(); double gpu_frame = scr.GetLastFrameTimeGPU(); + total_cpu_time += cpu_frame; total_gpu_time += gpu_frame; + + #ifndef __MINGW32__ clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_now); double real_frame = (real_clock_now.tv_sec - real_clock_prev.tv_sec) + 1e-9*(real_clock_now.tv_nsec - real_clock_prev.tv_nsec); - - - total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame; + #else + double real_frame = cpu_frame; + #endif + + total_real_time += real_frame; if (data_rate > 0 && total_real_time > data_rate*(data_points+1)) { printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (long unsigned int)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame); data_points++; } + + + + + scr.DebugFontPrintF("Top Left: (%s,%s)\n", Str(view.GetBounds().x).c_str(),Str(view.GetBounds().y).c_str()); + scr.DebugFontPrintF("Width: %s\n", Str(view.GetBounds().w).c_str()); + scr.DebugFontPrintF("Zoom: %s %%\n", Str(VReal(100)/VReal(view.GetBounds().w)).c_str()); + //scr.DebugFontPrintF("Similar size: %s\n", HumanScale(view.GetBounds().w * VReal(22e-3))); + + #if 1 scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames); scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering()); - if (cpu_frame > 0 && total_cpu_time > 0) + /*if (cpu_frame > 0 && total_cpu_time > 0) scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time); if (gpu_frame > 0 && total_gpu_time > 0) scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time); + */ if (real_frame > 0 && total_real_time > 0) - scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); + scr.DebugFontPrintF("[REALTIME] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time); - scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); + //scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str()); scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]); //#if REALTYPE == REAL_MPFRCPP // scr.DebugFontPrintf("Precision: %s\nRounding: %s\n"); @@ -170,6 +204,8 @@ void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1) { scr.DebugFontPrint("Doing rendering using CPU.\n"); } + #endif // 0 + scr.Present(); } }