X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fobjectrenderer.cpp;h=76aba52c7f996f699a2fec00edd28ad6d6a239db;hp=8b3b7e4658d4afc5be4297021b1fcb8cd74aac3d;hb=c1b5126edfd81846a0ecf19c6dcb9c0476df2196;hpb=b3c2d3472c3b3d77eae0f66731a32b852dce11f0 diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index 8b3b7e4..76aba52 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -42,7 +42,7 @@ void ObjectRenderer::RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) m_shader_program.Use(); m_ibo.Bind(); - glDrawElements(GL_LINES, (last_index-first_index)*2, GL_UNSIGNED_INT, (GLvoid*)(first_index*sizeof(uint32_t))); + glDrawElements(GL_LINES, (last_index-first_index)*2, GL_UNSIGNED_INT, (GLvoid*)(2*first_index*sizeof(uint32_t))); } @@ -72,6 +72,7 @@ void ObjectRenderer::PrepareBuffers(unsigned max_objects) m_ibo.Invalidate(); m_ibo.SetUsage(GraphicsBuffer::BufferUsageStaticDraw); m_ibo.SetType(GraphicsBuffer::BufferTypeIndex); + m_ibo.SetName("m_ibo: ObjectRenderer GPU indices"); m_ibo.Resize(max_objects * 2 * sizeof(uint32_t)); // BufferBuilder is used to construct the ibo m_buffer_builder = new BufferBuilder(m_ibo.Map(false, true, true), m_ibo.GetSize()); // new matches delete in ObjectRenderer::FinaliseBuffers @@ -241,9 +242,12 @@ void BezierRenderer::RenderUsingCPU(const Objects & objects, const View & view, Real x[2]; Real y[2]; control.Evaluate(x[0], y[0], Real(0)); - int64_t blen = max((int64_t)2, min((int64_t)100, pix_bounds.w)); + //Debug("target is (%lu, %lu)", target.w, target.h); + int64_t blen = 100; + //blen = min(max((int64_t)2, (int64_t)(target.w/view.GetBounds().w)), (int64_t)100); + Real invblen(1); invblen /= blen; - Debug("Using %li lines, inverse %f", blen, Double(invblen)); + //Debug("Using %li lines, inverse %f", blen, Double(invblen)); for (int64_t j = 1; j <= blen; ++j) { control.Evaluate(x[j % 2],y[j % 2], invblen*j); @@ -274,6 +278,7 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects) { m_bezier_coeffs.SetType(GraphicsBuffer::BufferTypeTexture); m_bezier_coeffs.SetUsage(GraphicsBuffer::BufferUsageDynamicDraw); + m_bezier_coeffs.SetName("m_bezier_coeffs: Bezier coefficients"); m_bezier_coeffs.Resize(objects.beziers.size()*sizeof(GPUBezierCoeffs)); BufferBuilder builder(m_bezier_coeffs.Map(false, true, true), m_bezier_coeffs.GetSize()); @@ -282,7 +287,8 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects) GPUBezierCoeffs coeffs = { Float(bez->x0), Float(bez->y0), Float(bez->x1), Float(bez->y1), - Float(bez->x2), Float(bez->y2) + Float(bez->x2), Float(bez->y2), + Float(bez->x3), Float(bez->y3) }; builder.Add(coeffs); } @@ -293,6 +299,7 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects) m_bezier_ids.SetType(GraphicsBuffer::BufferTypeTexture); m_bezier_ids.SetUsage(GraphicsBuffer::BufferUsageDynamicDraw); + m_bezier_ids.SetName("m_bezier_ids: object data_indices"); m_bezier_ids.Upload(objects.data_indices.size() * sizeof(uint32_t), &objects.data_indices[0]); glGenTextures(1, &m_bezier_id_buffer_texture); @@ -321,7 +328,7 @@ void BezierRenderer::RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) glUniform1i(m_shader_program.GetUniformLocation("bezier_buffer_texture"), 0); glUniform1i(m_shader_program.GetUniformLocation("bezier_id_buffer_texture"), 1); m_ibo.Bind(); - glDrawElements(GL_LINES, (last_index-first_index)*2, GL_UNSIGNED_INT, (GLvoid*)(first_index*sizeof(uint32_t))); + glDrawElements(GL_LINES, (last_index-first_index)*2, GL_UNSIGNED_INT, (GLvoid*)(2*first_index*sizeof(uint32_t))); } /** @@ -419,7 +426,7 @@ void ObjectRenderer::RenderLineOnCPU(int64_t x0, int64_t y0, int64_t x1, int64_t if (neg_m) --y; else ++y; p += two_dxdy; } - } while (++x < x_end); + } while (++x <= x_end); } }