X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fobjectrenderer.cpp;h=82345473302c1f8698e892f62256f28cca5c0d05;hp=6108f4fd8f37c6722315a9b92e87fe4fedd9ba1d;hb=d272af0f7f981cea9d1024b6a730be73dd22276a;hpb=67fbce330b046b1f0d63222f04d83410dc1b2faa diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index 6108f4f..8234547 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -5,7 +5,7 @@ #include "objectrenderer.h" #include "view.h" -#include +#include using namespace std; @@ -122,6 +122,8 @@ void RectFilledRenderer::RenderUsingCPU(const Objects & objects, const View & vi if (m_indexes[i] < first_obj_id) continue; if (m_indexes[i] >= last_obj_id) continue; PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); + FloodFillOnCPU(bounds.x+1, bounds.y+1, bounds, target, Colour(0,0,0,1)); + /* for (int64_t x = max((int64_t)0, bounds.x); x <= min(bounds.x+bounds.w, target.w-1); ++x) { for (int64_t y = max((int64_t)0, bounds.y); y <= min(bounds.y+bounds.h, target.h-1); ++y) @@ -133,6 +135,7 @@ void RectFilledRenderer::RenderUsingCPU(const Objects & objects, const View & vi target.pixels[index+3] = 255; } } + */ } } @@ -209,6 +212,15 @@ Rect ObjectRenderer::CPURenderBounds(const Rect & bounds, const View & view, con result.h *= Real(target.h); return result; } + +pair ObjectRenderer::CPUPointLocation(const pair & point, const View & view, const CPURenderTarget & target) +{ + // hack... + Rect result = view.TransformToViewCoords(Rect(point.first, point.second,1,1)); + int64_t x = result.x*target.w; + int64_t y = result.y*target.h; + return pair(x,y); +} /** @@ -332,17 +344,12 @@ void BezierRenderer::RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) glDrawElements(GL_LINES, (last_index-first_index)*2, GL_UNSIGNED_INT, (GLvoid*)(2*first_index*sizeof(uint32_t))); } -inline bool IsBlack(uint8_t * pixels, int64_t index) -{ - bool result = (pixels[index+0] == 0 && pixels[index+1] == 0 && pixels[index+2] == 0 && pixels[index+3] == 255); - //pixels[index+3] = 254; // hax - return result; -} + /** - * Render Group (shading) + * Render Path (shading) */ -void GroupRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) +void PathRenderer::RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id) { if (!view.ShowingObjectBounds() && !view.PerformingShading()) return; @@ -355,75 +362,29 @@ void GroupRenderer::RenderUsingCPU(const Objects & objects, const View & view, c Rect bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); PixelBounds pix_bounds(bounds); - - const Group & group = objects.groups[objects.data_indices[m_indexes[i]]]; - if (group.m_fill.a == 0 || !view.PerformingShading()) - continue; - - // make the bounds just a little bit bigger pix_bounds.x-=1; pix_bounds.w+=2; pix_bounds.y-=1; pix_bounds.h+=2; - - // Attempt to shade the region - // Assumes the outline has been drawn first... - //#ifdef SHADING_DUMB - for (int64_t y = max((int64_t)0, pix_bounds.y); y <= min(pix_bounds.y+pix_bounds.h, target.h-1); ++y) - { - struct Segment - { - int64_t first; - int64_t second; - bool all_black; - }; - list segments; - int64_t min_x = max((int64_t)0, pix_bounds.x); - int64_t max_x = min(pix_bounds.x+pix_bounds.w, target.w-1); - int64_t yy = y*target.w; + const Path & path = objects.paths[objects.data_indices[m_indexes[i]]]; + if (path.m_fill.a == 0 || !view.PerformingShading()) + continue; - int64_t x = min_x; - while (x <= max_x) - { - bool start_black = IsBlack(target.pixels, 4*(x+yy)); - bool black = start_black; - segments.push_back({x,x,start_black}); - while (black == start_black && ++x <= max_x) - { - black = IsBlack(target.pixels, 4*(x+yy)); - } - segments.back().second = x-1; - } - - // Keep only the interior segments - list::iterator j = segments.begin(); - //TODO: Magically delete unneeded segments here... - - // Fill in remaining segments - for (j=segments.begin(); j != segments.end(); ++j) - { - Colour c(group.m_fill); - if (j->all_black) - { - c.r = 1;//1; // Change to debug the outline scanning - c.g = 0; - c.b = 0; - c.a = 1; - } - for (x = max(min_x, j->first); x <= min(max_x, j->second); ++x) - { - int64_t index = 4*(x+yy); - target.pixels[index+0] = 255*c.r; - target.pixels[index+1] = 255*c.g; - target.pixels[index+2] = 255*c.b; - target.pixels[index+3] = 255*c.a; - } - } - } - //#endif //SHADING_DUMB + + pair top(CPUPointLocation(path.m_top, view, target)); + pair bottom(CPUPointLocation(path.m_bottom, view, target)); + pair left(CPUPointLocation(path.m_left, view, target)); + pair right(CPUPointLocation(path.m_right, view, target)); + FloodFillOnCPU(top.first, top.second+1, pix_bounds, target, path.m_fill); + FloodFillOnCPU(bottom.first, bottom.second-1, pix_bounds, target, path.m_fill); + FloodFillOnCPU(left.first+1, left.second, pix_bounds, target, path.m_fill); + FloodFillOnCPU(right.first-1, right.second, pix_bounds, target, path.m_fill); + if (view.ShowingObjectBounds()) { - const Colour & c = group.m_fill; + Colour c(0,0,1,1); + RenderLineOnCPU(top.first, top.second, bottom.first, bottom.second, target, c); + RenderLineOnCPU(left.first, left.second, right.first, right.second, target, c); ObjectRenderer::RenderLineOnCPU(pix_bounds.x, pix_bounds.y, pix_bounds.x+pix_bounds.w, pix_bounds.y, target, c); ObjectRenderer::RenderLineOnCPU(pix_bounds.x, pix_bounds.y+pix_bounds.h, pix_bounds.x+pix_bounds.w, pix_bounds.y+pix_bounds.h, target, c); ObjectRenderer::RenderLineOnCPU(pix_bounds.x, pix_bounds.y, pix_bounds.x, pix_bounds.y+pix_bounds.h, target, c); @@ -531,4 +492,22 @@ void ObjectRenderer::RenderLineOnCPU(int64_t x0, int64_t y0, int64_t x1, int64_t } while (++x <= x_end); } +void ObjectRenderer::FloodFillOnCPU(int64_t x, int64_t y, const PixelBounds & bounds, const CPURenderTarget & target, const Colour & fill) +{ + if (x < 0 || x < bounds.x || x > bounds.x+bounds.w || x >= target.w) + return; + if (y < 0 || y < bounds.y || y > bounds.y+bounds.h || y >= target.h) + return; + + if (GetColour(target, x, y) != Colour(1,1,1,1)) + return; + + SetColour(target, x, y, fill); + FloodFillOnCPU(x-1, y, bounds, target, fill); + FloodFillOnCPU(x+1, y, bounds, target, fill); + FloodFillOnCPU(x,y-1,bounds,target,fill); + FloodFillOnCPU(x,y+1,bounds,target,fill); + +} + }