X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fobjectrenderer.cpp;h=86b64300c244af2f520362fb4ed11c108bea32e9;hp=ac25c4ac04ef96d33b926396b3bee57d104cfe8a;hb=47c305b00cc92169d826b0ca5268c92b1d019e28;hpb=f06cfbc2d5986de9f9489e5cd9424231f310d471 diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index ac25c4a..86b6430 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -29,13 +29,16 @@ ObjectRenderer::ObjectRenderer(const ObjectType & type, /** * Render using GPU */ -void ObjectRenderer::RenderUsingGPU() +void ObjectRenderer::RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) { - if (!m_shader_program.Valid()) - Warn("Shader is invalid (objects are of type %d)", m_type); + unsigned first_index = 0; + while (m_indexes[first_index] < first_obj_id*2) first_index += 2; + unsigned last_index = first_index; + while (m_indexes[last_index] < last_obj_id*2) last_index += 2; + m_shader_program.Use(); m_ibo.Bind(); - glDrawElements(GL_LINES, m_indexes.size()*2, GL_UNSIGNED_INT, 0); + glDrawElements(GL_LINES, (last_index-first_index)*2, GL_UNSIGNED_INT, (GLvoid*)(first_index*sizeof(uint32_t))); } @@ -288,15 +291,21 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects) glActiveTexture(GL_TEXTURE0); } -void BezierRenderer::RenderUsingGPU() +void BezierRenderer::RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) { if (!m_shader_program.Valid()) Warn("Shader is invalid (objects are of type %d)", m_type); + + unsigned first_index = 0; + while (m_indexes[first_index] < first_obj_id*2) first_index += 2; + unsigned last_index = first_index; + while (m_indexes[last_index] < last_obj_id*2) last_index += 2; + m_shader_program.Use(); glUniform1i(m_shader_program.GetUniformLocation("bezier_buffer_texture"), 0); glUniform1i(m_shader_program.GetUniformLocation("bezier_id_buffer_texture"), 1); m_ibo.Bind(); - glDrawElements(GL_LINES, m_indexes.size()*2, GL_UNSIGNED_INT, 0); + glDrawElements(GL_LINES, (last_index-first_index)*2, GL_UNSIGNED_INT, (GLvoid*)(first_index*sizeof(uint32_t))); } /**