X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fobjectrenderer.cpp;h=886871c93819c77b7836a38a334a559d1eaf0152;hp=21c9648c49629ca1526c69e02988f12a0a712b44;hb=25548aa3a2c3fd86202b01a88df6abd820a9eb6d;hpb=58a6719da2337b3e6e20b581885f170bbe5fc480 diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index 21c9648..886871c 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -243,7 +243,7 @@ void BezierRenderer::RenderBezierOnCPU(const Bezier & relative, const Rect & bou ObjectRenderer::RenderLineOnCPU(pix_bounds.x+pix_bounds.w, pix_bounds.y, pix_bounds.x+pix_bounds.w, pix_bounds.y+pix_bounds.h, target, Colour(0,255,0,0)); } - int64_t blen = min(50L,pix_bounds.w);//min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)), + int64_t blen = min((int64_t)50,pix_bounds.w);//min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)), //min((unsigned)(pix_bounds.w+pix_bounds.h)/4 + 1, 100U)); // DeCasteljau Divide the Bezier