X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fobjectrenderer.cpp;h=9327c977681dd2ae5186baa8e36404e96860985b;hp=fe97afd29516aa4e483d5b437bf019d3ee21e150;hb=ea748154f1bc7dbc81cb52611a52865e63109439;hpb=ae6af9f5e166d675a7139ec6dffee4ccab4347bc diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index fe97afd..9327c97 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -239,8 +239,8 @@ void BezierRenderer::RenderBezierOnCPU(unsigned i, Objects & objects, const View ObjectRenderer::RenderLineOnCPU(pix_bounds.x+pix_bounds.w, pix_bounds.y, pix_bounds.x+pix_bounds.w, pix_bounds.y+pix_bounds.h, target, Colour(0,255,0,0)); } - unsigned blen = min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)), - min((unsigned)(pix_bounds.w+pix_bounds.h)/4 + 1, 100U)); + unsigned blen = target.w;//min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)), + //min((unsigned)(pix_bounds.w+pix_bounds.h)/4 + 1, 100U)); // DeCasteljau Divide the Bezier queue divisions;