X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fobjectrenderer.cpp;h=998b62f25af1c1989bb81967532918d0bdc7c7bb;hp=d23cd986e89137372f118d3dbc1e441e423e8eae;hb=4f60a4a972fa76800580f8731aba54a8fe94e1fb;hpb=e63e9c9efda937cb9e2bb60e52cfd07c69c68d27 diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index d23cd98..998b62f 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -72,6 +72,7 @@ void ObjectRenderer::PrepareBuffers(unsigned max_objects) m_ibo.Invalidate(); m_ibo.SetUsage(GraphicsBuffer::BufferUsageStaticDraw); m_ibo.SetType(GraphicsBuffer::BufferTypeIndex); + m_ibo.SetName("m_ibo: ObjectRenderer GPU indices"); m_ibo.Resize(max_objects * 2 * sizeof(uint32_t)); // BufferBuilder is used to construct the ibo m_buffer_builder = new BufferBuilder(m_ibo.Map(false, true, true), m_ibo.GetSize()); // new matches delete in ObjectRenderer::FinaliseBuffers @@ -241,15 +242,12 @@ void BezierRenderer::RenderUsingCPU(const Objects & objects, const View & view, Real x[2]; Real y[2]; control.Evaluate(x[0], y[0], Real(0)); - Debug("target is (%lu, %lu)", target.w, target.h); - int64_t blen = 1; - if ((control.x1 != control.x2 || control.y1 != control.y2) - && (control.x1 != control.x0 || control.y1 != control.y0)) - { - blen = min(max((int64_t)2, (int64_t)(target.w/view.GetBounds().w)), (int64_t)100); - } + //Debug("target is (%lu, %lu)", target.w, target.h); + int64_t blen = 100; + //blen = min(max((int64_t)2, (int64_t)(target.w/view.GetBounds().w)), (int64_t)100); + Real invblen(1); invblen /= blen; - Debug("Using %li lines, inverse %f", blen, Double(invblen)); + //Debug("Using %li lines, inverse %f", blen, Double(invblen)); for (int64_t j = 1; j <= blen; ++j) { control.Evaluate(x[j % 2],y[j % 2], invblen*j); @@ -280,6 +278,7 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects) { m_bezier_coeffs.SetType(GraphicsBuffer::BufferTypeTexture); m_bezier_coeffs.SetUsage(GraphicsBuffer::BufferUsageDynamicDraw); + m_bezier_coeffs.SetName("m_bezier_coeffs: Bezier coefficients"); m_bezier_coeffs.Resize(objects.beziers.size()*sizeof(GPUBezierCoeffs)); BufferBuilder builder(m_bezier_coeffs.Map(false, true, true), m_bezier_coeffs.GetSize()); @@ -288,7 +287,8 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects) GPUBezierCoeffs coeffs = { Float(bez->x0), Float(bez->y0), Float(bez->x1), Float(bez->y1), - Float(bez->x2), Float(bez->y2) + Float(bez->x2), Float(bez->y2), + Float(bez->x3), Float(bez->y3) }; builder.Add(coeffs); } @@ -299,6 +299,7 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects) m_bezier_ids.SetType(GraphicsBuffer::BufferTypeTexture); m_bezier_ids.SetUsage(GraphicsBuffer::BufferUsageDynamicDraw); + m_bezier_ids.SetName("m_bezier_ids: object data_indices"); m_bezier_ids.Upload(objects.data_indices.size() * sizeof(uint32_t), &objects.data_indices[0]); glGenTextures(1, &m_bezier_id_buffer_texture); @@ -425,7 +426,7 @@ void ObjectRenderer::RenderLineOnCPU(int64_t x0, int64_t y0, int64_t x1, int64_t if (neg_m) --y; else ++y; p += two_dxdy; } - } while (++x < x_end); + } while (++x <= x_end); } }