X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fobjectrenderer.cpp;h=a5cd62588c50fefba5bbb50dfcd9af1e719e44a3;hp=4dcfc1c22b49f63c968dace933a57c4d3710928f;hb=f71f97f4fd251d02882ace4be3ead033ced434c4;hpb=87b1d05df45663252c86a03cb2c713c6dc3e9a98 diff --git a/src/objectrenderer.cpp b/src/objectrenderer.cpp index 4dcfc1c..a5cd625 100644 --- a/src/objectrenderer.cpp +++ b/src/objectrenderer.cpp @@ -32,9 +32,9 @@ ObjectRenderer::ObjectRenderer(const ObjectType & type, void ObjectRenderer::RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) { unsigned first_index = 0; - while (m_indexes[first_index] < first_obj_id*2) first_index += 2; + while (m_indexes[first_index] < first_obj_id) first_index ++; unsigned last_index = first_index; - while (m_indexes[last_index] < last_obj_id*2) last_index += 2; + while (m_indexes[last_index] < last_obj_id) last_index ++; m_shader_program.Use(); m_ibo.Bind(); @@ -115,7 +115,7 @@ void RectFilledRenderer::RenderUsingCPU(const Objects & objects, const View & vi for (unsigned i = 0; i < m_indexes.size(); ++i) { if (m_indexes[i] < first_obj_id) continue; - if (m_indexes[i] > last_obj_id) continue; + if (m_indexes[i] >= last_obj_id) continue; PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); for (int64_t x = max(0L, bounds.x); x <= min(bounds.x+bounds.w, target.w-1); ++x) { @@ -140,7 +140,7 @@ void RectOutlineRenderer::RenderUsingCPU(const Objects & objects, const View & v for (unsigned i = 0; i < m_indexes.size(); ++i) { if (m_indexes[i] < first_obj_id) continue; - if (m_indexes[i] > last_obj_id) continue; + if (m_indexes[i] >= last_obj_id) continue; PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); // Using bresenham's lines now mainly because I want to see if they work @@ -167,7 +167,7 @@ void CircleFilledRenderer::RenderUsingCPU(const Objects & objects, const View & for (unsigned i = 0; i < m_indexes.size(); ++i) { if (m_indexes[i] < first_obj_id) continue; - if (m_indexes[i] > last_obj_id) continue; + if (m_indexes[i] >= last_obj_id) continue; PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); int64_t centre_x = bounds.x + bounds.w / 2; int64_t centre_y = bounds.y + bounds.h / 2; @@ -217,7 +217,7 @@ void BezierRenderer::RenderUsingCPU(const Objects & objects, const View & view, for (unsigned i = 0; i < m_indexes.size(); ++i) { if (m_indexes[i] < first_obj_id) continue; - if (m_indexes[i] > last_obj_id) continue; + if (m_indexes[i] >= last_obj_id) continue; Rect bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target)); PixelBounds pix_bounds(bounds); @@ -274,12 +274,12 @@ void BezierRenderer::PrepareBezierGPUBuffer(const Objects& objects) m_bezier_coeffs.Resize(objects.beziers.size()*sizeof(GPUBezierCoeffs)); BufferBuilder builder(m_bezier_coeffs.Map(false, true, true), m_bezier_coeffs.GetSize()); - for (auto bez : objects.beziers) + for (auto bez = objects.beziers.begin(); bez != objects.beziers.end(); ++bez) { GPUBezierCoeffs coeffs = { - Float(bez.x0), Float(bez.y0), - Float(bez.x1 - bez.x0), Float(bez.y1 - bez.y0), - Float(bez.x2 - bez.x0), Float(bez.y2 - bez.y0) + Float(bez->x0), Float(bez->y0), + Float(bez->x1 - bez->x0), Float(bez->y1 - bez->y0), + Float(bez->x2 - bez->x0), Float(bez->y2 - bez->y0) }; builder.Add(coeffs); } @@ -305,9 +305,9 @@ void BezierRenderer::RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) Warn("Shader is invalid (objects are of type %d)", m_type); unsigned first_index = 0; - while (m_indexes[first_index] < first_obj_id*2) first_index += 2; + while (m_indexes[first_index] < first_obj_id) first_index ++; unsigned last_index = first_index; - while (m_indexes[last_index] < last_obj_id*2) last_index += 2; + while (m_indexes[last_index] < last_obj_id) last_index ++; m_shader_program.Use(); glUniform1i(m_shader_program.GetUniformLocation("bezier_buffer_texture"), 0);