X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fobjectrenderer.h;h=66daafb7824b48486959a11d7405e171257f1b6e;hp=697cf5ba8a0d8310ca804b438c40d483a48e1254;hb=a69d8466e4ad4dd92488798582e680ae31029038;hpb=d69b8de94411bee43edc9e16f33bfa0d5d1d6b3b diff --git a/src/objectrenderer.h b/src/objectrenderer.h index 697cf5b..66daafb 100644 --- a/src/objectrenderer.h +++ b/src/objectrenderer.h @@ -11,6 +11,7 @@ #include "shaderprogram.h" #include "bufferbuilder.h" + namespace IPDF { class View; @@ -46,7 +47,29 @@ namespace IPDF uint8_t * pixels; int64_t w; int64_t h; + + + }; + + static Colour GetColour(const CPURenderTarget & target, int64_t x, int64_t y) + { + int64_t index = 4*(x+y*target.w); + return Colour(Real(target.pixels[index+0])/Real(255), + Real(target.pixels[index+1])/Real(255), + Real(target.pixels[index+2])/Real(255), + Real(target.pixels[index+3])/Real(255)); + } + + static void SetColour(const CPURenderTarget & target, int64_t x, int64_t y, const Colour & c) + { + int64_t index = 4*(x+y*target.w); + target.pixels[index+0] = c.r*255; + target.pixels[index+1] = c.g*255; + target.pixels[index+2] = c.b*255; + target.pixels[index+3] = c.a*255; + } + struct PixelBounds { int64_t x; int64_t y; int64_t w; int64_t h; @@ -54,7 +77,7 @@ namespace IPDF }; static Rect CPURenderBounds(const Rect & bounds, const View & view, const CPURenderTarget & target); - + static std::pair CPUPointLocation(const std::pair & point, const View & view, const CPURenderTarget & target); static void SaveBMP(const CPURenderTarget & target, const char * filename); @@ -72,6 +95,8 @@ namespace IPDF /** Helper for CPU rendering that will render a line using Bresenham's algorithm. Do not use the transpose argument. **/ static void RenderLineOnCPU(int64_t x0, int64_t y0, int64_t x1, int64_t y1, const CPURenderTarget & target, const Colour & colour = Colour(0,0,0,1), bool transpose = false); + + static void FloodFillOnCPU(int64_t x0, int64_t y0, const PixelBounds & bounds, const CPURenderTarget & target, const Colour & fill); ShaderProgram m_shader_program; /** GLSL shaders for GPU **/ GraphicsBuffer m_ibo; /** Index Buffer Object for GPU rendering **/ @@ -128,6 +153,18 @@ namespace IPDF GLuint m_bezier_id_buffer_texture; }; + + /** Renderer for filled paths **/ + class PathRenderer : public ObjectRenderer + { + public: + PathRenderer() : ObjectRenderer(PATH, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/rect_outline_geom.glsl") {} + virtual ~PathRenderer() {} + virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target, unsigned first_obj_id, unsigned last_obj_id); + // do nothing on GPU + virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id) {} + }; + } #endif //_OBJECT_RENDERER_H