X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Freal.h;h=b76655884cfa90261cd414114bfb542941677bcc;hp=ab90384c69d118c21b56c247a9f4394ddd227b2f;hb=35f1190c8c8036ed11180656769cf0c1cbf7c2b3;hpb=33356addacfe4296ecb613c6c4696f082e351159 diff --git a/src/real.h b/src/real.h index ab90384..b766558 100644 --- a/src/real.h +++ b/src/real.h @@ -2,26 +2,34 @@ #define _REAL_H #include "common.h" +#include #define REAL_SINGLE 0 #define REAL_DOUBLE 1 #define REAL_LONG_DOUBLE 2 -#define REAL_SINGLE_FAST2SUM 3 //TODO: Remove, is FITH +#define REAL_VFPU 3 #define REAL_RATIONAL 4 +#define REAL_RATIONAL_ARBINT 5 #ifndef REAL #error "REAL was not defined!" #endif -#if REAL >= REAL_SINGLE_FAST2SUM - #include "real_fast2sum.h" -#endif //REAL +#if REAL == REAL_VFPU + #include "vfpu.h" +#endif #if REAL == REAL_RATIONAL #include "rational.h" #endif //REAL +#if REAL == REAL_RATIONAL_ARBINT + #include "rational.h" + #include "arbint.h" + #include "gmpint.h" +#endif //REAL + namespace IPDF { extern const char * g_real_name[]; @@ -32,15 +40,21 @@ namespace IPDF typedef double Real; #elif REAL == REAL_LONG_DOUBLE typedef long double Real; -#elif REAL == REAL_SINGLE_FAST2SUM - typedef RealF2S Real; +#elif REAL == REAL_VFPU + typedef VFPU::VFloat Real; inline float Float(const Real & r) {return r.m_value;} inline double Double(const Real & r) {return r.m_value;} #elif REAL == REAL_RATIONAL - typedef Rational Real; inline float Float(const Real & r) {return (float)r.ToDouble();} inline double Double(const Real & r) {return r.ToDouble();} +#elif REAL == REAL_RATIONAL_ARBINT + #define ARBINT Gmpint // Set to Gmpint or Arbint here + + typedef Rational Real; + inline float Float(const Real & r) {return (float)r.ToDouble();} + inline double Double(const Real & r) {return r.ToDouble();} + #else #error "Type of Real unspecified." #endif //REAL @@ -54,6 +68,47 @@ namespace IPDF inline double Double(float f) {return (double)f;} inline double Double(double f) {return (double)f;} inline double Double(long double f) {return (double)(f);} + inline double Sqrt(double f) {return sqrt(f);} + + inline Real Power(const Real & a, int n) + { + if (n < 0) + { + return Power(Real(1)/a, -n); + } + Real r(1); + for (int i = 0; i < n; ++i) + r *= a; + return r; + } + + struct Vec2 + { + Real x; + Real y; + Vec2() : x(0), y(0) {} + Vec2(Real _x, Real _y) : x(_x), y(_y) {} + Vec2(const std::pair & p) : x(p.first), y(p.second) {} + + bool operator==(const Vec2& other) const { return (x == other.x) && (y == other.y); } + bool operator!=(const Vec2& other) const { return !(*this == other); } + + Vec2& operator=(const Vec2& other) { x = other.x; y = other.y; return *this; } + Vec2& operator+=(const Vec2& other) { x += other.x; y += other.y; return *this; } + Vec2& operator-=(const Vec2& other) { x -= other.x; y -= other.y; return *this; } + Vec2& operator*=(const Real& lambda) { x *= lambda; y *= lambda; return *this; } + Vec2& operator/=(const Real& lambda) { x /= lambda; y /= lambda; return *this; } + + Vec2 operator+(const Vec2& other) const { return Vec2(x + other.x, y + other.y); } + Vec2 operator-(const Vec2& other) const { return Vec2(x - other.x, y - other.y); } + Vec2 operator*(const Real& lambda) const { return Vec2(x * lambda, y * lambda); } + Vec2 operator/(const Real& lambda) const { return Vec2(x / lambda, y / lambda); } + + const Real SquareLength() const { return (x*x + y*y); } + + }; + + } #endif //_REAL_H