X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fscreen.cpp;h=624e55dd138243d87600d24ec8f362ab3880da57;hp=e97995c5af67c79a0da4b2b4b00cb72e811eb7c5;hb=07db15ca49833542130f7c29c6a6dc7560fab59d;hpb=709efed7bb1d5e028e6b6b0a1e82f7fbae297329 diff --git a/src/screen.cpp b/src/screen.cpp index e97995c..624e55d 100644 --- a/src/screen.cpp +++ b/src/screen.cpp @@ -142,3 +142,55 @@ void Screen::ScreenShot(const char * filename) const delete [] pixels; Debug("Succeeded!"); } + +/** + * Render a BMP + * NOT PART OF THE DOCUMENT FORMAT + */ +void Screen::RenderBMP(const char * filename) const +{ + SDL_Surface * bmp = SDL_LoadBMP(filename); + if (bmp == NULL) + Fatal("Failed to load BMP from %s - %s", filename, SDL_GetError()); + + int w = bmp->w; + int h = bmp->h; + + GLenum texture_format; + switch (bmp->format->BytesPerPixel) + { + case 4: //contains alpha + texture_format = (bmp->format->Rmask == 0x000000FF) ? GL_RGBA : GL_BGRA; + break; + case 3: //does not contain alpha + texture_format = (bmp->format->Rmask == 0x000000FF) ? GL_RGB : GL_BGR; + break; + default: + Fatal("Could not understand SDL_Surface format (%d colours)", bmp->format->BytesPerPixel); + break; + } + Debug("SDL_Surface %d BytesPerPixel, format %d (RGB = %d, BGR = %d, RGBA = %d, BGRA = %d)", bmp->format->BytesPerPixel, texture_format, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA); + + + GLuint texID; + + glGenTextures(1, &texID); + glBindTexture(GL_TEXTURE_2D, texID); + glTexImage2D(GL_TEXTURE_2D, 0, bmp->format->BytesPerPixel, w, h, 0, texture_format, GL_UNSIGNED_BYTE, bmp->pixels); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + + glEnable(GL_TEXTURE_2D); + glBindTexture(GL_TEXTURE_2D, texID); + + glBegin(GL_QUADS); + glTexCoord2i(0,0); glVertex2f(-0.5f*w, -0.5f*h); + glTexCoord2i(1,0); glVertex2f(0.5f*w, -0.5f*h); + glTexCoord2i(1,1); glVertex2f(0.5f*w, 0.5f*h); + glTexCoord2i(0,1); glVertex2f(-0.5*w,0.5*h); + glEnd(); + + glDisable(GL_TEXTURE_2D); + + //SDL_FreeSurface(bmp); +}