X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fscreen.h;h=9666c3259718f0db655f392a63b17889ff3d498d;hp=f5ae7533a14e21272140b32470d8b04e58fd324d;hb=87b1d05df45663252c86a03cb2c713c6dc3e9a98;hpb=4e0ddbcec6e182430a31e0f1c661f2c93c9e0308 diff --git a/src/screen.h b/src/screen.h index f5ae753..9666c32 100644 --- a/src/screen.h +++ b/src/screen.h @@ -5,6 +5,10 @@ #include +#include "stb_truetype.h" +#include "graphicsbuffer.h" +#include "shaderprogram.h" + namespace IPDF { /* @@ -20,6 +24,9 @@ namespace IPDF // Returns 'false' if the program should quit. bool PumpEvents(); + // Clears the screen to a given colour. + void Clear(float r=1.0, float g=1.0, float b=1.0, float a=1.0); + // Finishes rendering a frame, and presents it on the screen. void Present(); @@ -27,6 +34,12 @@ namespace IPDF int ViewportWidth() const { return m_viewport_width; } int ViewportHeight() const { return m_viewport_height; } + // Debug Font handling + void DebugFontInit(const char *font_name, float font_size = 12); + void DebugFontClear(); + void DebugFontPrint(const char *str); + void DebugFontPrintF(const char *fmt, ...); + // Handle mouse input. typedef std::function MouseHandler; void SetMouseHandler(MouseHandler handler) @@ -45,17 +58,45 @@ namespace IPDF void SetMouseCursor(MouseCursors cursor); void ScreenShot(const char * filename) const; + void RenderBMP(const char * filename) const; + void RenderPixels(int x, int y, int w, int h, uint8_t * pixels) const; + + + + // Returns the CPU time (in seconds) it took to render the last completed frame. + double GetLastFrameTimeCPU() const { return m_last_frame_time / SDL_GetPerformanceFrequency(); } + // Returns the GPU time (in seconds) it took to render the last completed frame. + double GetLastFrameTimeGPU() const; private: void ResizeViewport(int width, int height); + void DebugFontFlush(); MouseHandler m_mouse_handler; int m_last_mouse_x; int m_last_mouse_y; + double m_last_frame_time; + double m_frame_begin_time; + GLuint m_frame_gpu_timer; + GLuint m_last_frame_gpu_timer; + int m_viewport_width; int m_viewport_height; SDL_Window *m_window; SDL_GLContext m_gl_context; + ShaderProgram m_texture_prog; + ShaderProgram m_font_prog; + GLint m_colour_uniform_location; + GraphicsBuffer m_viewport_ubo; + stbtt_bakedchar m_debug_font_rects[96]; + unsigned int m_debug_font_atlas; + float m_debug_font_x; + float m_debug_font_y; + float m_debug_font_size; + GraphicsBuffer m_debug_font_vertices; + GraphicsBuffer m_debug_font_indices; + int m_debug_font_vertex_head; + int m_debug_font_index_head; }; }