X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fvfpu.h;h=04de1360d647eb6bbd211bb7672bab3cd242549c;hp=12ac9bc389ffc0126ea668fc15c296a32d62a40f;hb=29f315953466e71fc76b1b05c79c1231e5c83074;hpb=7fc41b098090ad2d365ef34700542656947aa8ff diff --git a/src/vfpu.h b/src/vfpu.h index 12ac9bc..04de136 100644 --- a/src/vfpu.h +++ b/src/vfpu.h @@ -1,33 +1,96 @@ -#ifndef _VFPU_H -#define _VFPU_H - /** - * Implements a terrible and hacky interface to use a virtual FPU to do floating point operations + * @file vfpu.h + * @brief Implements a terrible and hacky interface to use a virtual FPU to do floating point operations */ -#include +#ifndef _VFPU_H +#define _VFPU_H +#include namespace VFPU { extern int Start(const char * vcd_output = NULL); // Starts the VFPU extern int Halt(); // Halts the VFPU - -/** - -- 000 = add, - -- 001 = substract, - -- 010 = multiply, - -- 011 = divide, - -- 100 = square root - -- 101 = unused - -- 110 = unused - -- 111 = unused - */ typedef enum {ADD=0x000, SUB=0x001, MULT=0x010, DIV=0x011, SQRT=0x100} Opcode; - typedef enum {EVEN=0x00, ZERO=0x01, UP=0x10, DOWN=0x11} Rmode; + typedef enum {EVEN=0x00, ZERO=0x01, UP=0x10, DOWN=0x11} Rmode; // Rounding mode; to even, towards zero, always up, always down typedef std::bitset<32> Register; - extern Register Exec(const Register & a, const Register & b, Opcode op, Rmode rmode = EVEN); // operate with registers extern float Exec(float a, float b, Opcode op, Rmode rmode = EVEN); //converts floats into registers and back + + class Float + { + public: + Float(float f = 0) : m_value(f) + { + static bool init = false; + if (!init) + { + init = true; + VFPU::Start(); + } + } + Float(const Float & cpy) : m_value(cpy.m_value) {} + virtual ~Float() + { + + } + + Float & operator+=(const Float & op) + { + m_value = Exec(m_value, op.m_value, ADD); + return *this; + } + Float & operator-=(const Float & op) + { + m_value = Exec(m_value, op.m_value, SUB); + return *this; + } + Float & operator*=(const Float & op) + { + m_value = Exec(m_value, op.m_value, MULT); + return *this; + } + Float & operator/=(const Float & op) + { + m_value = Exec(m_value, op.m_value, DIV); + return *this; + } + + Float operator+(const Float & op) const {Float f(*this); f+=op; return f;} + Float operator-(const Float & op) const {Float f(*this); f-=op; return f;} + Float operator*(const Float & op) const {Float f(*this); f*=op; return f;} + Float operator/(const Float & op) const {Float f(*this); f/=op; return f;} + + bool operator==(const Float & op) const + { + Float f(op); + f -= *this; + return (f.m_value == 0); + } + bool operator!=(const Float & op) const {return !this->operator==(op);} + bool operator<(const Float & op) const + { + Float f(op); + f -= *this; + return (f.m_value > 0); + } + bool operator<=(const Float & op) const + { + Float f(op); + f -= *this; + return (f.m_value >= 0); + } + bool operator>(const Float & op) const {return !this->operator<=(op);} + bool operator>=(const Float & op) const {return !this->operator<(op);} + + float m_value; + + }; + + inline Float pow(const Float & a, const Float & b) + { + return Float(pow(a.m_value, b.m_value)); + } } #endif //_VFPU_H