X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fvfpu.h;h=8444afd27a31feb4761d20a4a9f2d8df4b7f10ac;hp=d77c1e330383d2082118d8aed94256e2ebb8b9f3;hb=9e1a33043e1242c4605f2a3a48bd948fc760d948;hpb=f8ef964f021d1d6da6ea46bbb1fe8f0250a5be8c diff --git a/src/vfpu.h b/src/vfpu.h index d77c1e3..8444afd 100644 --- a/src/vfpu.h +++ b/src/vfpu.h @@ -11,11 +11,81 @@ namespace VFPU { extern int Start(const char * vcd_output = NULL); // Starts the VFPU extern int Halt(); // Halts the VFPU - typedef enum {ADD=0x000, SUB=0x001, MULT=0x010, DIV=0x011, SQRT=0x100} Opcode; - typedef enum {EVEN=0x00, ZERO=0x01, UP=0x10, DOWN=0x11} Rmode; // Rounding mode; to even, towards zero, always up, always down + typedef enum {ADD=0x0, SUB=0x1, MULT=0x2, DIV=0x3, SQRT=0x4} Opcode; + typedef enum {EVEN=0x0, ZERO=0x1, UP=0x2, DOWN=0x3} Rmode; // Rounding mode; to even, towards zero, always up, always down typedef std::bitset<32> Register; extern Register Exec(const Register & a, const Register & b, Opcode op, Rmode rmode = EVEN); // operate with registers extern float Exec(float a, float b, Opcode op, Rmode rmode = EVEN); //converts floats into registers and back + + class Float + { + public: + Float(float f = 0) : m_value(f) + { + static bool init = false; + if (!init) + { + init = true; + VFPU::Start(); + } + } + Float(const Float & cpy) : m_value(cpy.m_value) {} + virtual ~Float() + { + + } + + Float & operator+=(const Float & op) + { + m_value = Exec(m_value, op.m_value, ADD); + return *this; + } + Float & operator-=(const Float & op) + { + m_value = Exec(m_value, op.m_value, SUB); + return *this; + } + Float & operator*=(const Float & op) + { + m_value = Exec(m_value, op.m_value, MULT); + return *this; + } + Float & operator/=(const Float & op) + { + m_value = Exec(m_value, op.m_value, DIV); + return *this; + } + + Float operator+(const Float & op) const {Float f(*this); f+=op; return f;} + Float operator-(const Float & op) const {Float f(*this); f-=op; return f;} + Float operator*(const Float & op) const {Float f(*this); f*=op; return f;} + Float operator/(const Float & op) const {Float f(*this); f/=op; return f;} + + bool operator==(const Float & op) const + { + Float f(op); + f -= *this; + return (f.m_value == 0); + } + bool operator!=(const Float & op) const {return !this->operator==(op);} + bool operator<(const Float & op) const + { + Float f(op); + f -= *this; + return (f.m_value > 0); + } + bool operator<=(const Float & op) const + { + Float f(op); + f -= *this; + return (f.m_value >= 0); + } + bool operator>(const Float & op) const {return !this->operator<=(op);} + bool operator>=(const Float & op) const {return !this->operator<(op);} + + float m_value; + + }; } #endif //_VFPU_H