X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=0354ee9e1ca44b9c3da02b3e06bb79c71f881443;hp=3c6e2f510ff1e5790c83deda9e525ab0b9baec39;hb=6ad7439e8ebf969fcd2d3a710a4b16e2b1ee131f;hpb=67fb91aae1fc5315f462d6b5818806f154e9e687 diff --git a/src/view.cpp b/src/view.cpp index 3c6e2f5..0354ee9 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -35,6 +35,17 @@ void View::ScaleAroundPoint(Real x, Real y, Real scaleAmt) m_bounds.h *= scaleAmt; } +Rect View::TransformToViewCoords(const Rect& inp) const +{ + Rect out; + out.x = (inp.x - m_bounds.x) / m_bounds.w; + out.y = (inp.y - m_bounds.y) / m_bounds.h; + + out.w = inp.w / m_bounds.w; + out.h = inp.h / m_bounds.h; + return out; +} + void View::DrawGrid() { // Draw some grid lines at fixed pixel positions @@ -69,24 +80,42 @@ void View::Render() debug_output_done = true; } - glClearColor(1.f,1.f,1.f,1.f); - glClear(GL_COLOR_BUFFER_BIT); //DrawGrid(); // Draw the gridlines glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f); + if (m_use_gpu_transform) + { + glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f); + } + else + { + glOrtho(0,1,1,0,-1,1); + } glMatrixMode(GL_MODELVIEW); glLoadIdentity(); + if (m_colour.a < 1.0f) + { + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } glColor4f(m_colour.r, m_colour.g, m_colour.b, m_colour.a); glBegin(GL_QUADS); for (unsigned id = 0; id < m_document.ObjectCount(); ++id) { if (m_document.m_objects.types[id] != RECT_FILLED) continue; - Rect obj_bounds = m_document.m_objects.bounds[id]; + Rect obj_bounds; + if (m_use_gpu_transform) + { + obj_bounds = m_document.m_objects.bounds[id]; + } + else + { + obj_bounds = TransformToViewCoords(m_document.m_objects.bounds[id]); + } glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y)); glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y)); glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y) + Float(obj_bounds.h)); @@ -99,7 +128,15 @@ void View::Render() { if (m_document.m_objects.types[id] != RECT_OUTLINE) continue; - Rect obj_bounds = m_document.m_objects.bounds[id]; + Rect obj_bounds; + if (m_use_gpu_transform) + { + obj_bounds = m_document.m_objects.bounds[id]; + } + else + { + obj_bounds = TransformToViewCoords(m_document.m_objects.bounds[id]); + } glBegin(GL_LINE_LOOP); glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y)); glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y)); @@ -108,4 +145,9 @@ void View::Render() glEnd(); } + if (m_colour.a < 1.0f) + { + glDisable(GL_BLEND); + } + }