X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=0807643b03d066e4abb701f932a28ac15537544a;hp=1f855a27fad587f37c5385f96f9fcb8d061a8281;hb=326f04a375ce3120f7e8957e3d7cd5f296f513e3;hpb=1d179b93f6a1b2a4fe3823c26fba862c24bc5d6e diff --git a/src/view.cpp b/src/view.cpp index 1f855a2..0807643 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -7,6 +7,13 @@ #include "controlpanel.h" #endif //CONTROLPANEL_DISABLED + +#ifdef TRANSFORM_BEZIERS_TO_PATH + #ifndef TRANSFORM_OBJECTS_NOT_VIEW + //#error Cannot TRANSFORM_BEZIERS_TO_PATH _without_ TRANSFORM_OBJECTS_NOT_VIEW + #endif +#endif + using namespace IPDF; using namespace std; @@ -17,7 +24,7 @@ using namespace std; * @param bounds - Initial bounds of the View * @param colour - Colour to use for rendering this view. TODO: Make sure this actually works, or just remove it */ -View::View(Document & document, Screen & screen, const Rect & bounds, const Colour & colour) +View::View(Document & document, Screen & screen, const VRect & bounds, const Colour & colour) : m_use_gpu_transform(USE_GPU_TRANSFORM), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true), m_render_dirty(true), m_document(document), m_screen(screen), m_cached_display(), m_bounds(bounds), m_colour(colour), m_bounds_ubo(), m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL), @@ -77,13 +84,17 @@ View::~View() * Translate the view * @param x, y - Amount to translate */ -void View::Translate(Real x, Real y) +void View::Translate(VReal x, VReal y) { if (!m_use_gpu_transform) m_buffer_dirty = true; m_bounds_dirty = true; #ifdef TRANSFORM_OBJECTS_NOT_VIEW - m_document.TranslateObjects(-x, -y); + ObjectType type = NUMBER_OF_OBJECT_TYPES; + #ifdef TRANSFORM_BEZIERS_TO_PATH + type = PATH; + #endif + m_document.TranslateObjects(-x.ToDouble(), -y.ToDouble(), type); #endif x *= m_bounds.w; y *= m_bounds.h; @@ -114,7 +125,7 @@ void View::SetBounds(const Rect & bounds) * @param x, y - Coordinates to scale at (eg: Mouse cursor position) * @param scale_amount - Amount to scale by */ -void View::ScaleAroundPoint(Real x, Real y, Real scale_amount) +void View::ScaleAroundPoint(VReal x, VReal y, VReal scale_amount) { // (x0, y0, w, h) -> (x*w - (x*w - x0)*s, y*h - (y*h - y0)*s, w*s, h*s) @@ -126,15 +137,19 @@ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount) #ifdef TRANSFORM_OBJECTS_NOT_VIEW - m_document.ScaleObjectsAboutPoint(x, y, scale_amount); + ObjectType type = NUMBER_OF_OBJECT_TYPES; + #ifdef TRANSFORM_BEZIERS_TO_PATH + type = PATH; + #endif + m_document.ScaleObjectsAboutPoint(x, y, scale_amount, type); #endif x *= m_bounds.w; y *= m_bounds.h; x += m_bounds.x; y += m_bounds.y; - Real top = y - m_bounds.y; - Real left = x - m_bounds.x; + VReal top = y - m_bounds.y; + VReal left = x - m_bounds.x; top *= scale_amount; left *= scale_amount; @@ -159,12 +174,7 @@ Rect View::TransformToViewCoords(const Rect& inp) const #ifdef TRANSFORM_OBJECTS_NOT_VIEW return inp; #endif - Rect out; - out.x = (inp.x - m_bounds.x) / m_bounds.w; - out.y = (inp.y - m_bounds.y) / m_bounds.h; - out.w = inp.w / m_bounds.w; - out.h = inp.h / m_bounds.h; - return out; + return TransformRectCoordinates(m_bounds, inp); } /** @@ -201,7 +211,7 @@ void View::Render(int width, int height) #ifndef QUADTREE_DISABLED if (m_bounds_dirty || !m_lazy_rendering) { - if ( false && (m_bounds.x > 1.0 || m_bounds.x < 0.0 || m_bounds.y > 1.0 || m_bounds.y < 0.0 || m_bounds.w > 1.0 || m_bounds.h > 1.0)) + if ( m_bounds.w > 1.0 || m_bounds.h > 1.0) { //TODO: Generate a new parent node. if (m_document.GetQuadTree().nodes[m_current_quadtree_node].parent != QUADTREE_EMPTY) @@ -210,6 +220,32 @@ void View::Render(int width, int height) m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].parent; } } + + // TODO: Support generating new parent nodes. + if (false && m_document.GetQuadTree().nodes[m_current_quadtree_node].parent != QUADTREE_EMPTY) + { + if (m_bounds.x < -0.5) + { + m_bounds = Rect(m_bounds.x + 1, m_bounds.y, m_bounds.w, m_bounds.h); + m_current_quadtree_node = m_document.GetQuadTree().GetNeighbour(m_current_quadtree_node, -1, 0, &m_document); + } + if (m_bounds.y < -0.5) + { + m_bounds = Rect(m_bounds.x, m_bounds.y + 1, m_bounds.w, m_bounds.h); + m_current_quadtree_node = m_document.GetQuadTree().GetNeighbour(m_current_quadtree_node, 0, -1, &m_document); + } + if (m_bounds.w + m_bounds.x > 0.5) + { + m_bounds = Rect(m_bounds.x - 1, m_bounds.y, m_bounds.w, m_bounds.h); + m_current_quadtree_node = m_document.GetQuadTree().GetNeighbour(m_current_quadtree_node, 1, 0, &m_document); + } + if (m_bounds.h + m_bounds.y > 0.5) + { + m_bounds = Rect(m_bounds.x, m_bounds.y - 1, m_bounds.w, m_bounds.h); + m_current_quadtree_node = m_document.GetQuadTree().GetNeighbour(m_current_quadtree_node, 0, 1, &m_document); + } + } + if (ContainedInQuadChild(m_bounds, QTC_TOP_LEFT)) { if (m_document.GetQuadTree().nodes[m_current_quadtree_node].top_left == QUADTREE_EMPTY) @@ -255,8 +291,16 @@ void View::Render(int width, int height) m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].bottom_right; } } - m_screen.DebugFontPrintF("Current View QuadTree Node: %d (objs: %d -> %d)\n", m_current_quadtree_node, m_document.GetQuadTree().nodes[m_current_quadtree_node].object_begin, - m_document.GetQuadTree().nodes[m_current_quadtree_node].object_end); + + m_screen.DebugFontPrintF("Current View QuadTree"); + QuadTreeIndex overlay = m_current_quadtree_node; + while (overlay != -1) + { + m_screen.DebugFontPrintF(" Node: %d (objs: %d -> %d)", overlay, m_document.GetQuadTree().nodes[overlay].object_begin, + m_document.GetQuadTree().nodes[overlay].object_end); + overlay = m_document.GetQuadTree().nodes[overlay].next_overlay; + } + m_screen.DebugFontPrintF("\n"); Rect view_top_bounds = m_bounds; QuadTreeIndex tmp = m_current_quadtree_node; @@ -313,55 +357,67 @@ void View::RenderQuadtreeNode(int width, int height, QuadTreeIndex node, int rem if (!remaining_depth) return; //Debug("Rendering QT node %d, (objs: %d -- %d)\n", node, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end); m_bounds_dirty = true; - RenderRange(width, height, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end); + QuadTreeIndex overlay = node; + while(overlay != -1) + { + RenderRange(width, height, m_document.GetQuadTree().nodes[overlay].object_begin, m_document.GetQuadTree().nodes[overlay].object_end); + overlay = m_document.GetQuadTree().nodes[overlay].next_overlay; + } if (m_bounds.Intersects(Rect(-1,-1,1,1))) { m_bounds = Rect(m_bounds.x - 1, m_bounds.y - 1, m_bounds.w, m_bounds.h); m_bounds_dirty = true; - RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, -1), remaining_depth - 1); + RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, -1, &m_document), remaining_depth - 1); } + m_bounds = old_bounds; if (m_bounds.Intersects(Rect(-1,0,1,1))) { m_bounds = Rect(m_bounds.x - 1, m_bounds.y, m_bounds.w, m_bounds.h); m_bounds_dirty = true; - RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, 0), remaining_depth - 1); + RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, 0, &m_document), remaining_depth - 1); } + m_bounds = old_bounds; if (m_bounds.Intersects(Rect(-1,1,1,1))) { m_bounds = Rect(m_bounds.x - 1, m_bounds.y + 1, m_bounds.w, m_bounds.h); m_bounds_dirty = true; - RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, 1), remaining_depth - 1); + RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, -1, 1, &m_document), remaining_depth - 1); } + m_bounds = old_bounds; if (m_bounds.Intersects(Rect(0,-1,1,1))) { m_bounds = Rect(m_bounds.x, m_bounds.y - 1, m_bounds.w, m_bounds.h); m_bounds_dirty = true; - RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 0, -1), remaining_depth - 1); + RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 0, -1, &m_document), remaining_depth - 1); } + m_bounds = old_bounds; if (m_bounds.Intersects(Rect(0,1,1,1))) { m_bounds = Rect(m_bounds.x, m_bounds.y + 1, m_bounds.w, m_bounds.h); m_bounds_dirty = true; - RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 0, 1), remaining_depth - 1); + RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 0, 1, &m_document), remaining_depth - 1); } + m_bounds = old_bounds; if (m_bounds.Intersects(Rect(1,-1,1,1))) { m_bounds = Rect(m_bounds.x + 1, m_bounds.y - 1, m_bounds.w, m_bounds.h); m_bounds_dirty = true; - RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, -1), remaining_depth - 1); + RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, -1, &m_document), remaining_depth - 1); } + m_bounds = old_bounds; if (m_bounds.Intersects(Rect(1,0,1,1))) { m_bounds = Rect(m_bounds.x + 1, m_bounds.y, m_bounds.w, m_bounds.h); m_bounds_dirty = true; - RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, 0), remaining_depth - 1); + RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, 0, &m_document), remaining_depth - 1); } + m_bounds = old_bounds; if (m_bounds.Intersects(Rect(1,1,1,1))) { m_bounds = Rect(m_bounds.x + 1, m_bounds.y + 1, m_bounds.w, m_bounds.h); m_bounds_dirty = true; - RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, 1), remaining_depth - 1); + RenderQuadtreeNode(width, height, m_document.GetQuadTree().GetNeighbour(node, 1, 1, &m_document), remaining_depth - 1); } m_bounds = old_bounds; m_bounds_dirty = true; @@ -400,6 +456,7 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ if (m_use_gpu_transform) { #ifdef TRANSFORM_OBJECTS_NOT_VIEW + //Debug("Transform objects, not view"); GLfloat glbounds[] = {0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, float(width), float(height)}; #else @@ -457,11 +514,14 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) //m_objbounds_vbo.Invalidate(); m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex); m_objbounds_vbo.SetName("Object Bounds VBO"); + + #ifndef TRANSFORM_OBJECTS_NOT_VIEW if (m_use_gpu_transform) { m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageStaticDraw); } else + #endif //TRANSFORM_OBJECTS_NOT_VIEW { m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageDynamicCopy); } @@ -469,6 +529,7 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) BufferBuilder obj_bounds_builder(m_objbounds_vbo.MapRange(first_obj*sizeof(GPUObjBounds), (last_obj-first_obj)*sizeof(GPUObjBounds), false, true, true), m_objbounds_vbo.GetSize()); + #ifndef TRANSFORM_BEZIERS_TO_PATH for (unsigned id = first_obj; id < last_obj; ++id) { Rect obj_bounds; @@ -486,9 +547,48 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) (float)Float(obj_bounds.x + obj_bounds.w), (float)Float(obj_bounds.y + obj_bounds.h) }; - obj_bounds_builder.Add(gpu_bounds); + obj_bounds_builder.Add(gpu_bounds); + } + #else + for (unsigned i = 0; i < m_document.m_objects.paths.size(); ++i) + { + Path & path = m_document.m_objects.paths[i]; + Rect & pbounds = path.GetBounds(m_document.m_objects); // Not very efficient... + for (unsigned id = path.m_start; id <= path.m_end; ++id) + { + if (id < first_obj || id >= last_obj) + continue; + + Rect obj_bounds = m_document.m_objects.bounds[id]; + + obj_bounds.x *= pbounds.w; + obj_bounds.x += pbounds.x; + obj_bounds.y *= pbounds.h; + obj_bounds.y += pbounds.y; + obj_bounds.w *= pbounds.w; + obj_bounds.h *= pbounds.h; + + if (!m_use_gpu_transform) + obj_bounds = TransformToViewCoords(obj_bounds); + GPUObjBounds gpu_bounds = { + Float(obj_bounds.x), + Float(obj_bounds.y), + Float(obj_bounds.x + obj_bounds.w), + Float(obj_bounds.y + obj_bounds.h) + }; + obj_bounds_builder.Add(gpu_bounds); + //Debug("Path %d %s -> %s via %s", id, m_document.m_objects.bounds[id].Str().c_str(), obj_bounds.Str().c_str(), pbounds.Str().c_str()); + } + GPUObjBounds p_gpu_bounds = { + Float(pbounds.x), + Float(pbounds.y), + Float(pbounds.x + pbounds.w), + Float(pbounds.y + pbounds.h) + }; + obj_bounds_builder.Add(p_gpu_bounds); } + #endif m_objbounds_vbo.UnMap(); } /** @@ -536,7 +636,9 @@ void View::PrepareRender() m_object_renderers[i]->FinaliseBuffers(); } if (UsingGPURendering()) + { dynamic_cast(m_object_renderers[BEZIER])->PrepareBezierGPUBuffer(m_document.m_objects); + } m_render_dirty = false; }