X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=2b6641af6273d7664275856d1a6e00cbbb502b4e;hp=fcb841b61eb84b24d5a7d7cf383c5d94ef580349;hb=709efed7bb1d5e028e6b6b0a1e82f7fbae297329;hpb=b006386ab52e8a2c47c20bc21591d01c314d4d8e diff --git a/src/view.cpp b/src/view.cpp index fcb841b..2b6641a 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -1,14 +1,114 @@ #include "view.h" +#include "SDL_opengl.h" + using namespace IPDF; using namespace std; +void View::Translate(Real x, Real y) +{ + x *= m_bounds.w; + y *= m_bounds.h; + m_bounds.x += x; + m_bounds.y += y; +} + +void View::ScaleAroundPoint(Real x, Real y, Real scaleAmt) +{ + // Convert to local coords. + x *= m_bounds.w; + y *= m_bounds.h; + x += m_bounds.x; + y += m_bounds.y; + + Debug("Mouse wheel event %f %f %f\n", Float(x), Float(y), Float(scaleAmt)); + + Real top = y - m_bounds.y; + Real left = x - m_bounds.x; + + top *= scaleAmt; + left *= scaleAmt; + + m_bounds.x = x - left; + m_bounds.y = y - top; + m_bounds.w *= scaleAmt; + m_bounds.h *= scaleAmt; +} + +void View::DrawGrid() +{ + // Draw some grid lines at fixed pixel positions + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(0.0, 1.0, 1.0, 0.0, -1.f, 1.f); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glColor4f(0.9,0.9,0.9,0.1); + const float num_lines = 50.0; + for (float i = 0; i < num_lines; ++i) + { + glBegin(GL_LINES); + glVertex2f(i*(1.0/num_lines), 0.0); + glVertex2f(i*(1.0/num_lines), 1.0); + glEnd(); + glBegin(GL_LINES); + glVertex2f(0.0,i*(1.0/num_lines)); + glVertex2f(1.0,i*(1.0/num_lines)); + glEnd(); + + } +} + void View::Render() { - Debug("Bounds are %s", m_bounds.Str().c_str()); - Debug("Objects are:"); + static bool debug_output_done = false; + if (!debug_output_done) + { + m_document.DebugDumpObjects(); + debug_output_done = true; + } + + glClearColor(1.f,1.f,1.f,1.f); + glClear(GL_COLOR_BUFFER_BIT); + + DrawGrid(); // Draw the gridlines + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + + + + glColor4f(0.f,0.f,0.f,1.f); + glBegin(GL_QUADS); + for (unsigned id = 0; id < m_document.ObjectCount(); ++id) + { + if (m_document.m_objects.types[id] == RECT_FILLED) + continue; + Rect obj_bounds = m_document.m_objects.bounds[id]; + glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y)); + glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y)); + glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y) + Float(obj_bounds.h)); + glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y) + Float(obj_bounds.h)); + } + glEnd(); + + for (unsigned id = 0; id < m_document.ObjectCount(); ++id) { - Debug("%u\t%s", id, m_document.m_objects.bounds[id].Str().c_str()); + if (m_document.m_objects.types[id] == RECT_OUTLINE) + continue; + Rect obj_bounds = m_document.m_objects.bounds[id]; + glBegin(GL_LINE_LOOP); + glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y)); + glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y)); + glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y) + Float(obj_bounds.h)); + glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y) + Float(obj_bounds.h)); + glEnd(); } + }