X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=4bbe5f07cc7db26f3e16290dfc3b31e0fcb72fa1;hp=ec8bbbef4803e2c9e9c14b3babc1dec5189ab66b;hb=255065a607d82846c4a8b730000d547b3f080d0c;hpb=8793e48b5e8f28f59d9db8325ce05ec7c0431d40 diff --git a/src/view.cpp b/src/view.cpp index ec8bbbe..4bbe5f0 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -20,6 +20,8 @@ View::View(Document & document, Screen & screen, const Rect & bounds, const Colo { Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str()); + screen.SetView(this); // oh dear... + // Create ObjectRenderers - new's match delete's in View::~View //TODO: Don't forget to put new renderers here or things will be segfaultastic m_object_renderers[RECT_FILLED] = new RectFilledRenderer(); @@ -172,6 +174,7 @@ void View::Render(int width, int height) } m_cached_display.UnBind(); // resets render target to the screen m_cached_display.Blit(); // blit FrameBuffer to screen + m_buffer_dirty = false; } #ifndef QUADTREE_DISABLED @@ -180,7 +183,7 @@ void View::RenderQuadtreeNode(int width, int height, QuadTreeIndex node, int rem Rect old_bounds = m_bounds; if (node == QUADTREE_EMPTY) return; if (!remaining_depth) return; - Debug("Rendering QT node %d, (objs: %d -- %d)\n", node, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end); + //Debug("Rendering QT node %d, (objs: %d -- %d)\n", node, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end); RenderRange(width, height, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end); m_bounds = TransformToQuadChild(old_bounds, QTC_TOP_LEFT); @@ -207,18 +210,18 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ PrepareRender(); if (m_buffer_dirty) // object bounds have changed - UpdateObjBoundsVBO(); + UpdateObjBoundsVBO(first_obj, last_obj); if (m_use_gpu_transform) { GLfloat glbounds[] = {static_cast(Float(m_bounds.x)), static_cast(Float(m_bounds.y)), static_cast(Float(m_bounds.w)), static_cast(Float(m_bounds.h)), - 0.0, 0.0, 640.0, 480.0}; + 0.0, 0.0, static_cast(width), static_cast(height)}; m_bounds_ubo.Upload(sizeof(float)*8, glbounds); } else { GLfloat glbounds[] = {0.0f, 0.0f, 1.0f, 1.0f, - 0.0f, 0.0f, 640.0f, 480.0f}; + 0.0f, 0.0f, float(width), float(height)}; m_bounds_ubo.Upload(sizeof(float)*8, glbounds); } m_bounds_dirty = false; @@ -258,9 +261,9 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ } } -void View::UpdateObjBoundsVBO() +void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) { - m_objbounds_vbo.Invalidate(); + //m_objbounds_vbo.Invalidate(); m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex); if (m_use_gpu_transform) { @@ -272,9 +275,9 @@ void View::UpdateObjBoundsVBO() } m_objbounds_vbo.Resize(m_document.ObjectCount()*sizeof(GPUObjBounds)); - BufferBuilder obj_bounds_builder(m_objbounds_vbo.Map(false, true, true), m_objbounds_vbo.GetSize()); + BufferBuilder obj_bounds_builder(m_objbounds_vbo.MapRange(first_obj*sizeof(GPUObjBounds), (last_obj-first_obj)*sizeof(GPUObjBounds), false, true, true), m_objbounds_vbo.GetSize()); - for (unsigned id = 0; id < m_document.ObjectCount(); ++id) + for (unsigned id = first_obj; id < last_obj; ++id) { Rect obj_bounds; if (m_use_gpu_transform) @@ -295,7 +298,6 @@ void View::UpdateObjBoundsVBO() } m_objbounds_vbo.UnMap(); - m_buffer_dirty = false; } /** * Prepare the document for rendering @@ -328,7 +330,7 @@ void View::PrepareRender() m_object_renderers.at(type)->AddObjectToBuffers(id); // Use at() in case the document is corrupt TODO: Better error handling? // (Also, Wow I just actually used std::vector::at()) // (Also, I just managed to make it throw an exception because I'm a moron) - Debug("Object of type %d", type); + //Debug("Object of type %d", type); } // Finish the buffers