X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=554fb03f83da2057b6c2e346a21df342eb8ca11e;hp=d7d1e34c30b245fa823b63146e58033d66914a2a;hb=0b655cc25b8ed09752296e4df67e7adcec5a5003;hpb=398e6b2732decd57cdb57deb3f91d3ff08669e8b diff --git a/src/view.cpp b/src/view.cpp index d7d1e34..554fb03 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -20,7 +20,9 @@ using namespace std; View::View(Document & document, Screen & screen, const Rect & bounds, const Colour & colour) : m_use_gpu_transform(USE_GPU_TRANSFORM), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true), m_render_dirty(true), m_document(document), m_screen(screen), m_cached_display(), m_bounds(bounds), m_colour(colour), m_bounds_ubo(), - m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL) + m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL), + m_perform_shading(USE_SHADING), m_show_bezier_bounds(false), m_show_bezier_type(false), + m_show_fill_points(false), m_show_fill_bounds(false) { Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str()); @@ -32,7 +34,7 @@ View::View(Document & document, Screen & screen, const Rect & bounds, const Colo m_object_renderers[RECT_OUTLINE] = new RectOutlineRenderer(); m_object_renderers[CIRCLE_FILLED] = new CircleFilledRenderer(); m_object_renderers[BEZIER] = new BezierRenderer(); - m_object_renderers[GROUP] = new GroupRenderer(); + m_object_renderers[PATH] = new PathRenderer(); // To add rendering for a new type of object; // 1. Add enum to ObjectType in ipdf.h @@ -71,7 +73,7 @@ void View::Translate(Real x, Real y) y *= m_bounds.h; m_bounds.x += x; m_bounds.y += y; - Debug("View Bounds => %s", m_bounds.Str().c_str()); + //Debug("View Bounds => %s", m_bounds.Str().c_str()); if (!m_use_gpu_transform) m_buffer_dirty = true; m_bounds_dirty = true; @@ -171,7 +173,7 @@ void View::Render(int width, int height) #ifndef QUADTREE_DISABLED if (m_bounds_dirty) { - if (m_bounds.x > 1.0 || m_bounds.x < 0.0 || m_bounds.y > 1.0 || m_bounds.y < 0.0 || m_bounds.w > 1.0 || m_bounds.h > 1.0) + if ( (m_bounds.x > 1.0 || m_bounds.x < 0.0 || m_bounds.y > 1.0 || m_bounds.y < 0.0 || m_bounds.w > 1.0 || m_bounds.h > 1.0)) { //TODO: Generate a new parent node. if (m_document.GetQuadTree().nodes[m_current_quadtree_node].parent != QUADTREE_EMPTY) @@ -227,6 +229,15 @@ void View::Render(int width, int height) } m_screen.DebugFontPrintF("Current View QuadTree Node: %d (objs: %d -> %d)\n", m_current_quadtree_node, m_document.GetQuadTree().nodes[m_current_quadtree_node].object_begin, m_document.GetQuadTree().nodes[m_current_quadtree_node].object_end); + + Rect view_top_bounds = m_bounds; + QuadTreeIndex tmp = m_current_quadtree_node; + while (tmp != -1) + { + view_top_bounds = TransformFromQuadChild(view_top_bounds, m_document.GetQuadTree().nodes[tmp].child_type); + tmp = m_document.GetQuadTree().nodes[tmp].parent; + } + m_screen.DebugFontPrintF("Equivalent View Bounds: %s\n", view_top_bounds.Str().c_str()); #endif if (!m_use_gpu_rendering) @@ -252,7 +263,7 @@ void View::Render(int width, int height) { m_screen.RenderPixels(0,0,width, height, m_cpu_rendering_pixels); //TODO: Make this work :( // Debug for great victory (do something similar for GPU and compare?) - ObjectRenderer::SaveBMP({m_cpu_rendering_pixels, width, height}, "cpu_rendering_last_frame.bmp"); + //ObjectRenderer::SaveBMP({m_cpu_rendering_pixels, width, height}, "cpu_rendering_last_frame.bmp"); } m_cached_display.UnBind(); // resets render target to the screen m_cached_display.Blit(); // blit FrameBuffer to screen @@ -262,6 +273,7 @@ void View::Render(int width, int height) #ifndef CONTROLPANEL_DISABLED ControlPanel::Update(); #endif //CONTROLPANEL_DISABLED + //Debug("Completed Render"); }