X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=ada42ee29696514e1e71c3a4a47e2913248a6ba8;hp=587f1bab8f9f046f02ec61a72c134343a027c79d;hb=396b22d11e8041a00b33ca874a5be3853c09d6c0;hpb=c3509a1d169b5ac95623238dfc0badd54b5283ba diff --git a/src/view.cpp b/src/view.cpp index 587f1ba..ada42ee 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -84,6 +84,47 @@ using namespace std; "\tEndPrimitive();\n"\ "}\n" +#define CIRCLE_FILLED_GEOM \ + "#version 150\n"\ + "\n"\ + "layout(lines) in;\n"\ + "layout(triangle_strip, max_vertices = 4) out;\n"\ + "out vec2 objcoords;\n"\ + "\n"\ + "void main()\n"\ + "{\n"\ + "\tgl_Position = gl_in[0].gl_Position;\n"\ + "\tobjcoords = vec2(-1.0, -1.0);\n"\ + "\tEmitVertex();\n"\ + "\tgl_Position = vec4(gl_in[0].gl_Position.x, gl_in[1].gl_Position.y, 0.0, 1.0);\n"\ + "\tobjcoords = vec2(-1.0, 1.0);\n"\ + "\tEmitVertex();\n"\ + "\tgl_Position = vec4(gl_in[1].gl_Position.x, gl_in[0].gl_Position.y, 0.0, 1.0);\n"\ + "\tobjcoords = vec2(1.0, -1.0);\n"\ + "\tEmitVertex();\n"\ + "\tgl_Position = gl_in[1].gl_Position;\n"\ + "\tobjcoords = vec2(1.0, 1.0);\n"\ + "\tEmitVertex();\n"\ + "\tEndPrimitive();\n"\ + "}\n" + +#define CIRCLE_FRAG \ + "#version 140\n"\ + "\n"\ + "in vec2 objcoords;\n"\ + "out vec4 output_colour;\n"\ + "\n"\ + "uniform vec4 colour;\n"\ + "\n"\ + "void main()\n"\ + "{\n"\ + "\tif ((objcoords.x)*(objcoords.x) + (objcoords.y)*(objcoords.y) > 1.0)\n"\ + "\t{\n"\ + "\t\tdiscard;\n"\ + "\t}\n"\ + "\toutput_colour = colour;\n"\ + "}\n" + void View::Translate(Real x, Real y) { x *= m_bounds.w; @@ -221,6 +262,11 @@ void View::Render(int width, int height) m_rect_outline_shader.Use(); m_outline_ibo.Bind(); glDrawElements(GL_LINES, m_rendered_outline*2, GL_UNSIGNED_INT, 0); + + // Filled Circles + m_circle_filled_shader.Use(); + m_circle_ibo.Bind(); + glDrawElements(GL_LINES, m_rendered_circle*2, GL_UNSIGNED_INT, 0); glDisableVertexAttribArray(0); if (m_colour.a < 1.0f) { @@ -294,6 +340,13 @@ void View::PrepareRender() m_rect_filled_shader.Use(); glUniform4f(m_rect_filled_shader.GetUniformLocation("colour"), m_colour.r, m_colour.g, m_colour.b, m_colour.a); + m_circle_filled_shader.AttachGeometryProgram(CIRCLE_FILLED_GEOM); + m_circle_filled_shader.AttachVertexProgram(RECT_VERT); + m_circle_filled_shader.AttachFragmentProgram(CIRCLE_FRAG); + m_circle_filled_shader.Link(); + m_circle_filled_shader.Use(); + glUniform4f(m_circle_filled_shader.GetUniformLocation("colour"), m_colour.r, m_colour.g, m_colour.b, m_colour.a); + m_bounds_ubo.SetType(GraphicsBuffer::BufferTypeUniform); m_bounds_ubo.SetUsage(GraphicsBuffer::BufferUsageStreamDraw); @@ -307,27 +360,38 @@ void View::PrepareRender() m_filled_ibo.Resize(m_document.ObjectCount() * 2 * sizeof(uint32_t)); BufferBuilder filled_builder(m_filled_ibo.Map(false, true, true), m_filled_ibo.GetSize()); + m_circle_ibo.SetUsage(GraphicsBuffer::BufferUsageStaticDraw); + m_circle_ibo.SetType(GraphicsBuffer::BufferTypeIndex); + m_circle_ibo.Resize(m_document.ObjectCount() * 2 * sizeof(uint32_t)); + BufferBuilder circle_builder(m_circle_ibo.Map(false, true, true), m_circle_ibo.GetSize()); - m_rendered_filled = m_rendered_outline = 0; + m_rendered_filled = m_rendered_outline = m_rendered_circle = 0; uint32_t currentIndex = 0; for (unsigned id = 0; id < m_document.ObjectCount(); ++id) { - if (m_document.m_objects.types[id] != RECT_FILLED) + if (m_document.m_objects.types[id] == RECT_OUTLINE) { outline_builder.Add(currentIndex++); outline_builder.Add(currentIndex++); m_rendered_outline++; } - else + else if (m_document.m_objects.types[id] == RECT_FILLED) { filled_builder.Add(currentIndex++); filled_builder.Add(currentIndex++); m_rendered_filled++; } + else + { + circle_builder.Add(currentIndex++); + circle_builder.Add(currentIndex++); + m_rendered_circle++; + } } m_outline_ibo.UnMap(); m_filled_ibo.UnMap(); + m_circle_ibo.UnMap(); m_render_inited = true; }