X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=af5f53ef764eaf0859f324ddec6804382e2ba0e2;hp=09b7f2cf7b072ce82fdee7af36d5e5bdb55f33a3;hb=6c0dfe752994312ee58d307b383948bfeb2d6e2e;hpb=c4f8f7c6c7e43fc9fd5358197ca866b4186f636c diff --git a/src/view.cpp b/src/view.cpp index 09b7f2c..af5f53e 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -25,11 +25,12 @@ using namespace std; * @param colour - Colour to use for rendering this view. TODO: Make sure this actually works, or just remove it */ View::View(Document & document, Screen & screen, const VRect & bounds, const Colour & colour) - : m_use_gpu_transform(USE_GPU_TRANSFORM), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true), + : m_use_gpu_transform(false), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true), m_render_dirty(true), m_document(document), m_screen(screen), m_cached_display(), m_bounds(bounds), m_colour(colour), m_bounds_ubo(), m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL), m_perform_shading(USE_SHADING), m_show_bezier_bounds(false), m_show_bezier_type(false), - m_show_fill_points(false), m_show_fill_bounds(false), m_lazy_rendering(true) + m_show_fill_points(false), m_show_fill_bounds(false), m_lazy_rendering(true), + m_query_gpu_bounds_on_next_frame(NULL) { Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str()); @@ -109,6 +110,14 @@ void View::Translate(Real x, Real y) */ void View::SetBounds(const Rect & bounds) { + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + ObjectType type = NUMBER_OF_OBJECT_TYPES; + #ifdef TRANSFORM_BEZIERS_TO_PATH + type = PATH; + #endif + SVGMatrix transform = {Real(m_bounds.w)/bounds.w, 0, Real(m_bounds.x) - bounds.x, 0,Real(m_bounds.h)/bounds.h, Real(m_bounds.y) - bounds.y}; + m_document.TransformObjectBounds(transform, type); + #endif m_bounds.x = bounds.x; m_bounds.y = bounds.y; m_bounds.w = bounds.w; @@ -156,6 +165,10 @@ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount) m_bounds.y = vy - top; m_bounds.w *= scale_amount; m_bounds.h *= scale_amount; + if (m_bounds.w == VReal(0)) + { + Debug("Scaled to zero!!!"); + } //Debug("Scale at {%s, %s} by %s View Bounds => %s", x.Str().c_str(), y.Str().c_str(), scale_amount.Str().c_str(), m_bounds.Str().c_str()); @@ -512,6 +525,11 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) { + if (m_query_gpu_bounds_on_next_frame != NULL) + { + fprintf(m_query_gpu_bounds_on_next_frame,"# View: %s\t%s\t%s\t%s\n", Str(m_bounds.x).c_str(), Str(m_bounds.y).c_str(), Str(m_bounds.w).c_str(), Str(m_bounds.h).c_str()); + } + //m_objbounds_vbo.Invalidate(); m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex); m_objbounds_vbo.SetName("Object Bounds VBO"); @@ -549,6 +567,11 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) Float(obj_bounds.y + obj_bounds.h) }; + if (m_query_gpu_bounds_on_next_frame != NULL) + { + fprintf(m_query_gpu_bounds_on_next_frame,"%d\t%f\t%f\t%f\t%f\n", id, Float(obj_bounds.x), Float(obj_bounds.y), Float(obj_bounds.w), Float(obj_bounds.h)); + } + obj_bounds_builder.Add(gpu_bounds); } #else @@ -556,13 +579,16 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) { Path & path = m_document.m_objects.paths[i]; Rect & pbounds = path.GetBounds(m_document.m_objects); // Not very efficient... + //TODO: Add clipping here + //if (!pbounds.Intersects(Rect(0,0,1,1)) || pbounds.w < Real(1)/Real(800)) + // continue; + for (unsigned id = path.m_start; id <= path.m_end; ++id) { if (id < first_obj || id >= last_obj) continue; Rect obj_bounds = m_document.m_objects.bounds[id]; - obj_bounds.x *= pbounds.w; obj_bounds.x += pbounds.x; obj_bounds.y *= pbounds.h; @@ -580,6 +606,11 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) }; obj_bounds_builder.Add(gpu_bounds); //Debug("Path %d %s -> %s via %s", id, m_document.m_objects.bounds[id].Str().c_str(), obj_bounds.Str().c_str(), pbounds.Str().c_str()); + + if (m_query_gpu_bounds_on_next_frame != NULL) + { + fprintf(m_query_gpu_bounds_on_next_frame,"%d\t%f\t%f\t%f\t%f\n", id, ClampFloat(obj_bounds.x), ClampFloat(obj_bounds.y), ClampFloat(obj_bounds.w), ClampFloat(obj_bounds.h)); + } } GPUObjBounds p_gpu_bounds = { ClampFloat(pbounds.x), @@ -590,6 +621,12 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) obj_bounds_builder.Add(p_gpu_bounds); } #endif + if (m_query_gpu_bounds_on_next_frame != NULL) + { + if (m_query_gpu_bounds_on_next_frame != stdout && m_query_gpu_bounds_on_next_frame != stderr) + fclose(m_query_gpu_bounds_on_next_frame); + m_query_gpu_bounds_on_next_frame = NULL; + } m_objbounds_vbo.UnMap(); } /** @@ -660,3 +697,14 @@ void View::SaveGPUBMP(const char * filename) m_screen.ScreenShot(filename); SetGPURendering(prev); } + +void View::QueryGPUBounds(const char * filename, const char * mode) +{ + m_query_gpu_bounds_on_next_frame = fopen(filename, mode); + Debug("File: %s", filename); + if (m_query_gpu_bounds_on_next_frame == NULL) + Error("Couldn't open file \"%s\" : %s", filename, strerror(errno)); + ForceBoundsDirty(); + ForceBufferDirty(); + ForceRenderDirty(); +}