X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=b489e08ee74016f81b150bf733df13d4d59ab6c0;hp=5acd860d7adfc2272902f49abe35a1a8321b6569;hb=a8297c3461718f2d9afc7a2f8ca620d320ac5f97;hpb=e08b7671a4592481aa73d68b30b7bd1d96e75002 diff --git a/src/view.cpp b/src/view.cpp index 5acd860..b489e08 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -1,6 +1,7 @@ #include "view.h" #include "bufferbuilder.h" #include "screen.h" +#include "profiler.h" #include "gl_core44.h" #ifndef CONTROLPANEL_DISABLED @@ -25,11 +26,12 @@ using namespace std; * @param colour - Colour to use for rendering this view. TODO: Make sure this actually works, or just remove it */ View::View(Document & document, Screen & screen, const VRect & bounds, const Colour & colour) - : m_use_gpu_transform(USE_GPU_TRANSFORM), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true), + : m_use_gpu_transform(false), m_use_gpu_rendering(USE_GPU_RENDERING), m_bounds_dirty(true), m_buffer_dirty(true), m_render_dirty(true), m_document(document), m_screen(screen), m_cached_display(), m_bounds(bounds), m_colour(colour), m_bounds_ubo(), m_objbounds_vbo(), m_object_renderers(NUMBER_OF_OBJECT_TYPES), m_cpu_rendering_pixels(NULL), m_perform_shading(USE_SHADING), m_show_bezier_bounds(false), m_show_bezier_type(false), - m_show_fill_points(false), m_show_fill_bounds(false), m_lazy_rendering(true) + m_show_fill_points(false), m_show_fill_bounds(false), m_lazy_rendering(true), + m_query_gpu_bounds_on_next_frame(NULL) { Debug("View Created - Bounds => {%s}", m_bounds.Str().c_str()); @@ -86,6 +88,7 @@ View::~View() */ void View::Translate(Real x, Real y) { + PROFILE_SCOPE("View::Translate"); if (!m_use_gpu_transform) m_buffer_dirty = true; m_bounds_dirty = true; @@ -109,6 +112,14 @@ void View::Translate(Real x, Real y) */ void View::SetBounds(const Rect & bounds) { + #ifdef TRANSFORM_OBJECTS_NOT_VIEW + ObjectType type = NUMBER_OF_OBJECT_TYPES; + #ifdef TRANSFORM_BEZIERS_TO_PATH + type = PATH; + #endif + SVGMatrix transform = {Real(m_bounds.w)/bounds.w, 0, Real(m_bounds.x) - bounds.x, 0,Real(m_bounds.h)/bounds.h, Real(m_bounds.y) - bounds.y}; + m_document.TransformObjectBounds(transform, type); + #endif m_bounds.x = bounds.x; m_bounds.y = bounds.y; m_bounds.w = bounds.w; @@ -125,7 +136,7 @@ void View::SetBounds(const Rect & bounds) */ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount) { - + PROFILE_SCOPE("View::ScaleAroundPoint"); // (x0, y0, w, h) -> (x*w - (x*w - x0)*s, y*h - (y*h - y0)*s, w*s, h*s) // x and y are coordinates in the window // Convert to local coords. @@ -184,6 +195,7 @@ Rect View::TransformToViewCoords(const Rect& inp) const */ void View::Render(int width, int height) { + PROFILE_SCOPE("View::Render()"); if (!m_screen.Valid()) return; glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION,42,-1, "Beginning View::Render()"); // View dimensions have changed (ie: Window was resized) @@ -219,6 +231,7 @@ void View::Render(int width, int height) // quadtree node). if (m_bounds_dirty || !m_lazy_rendering) { + g_profiler.BeginZone("View::Render -- Quadtree view bounds management"); // If we're too far zoomed out, become the parent of the current node. if ( m_bounds.w > 1.0 || m_bounds.h > 1.0) { @@ -318,6 +331,7 @@ void View::Render(int width, int height) m_bounds = TransformToQuadChild(m_bounds, QTC_BOTTOM_RIGHT); m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].bottom_right; } + g_profiler.EndZone(); } m_screen.DebugFontPrintF("Current View QuadTree"); @@ -377,7 +391,8 @@ void View::Render(int width, int height) glPopDebugGroup(); #ifndef CONTROLPANEL_DISABLED - ControlPanel::Update(); + // The powers that be suggest that this may be causing of the segfaults. + //ControlPanel::Update(); #endif //CONTROLPANEL_DISABLED //Debug("Completed Render"); @@ -443,6 +458,7 @@ void View::RenderQuadtreeNode(int width, int height, QuadTreeIndex node, int rem void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_obj) { + PROFILE_SCOPE("View::RenderRange"); glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 43, -1, "View::RenderRange()"); if (m_render_dirty) // document has changed PrepareRender(); @@ -511,6 +527,12 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) { + PROFILE_SCOPE("View::UpdateObjBoundsVBO"); + if (m_query_gpu_bounds_on_next_frame != NULL) + { + fprintf(m_query_gpu_bounds_on_next_frame,"# View: %s\t%s\t%s\t%s", Str(m_bounds.x).c_str(), Str(m_bounds.y).c_str(), Str(m_bounds.w).c_str(), Str(m_bounds.h).c_str()); + } + //m_objbounds_vbo.Invalidate(); m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex); m_objbounds_vbo.SetName("Object Bounds VBO"); @@ -542,12 +564,17 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) obj_bounds = TransformToViewCoords(m_document.m_objects.bounds[id]); } GPUObjBounds gpu_bounds = { - (float)Float(obj_bounds.x), - (float)Float(obj_bounds.y), - (float)Float(obj_bounds.x + obj_bounds.w), - (float)Float(obj_bounds.y + obj_bounds.h) + Float(obj_bounds.x), + Float(obj_bounds.y), + Float(obj_bounds.x + obj_bounds.w), + Float(obj_bounds.y + obj_bounds.h) }; + if (m_query_gpu_bounds_on_next_frame != NULL) + { + fprintf(m_query_gpu_bounds_on_next_frame,"%d\t%f\t%f\t%f\t%f\n", id, Float(obj_bounds.x), Float(obj_bounds.y), Float(obj_bounds.w), Float(obj_bounds.h)); + } + obj_bounds_builder.Add(gpu_bounds); } #else @@ -555,6 +582,10 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) { Path & path = m_document.m_objects.paths[i]; Rect & pbounds = path.GetBounds(m_document.m_objects); // Not very efficient... + //TODO: Add clipping here + //if (!pbounds.Intersects(Rect(0,0,1,1)) || pbounds.w < Real(1)/Real(800)) + // continue; + for (unsigned id = path.m_start; id <= path.m_end; ++id) { if (id < first_obj || id >= last_obj) @@ -572,23 +603,34 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) if (!m_use_gpu_transform) obj_bounds = TransformToViewCoords(obj_bounds); GPUObjBounds gpu_bounds = { - Float(obj_bounds.x), - Float(obj_bounds.y), - Float(obj_bounds.x + obj_bounds.w), - Float(obj_bounds.y + obj_bounds.h) + ClampFloat(obj_bounds.x), + ClampFloat(obj_bounds.y), + ClampFloat(obj_bounds.x + obj_bounds.w), + ClampFloat(obj_bounds.y + obj_bounds.h) }; obj_bounds_builder.Add(gpu_bounds); //Debug("Path %d %s -> %s via %s", id, m_document.m_objects.bounds[id].Str().c_str(), obj_bounds.Str().c_str(), pbounds.Str().c_str()); + + if (m_query_gpu_bounds_on_next_frame != NULL) + { + fprintf(m_query_gpu_bounds_on_next_frame,"%d\t%f\t%f\t%f\t%f\n", id, ClampFloat(obj_bounds.x), ClampFloat(obj_bounds.y), ClampFloat(obj_bounds.w), ClampFloat(obj_bounds.h)); + } } GPUObjBounds p_gpu_bounds = { - Float(pbounds.x), - Float(pbounds.y), - Float(pbounds.x + pbounds.w), - Float(pbounds.y + pbounds.h) + ClampFloat(pbounds.x), + ClampFloat(pbounds.y), + ClampFloat(pbounds.x + pbounds.w), + ClampFloat(pbounds.y + pbounds.h) }; obj_bounds_builder.Add(p_gpu_bounds); } #endif + if (m_query_gpu_bounds_on_next_frame != NULL) + { + if (m_query_gpu_bounds_on_next_frame != stdout && m_query_gpu_bounds_on_next_frame != stderr) + fclose(m_query_gpu_bounds_on_next_frame); + m_query_gpu_bounds_on_next_frame = NULL; + } m_objbounds_vbo.UnMap(); } /** @@ -598,6 +640,7 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) */ void View::PrepareRender() { + PROFILE_SCOPE("View::PrepareRender()"); Debug("Recreate buffers with %u objects", m_document.ObjectCount()); // Prepare bounds vbo if (UsingGPURendering()) @@ -659,3 +702,14 @@ void View::SaveGPUBMP(const char * filename) m_screen.ScreenShot(filename); SetGPURendering(prev); } + +void View::QueryGPUBounds(const char * filename, const char * mode) +{ + m_query_gpu_bounds_on_next_frame = fopen(filename, mode); + Debug("File: %s", filename); + if (m_query_gpu_bounds_on_next_frame == NULL) + Error("Couldn't open file \"%s\" : %s", filename, strerror(errno)); + ForceBoundsDirty(); + ForceBufferDirty(); + ForceRenderDirty(); +}