X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=d7d1e34c30b245fa823b63146e58033d66914a2a;hp=004664bfa4ceee84ec43faf48f8e637c06589606;hb=d9c0c3792133f87cd224dc22be428be8ddc016d8;hpb=b8c16a61fc9df50a0254aeeb8875421836194981 diff --git a/src/view.cpp b/src/view.cpp index 004664b..d7d1e34 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -3,6 +3,10 @@ #include "screen.h" #include "gl_core44.h" +#ifndef CONTROLPANEL_DISABLED + #include "controlpanel.h" +#endif //CONTROLPANEL_DISABLED + using namespace IPDF; using namespace std; @@ -28,6 +32,7 @@ View::View(Document & document, Screen & screen, const Rect & bounds, const Colo m_object_renderers[RECT_OUTLINE] = new RectOutlineRenderer(); m_object_renderers[CIRCLE_FILLED] = new CircleFilledRenderer(); m_object_renderers[BEZIER] = new BezierRenderer(); + m_object_renderers[GROUP] = new GroupRenderer(); // To add rendering for a new type of object; // 1. Add enum to ObjectType in ipdf.h @@ -37,7 +42,7 @@ View::View(Document & document, Screen & screen, const Rect & bounds, const Colo #ifndef QUADTREE_DISABLED - m_quadtree_max_depth = 2; + m_quadtree_max_depth = 1; m_current_quadtree_node = document.GetQuadTree().root_id; #endif } @@ -72,6 +77,21 @@ void View::Translate(Real x, Real y) m_bounds_dirty = true; } +/** + * Set View bounds + * @param bounds - New bounds + */ +void View::SetBounds(const Rect & bounds) +{ + m_bounds.x = bounds.x; + m_bounds.y = bounds.y; + m_bounds.w = bounds.w; + m_bounds.h = bounds.h; + if (!m_use_gpu_transform) + m_buffer_dirty = true; + m_bounds_dirty = true; +} + /** * Scale the View at a point * @param x, y - Coordinates to scale at (eg: Mouse cursor position) @@ -127,6 +147,7 @@ Rect View::TransformToViewCoords(const Rect& inp) const */ void View::Render(int width, int height) { + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION,42,-1, "Beginning View::Render()"); // View dimensions have changed (ie: Window was resized) int prev_width = m_cached_display.GetWidth(); int prev_height = m_cached_display.GetHeight(); @@ -141,6 +162,7 @@ void View::Render(int width, int height) { m_cached_display.UnBind(); m_cached_display.Blit(); + glPopDebugGroup(); return; } m_cached_display.Bind(); //NOTE: This is redundant; Clear already calls Bind @@ -149,18 +171,62 @@ void View::Render(int width, int height) #ifndef QUADTREE_DISABLED if (m_bounds_dirty) { - if (ContainedInQuadChild(m_bounds, QTC_TOP_LEFT) && m_document.GetQuadTree().nodes[m_current_quadtree_node].top_left != QUADTREE_EMPTY) + if (m_bounds.x > 1.0 || m_bounds.x < 0.0 || m_bounds.y > 1.0 || m_bounds.y < 0.0 || m_bounds.w > 1.0 || m_bounds.h > 1.0) { + //TODO: Generate a new parent node. + if (m_document.GetQuadTree().nodes[m_current_quadtree_node].parent != QUADTREE_EMPTY) + { + m_bounds = TransformFromQuadChild(m_bounds, m_document.GetQuadTree().nodes[m_current_quadtree_node].child_type); + m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].parent; + } + } + if (ContainedInQuadChild(m_bounds, QTC_TOP_LEFT)) + { + if (m_document.GetQuadTree().nodes[m_current_quadtree_node].top_left == QUADTREE_EMPTY) + { + // We want to reparent into a child node, but none exist. Get the document to create one. + m_document.GenQuadChild(m_current_quadtree_node, QTC_TOP_LEFT); + m_render_dirty = true; + } m_bounds = TransformToQuadChild(m_bounds, QTC_TOP_LEFT); m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].top_left; } - if ((m_bounds.w > 1 || m_bounds.h > 1) && m_document.GetQuadTree().nodes[m_current_quadtree_node].parent != QUADTREE_EMPTY) + if (ContainedInQuadChild(m_bounds, QTC_TOP_RIGHT)) + { + if (m_document.GetQuadTree().nodes[m_current_quadtree_node].top_right == QUADTREE_EMPTY) + { + // We want to reparent into a child node, but none exist. Get the document to create one. + m_document.GenQuadChild(m_current_quadtree_node, QTC_TOP_RIGHT); + m_render_dirty = true; + } + m_bounds = TransformToQuadChild(m_bounds, QTC_TOP_RIGHT); + m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].top_right; + } + if (ContainedInQuadChild(m_bounds, QTC_BOTTOM_LEFT)) { - m_bounds = TransformFromQuadChild(m_bounds, m_document.GetQuadTree().nodes[m_current_quadtree_node].child_type); - m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].parent; + if (m_document.GetQuadTree().nodes[m_current_quadtree_node].bottom_left == QUADTREE_EMPTY) + { + // We want to reparent into a child node, but none exist. Get the document to create one. + m_document.GenQuadChild(m_current_quadtree_node, QTC_BOTTOM_LEFT); + m_render_dirty = true; + } + m_bounds = TransformToQuadChild(m_bounds, QTC_BOTTOM_LEFT); + m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].bottom_left; + } + if (ContainedInQuadChild(m_bounds, QTC_BOTTOM_RIGHT)) + { + if (m_document.GetQuadTree().nodes[m_current_quadtree_node].bottom_right == QUADTREE_EMPTY) + { + // We want to reparent into a child node, but none exist. Get the document to create one. + m_document.GenQuadChild(m_current_quadtree_node, QTC_BOTTOM_RIGHT); + m_render_dirty = true; + } + m_bounds = TransformToQuadChild(m_bounds, QTC_BOTTOM_RIGHT); + m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].bottom_right; } } - m_screen.DebugFontPrintF("Current View QuadTree Node: %d\n", m_current_quadtree_node); + m_screen.DebugFontPrintF("Current View QuadTree Node: %d (objs: %d -> %d)\n", m_current_quadtree_node, m_document.GetQuadTree().nodes[m_current_quadtree_node].object_begin, + m_document.GetQuadTree().nodes[m_current_quadtree_node].object_end); #endif if (!m_use_gpu_rendering) @@ -191,6 +257,12 @@ void View::Render(int width, int height) m_cached_display.UnBind(); // resets render target to the screen m_cached_display.Blit(); // blit FrameBuffer to screen m_buffer_dirty = false; + glPopDebugGroup(); + +#ifndef CONTROLPANEL_DISABLED + ControlPanel::Update(); +#endif //CONTROLPANEL_DISABLED + } #ifndef QUADTREE_DISABLED @@ -222,6 +294,7 @@ void View::RenderQuadtreeNode(int width, int height, QuadTreeIndex node, int rem void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_obj) { + glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 43, -1, "View::RenderRange()"); if (m_render_dirty) // document has changed PrepareRender(); @@ -275,23 +348,25 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ m_object_renderers[i]->RenderUsingCPU(m_document.m_objects, *this, {m_cpu_rendering_pixels, width, height}, first_obj, last_obj); } } + glPopDebugGroup(); } void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj) { //m_objbounds_vbo.Invalidate(); m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex); + m_objbounds_vbo.SetName("Object Bounds VBO"); if (m_use_gpu_transform) { m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageStaticDraw); } else { - m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageDynamicDraw); + m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageDynamicCopy); } m_objbounds_vbo.Resize(m_document.ObjectCount()*sizeof(GPUObjBounds)); - BufferBuilder obj_bounds_builder(m_objbounds_vbo.MapRange(first_obj*sizeof(GPUObjBounds), (last_obj-first_obj)*sizeof(GPUObjBounds), false, true, false), m_objbounds_vbo.GetSize()); + BufferBuilder obj_bounds_builder(m_objbounds_vbo.MapRange(first_obj*sizeof(GPUObjBounds), (last_obj-first_obj)*sizeof(GPUObjBounds), false, true, true), m_objbounds_vbo.GetSize()); for (unsigned id = first_obj; id < last_obj; ++id) { @@ -327,6 +402,7 @@ void View::PrepareRender() m_bounds_ubo.Invalidate(); m_bounds_ubo.SetType(GraphicsBuffer::BufferTypeUniform); m_bounds_ubo.SetUsage(GraphicsBuffer::BufferUsageStreamDraw); + m_bounds_ubo.SetName("m_bounds_ubo: Screen bounds."); // Instead of having each ObjectRenderer go through the whole document // we initialise them, go through the document once adding to the appropriate Renderers