X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=ed62704fd66b5864c071d769973b7aeb72fe43d4;hp=40262ac92e24f05964cb7b7656963f649c1e8a37;hb=fdc6f69d40cf7e872218ec48493534cc3b85c852;hpb=245ccc8576d4bd29ab04d506ddb0c44b04a67e39 diff --git a/src/view.cpp b/src/view.cpp index 40262ac..ed62704 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -10,12 +10,7 @@ void View::Render() static bool debug_output_done = false; if (!debug_output_done) { - Debug("Bounds are %s", m_bounds.Str().c_str()); - Debug("Objects are:"); - for (unsigned id = 0; id < m_document.ObjectCount(); ++id) - { - Debug("%u\t%s", id, m_document.m_objects.bounds[id].Str().c_str()); - } + m_document.DebugDumpObjects(); debug_output_done = true; } @@ -24,7 +19,7 @@ void View::Render() glMatrixMode(GL_PROJECTION); glLoadIdentity(); - glOrtho(m_bounds.x, m_bounds.x+m_bounds.w, m_bounds.y + m_bounds.h, m_bounds.y, -1.f, 1.f); + glOrtho(Float(m_bounds.x), Float(m_bounds.x)+Float(m_bounds.w), Float(m_bounds.y) + Float(m_bounds.h), Float(m_bounds.y), -1.f, 1.f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -32,12 +27,27 @@ void View::Render() glBegin(GL_QUADS); for (unsigned id = 0; id < m_document.ObjectCount(); ++id) { + if (m_document.m_objects.types[id] == RECT_FILLED) + continue; Rect obj_bounds = m_document.m_objects.bounds[id]; - glVertex2f(obj_bounds.x, obj_bounds.y); - glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y); - glVertex2f(obj_bounds.x + obj_bounds.w, obj_bounds.y + obj_bounds.h); - glVertex2f(obj_bounds.x, obj_bounds.y + obj_bounds.h); + glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y)); + glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y)); + glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y) + Float(obj_bounds.h)); + glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y) + Float(obj_bounds.h)); } glEnd(); + for (unsigned id = 0; id < m_document.ObjectCount(); ++id) + { + if (m_document.m_objects.types[id] == RECT_OUTLINE) + continue; + Rect obj_bounds = m_document.m_objects.bounds[id]; + glBegin(GL_LINE_LOOP); + glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y)); + glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y)); + glVertex2f(Float(obj_bounds.x) + Float(obj_bounds.w), Float(obj_bounds.y) + Float(obj_bounds.h)); + glVertex2f(Float(obj_bounds.x), Float(obj_bounds.y) + Float(obj_bounds.h)); + glEnd(); + } + }