X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=blobdiff_plain;f=src%2Fview.cpp;h=ffcee5676d11358160f43522e33baf4f897a791b;hp=aaf7aae76391cddd09467313531ebc457508abd4;hb=8e97d741cf713296c96b53f4ebb1615e8d443391;hpb=836513d7874d20bec7247c6dfa8b3d2c426a71d4 diff --git a/src/view.cpp b/src/view.cpp index aaf7aae..ffcee56 100644 --- a/src/view.cpp +++ b/src/view.cpp @@ -35,7 +35,7 @@ View::View(Document & document, Screen & screen, const Rect & bounds, const Colo #ifndef QUADTREE_DISABLED - m_quadtree_max_depth = 1; + m_quadtree_max_depth = 2; m_current_quadtree_node = document.GetQuadTree().root_id; #endif } @@ -125,11 +125,53 @@ Rect View::TransformToViewCoords(const Rect& inp) const */ void View::Render(int width, int height) { + // View dimensions have changed (ie: Window was resized) + int prev_width = m_cached_display.GetWidth(); + int prev_height = m_cached_display.GetHeight(); + if (width != prev_width || height != prev_height) + { + m_cached_display.Create(width, height); + m_bounds_dirty = true; + } + + // View bounds have not changed; blit the FrameBuffer as it is + if (!m_bounds_dirty) + { + m_cached_display.UnBind(); + m_cached_display.Blit(); + return; + } + m_cached_display.Bind(); //NOTE: This is redundant; Clear already calls Bind + m_cached_display.Clear(); + + + if (!m_use_gpu_rendering) + { + // Dynamically resize CPU rendering target pixels if needed + if (m_cpu_rendering_pixels == NULL || width*height > prev_width*prev_height) + { + delete [] m_cpu_rendering_pixels; + m_cpu_rendering_pixels = new uint8_t[width*height*4]; + if (m_cpu_rendering_pixels == NULL) + Fatal("Could not allocate %d*%d*4 = %d bytes for cpu rendered pixels", width, height, width*height*4); + } + // Clear CPU rendering pixels + for (int i = 0; i < width*height*4; ++i) + m_cpu_rendering_pixels[i] = 255; + } #ifdef QUADTREE_DISABLED RenderRange(width, height, 0, m_document.ObjectCount()); #else RenderQuadtreeNode(width, height, m_current_quadtree_node, m_quadtree_max_depth); #endif + if (!m_use_gpu_rendering) + { + m_screen.RenderPixels(0,0,width, height, m_cpu_rendering_pixels); //TODO: Make this work :( + // Debug for great victory (do something similar for GPU and compare?) + ObjectRenderer::SaveBMP({m_cpu_rendering_pixels, width, height}, "cpu_rendering_last_frame.bmp"); + } + m_cached_display.UnBind(); // resets render target to the screen + m_cached_display.Blit(); // blit FrameBuffer to screen } #ifndef QUADTREE_DISABLED @@ -138,46 +180,33 @@ void View::RenderQuadtreeNode(int width, int height, QuadTreeIndex node, int rem Rect old_bounds = m_bounds; if (node == QUADTREE_EMPTY) return; if (!remaining_depth) return; + Debug("Rendering QT node %d, (objs: %d -- %d)\n", node, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end); RenderRange(width, height, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end); m_bounds = TransformToQuadChild(old_bounds, QTC_TOP_LEFT); + m_bounds_dirty = true; RenderQuadtreeNode(width, height, m_document.GetQuadTree().nodes[node].top_left, remaining_depth-1); m_bounds = TransformToQuadChild(old_bounds, QTC_TOP_RIGHT); + m_bounds_dirty = true; RenderQuadtreeNode(width, height, m_document.GetQuadTree().nodes[node].top_right, remaining_depth-1); m_bounds = TransformToQuadChild(old_bounds, QTC_BOTTOM_LEFT); + m_bounds_dirty = true; RenderQuadtreeNode(width, height, m_document.GetQuadTree().nodes[node].bottom_left, remaining_depth-1); m_bounds = TransformToQuadChild(old_bounds, QTC_BOTTOM_RIGHT); + m_bounds_dirty = true; RenderQuadtreeNode(width, height, m_document.GetQuadTree().nodes[node].bottom_right, remaining_depth-1); m_bounds = old_bounds; + m_bounds_dirty = true; } #endif void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_obj) { - // View dimensions have changed (ie: Window was resized) - int prev_width = m_cached_display.GetWidth(); - int prev_height = m_cached_display.GetHeight(); - if (width != prev_width || height != prev_height) - { - m_cached_display.Create(width, height); - m_bounds_dirty = true; - } - - // View bounds have not changed; blit the FrameBuffer as it is - if (!m_bounds_dirty) - { - m_cached_display.UnBind(); - m_cached_display.Blit(); - return; - } - - // Bind FrameBuffer for rendering, and clear it - if (m_render_dirty) // document has changed PrepareRender(); - if (m_buffer_dirty) // object bounds have changed + if (m_buffer_dirty || (m_bounds_dirty && !m_use_gpu_transform)) // object bounds have changed UpdateObjBoundsVBO(); if (m_use_gpu_transform) @@ -194,8 +223,6 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ } m_bounds_dirty = false; - m_cached_display.Bind(); //NOTE: This is redundant; Clear already calls Bind - m_cached_display.Clear(); // Render using GPU if (m_use_gpu_rendering) @@ -223,28 +250,12 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_ } else // Rasterise on CPU then blit texture to GPU { - // Dynamically resize CPU rendering target pixels if needed - if (m_cpu_rendering_pixels == NULL || width*height > prev_width*prev_height) - { - delete [] m_cpu_rendering_pixels; - m_cpu_rendering_pixels = new uint8_t[width*height*4]; - if (m_cpu_rendering_pixels == NULL) - Fatal("Could not allocate %d*%d*4 = %d bytes for cpu rendered pixels", width, height, width*height*4); - } - // Clear CPU rendering pixels - for (int i = 0; i < width*height*4; ++i) - m_cpu_rendering_pixels[i] = 255; for (unsigned i = 0; i < m_object_renderers.size(); ++i) { m_object_renderers[i]->RenderUsingCPU(m_document.m_objects, *this, {m_cpu_rendering_pixels, width, height}, first_obj, last_obj); } - m_screen.RenderPixels(0,0,width, height, m_cpu_rendering_pixels); //TODO: Make this work :( - // Debug for great victory (do something similar for GPU and compare?) - ObjectRenderer::SaveBMP({m_cpu_rendering_pixels, width, height}, "cpu_rendering_last_frame.bmp"); } - m_cached_display.UnBind(); // resets render target to the screen - m_cached_display.Blit(); // blit FrameBuffer to screen } void View::UpdateObjBoundsVBO()