From: David Gow Date: Wed, 13 Aug 2014 08:05:38 +0000 (+0800) Subject: I am an idiot: the quadtree code is now fixed. X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fcode.git;a=commitdiff_plain;h=04ab3830f779fdb92697a6b5101214ea462b765a;hp=04ab3830f779fdb92697a6b5101214ea462b765a I am an idiot: the quadtree code is now fixed. tl;dr: needed more * by 2. iab;wtd*: The index buffers on the GPU contain _two_ elements per object, one for the top left of the object's bounding box, one for the bottom-right. We were taking that into account when computing the number of indices to give the DrawElements() call, but not when calculating the offset into the buffer. Oops. *: I am bored; want tedious detail ---