publisher={IBM Corp.}
}
-
+% Basically my favourite thing on triangle rasterization.
+% There are older ones, but this one makes sense.
+@misc{giesen2013triangle,
+ title={Triangle rasterization in practice},
+ author={Giesen, Fabien},
+ year={2013},
+ journal={The ryg blog},
+ type={Blog},
+ number={February 8},
+ howpublished={\url{http://fgiesen.wordpress.com/2013/02/08/triangle-rasterization-in-practice/}}
+}
+
+% A paper on polygon rasterization. Probably should find a nice textbook on
+% this.
+@article{pineda1988parallel,
+ title={A parallel algorthim for polygon rasterization},
+ author={Pineda, Juan},
+ journal={ACM Computer Graphics},
+ year={1988},
+ volume={22},
+ number={4},
+ pages={17--20},
+ publisher={ACM}
+}
%%%%%%%%%%%%%%%%%%%%%%%
% Floating-pt Precision
% GPU-y Stuff
%%%%%%%%%%%%%%%%%%%%%%%%
+% OpenGL 4.4 (core profile) spec.
+% The latest OpenGL spec.
+% See: http://www.opengl.org/registry/doc/glspec44.core.pdf
+@book{openglspec,
+ title={The OpenGL\textregistered Graphics System: A Specification},
+ author={Segal, Mark and Akely, Kurt and Leech, Jon},
+ year={2014},
+ publisher={The Kronos Group, Inc},
+ url={http://www.opengl.org/registry/doc/glspec44.core.pdf}
+}
+
% The valve paper on using signed distance fields, scaling them and then alpha testing
% them to have a smooth, defined boundary for "vector"-like effects.
% Also talks of using several channels in the image and running boolean operations on them