X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fdocuments.git;a=blobdiff_plain;f=irc%2F%23ipdf.log;h=022c1d315eba965fe00a251ba7aaeac2cb083251;hp=2ceb74e6a92f611b9351e2880ed9db49d1c0d1d5;hb=d289d1410542f7250bb96cbe57c0cbfcca7527ac;hpb=eab040bf153d7892f369fbc510eb495f7da6e842 diff --git a/irc/#ipdf.log b/irc/#ipdf.log index 2ceb74e..022c1d3 100644 --- a/irc/#ipdf.log +++ b/irc/#ipdf.log @@ -4176,3 +4176,17 @@ 21:59 < matches> But if you zoom in too far it starts to get classifications totally wrong 22:02 < matches> Yeah I have an abstract due in 2 weeks 22:02 < matches> so screwed +--- Day changed Tue Sep 02 2014 +13:42 < matches> Ok, let's not use floating point values for colours +13:42 < matches> Baad +13:43 < matches> Bad bad +13:43 < matches> Bad sheep +13:43 < matches> The project isn't about precision of representable colours +13:44 < matches> So I'm perfectly OK with using uint8 for colour components +18:53 < matches> Is it too late to change the aim of the project to "render svg-tests/fox.svg but without antialiasing" +18:54 < matches> "Or using the GPU" +18:55 < matches> Well, I understand why shading doesn't usually use flood fill now anyway +18:55 < matches> But I still kind of think flood fill is better at high resolutions +18:56 < matches> Not parallelisable I guess +18:56 < matches> ... Or is it +18:57 < matches> I was going to try and do arbitrary precision stuff but it seems we can no longer compile unless Real == double or float