X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fdocuments.git;a=blobdiff_plain;f=irc%2F%23ipdf.log;h=17bb7c7325d14dc1036671f77ce81ec7c007750e;hp=839892d635e5cac9fcf30d7636c65b9aedc83d9b;hb=81edfc8cee70a5e7f3c086cf50a258b6b406e8d4;hpb=aec7551b0bcb337b250a382866ba1c6961e19090 diff --git a/irc/#ipdf.log b/irc/#ipdf.log index 839892d..17bb7c7 100644 --- a/irc/#ipdf.log +++ b/irc/#ipdf.log @@ -1002,3 +1002,24 @@ 23:39 <@matches> As a thing 23:40 <@matches> In other news, extending the document we have at the moment to allow anything other than rectangles will be interesting 23:41 <@matches> Did you do this on purpose? :P +--- Day changed Wed May 07 2014 +12:32 <@matches> We need to do something about all the warnings generated by the magic OpenGL 3 stuff +12:32 <@matches> It's making it hard to sport warnings that I actually care about +12:33 <@matches> Like: You forgot to return a value in this function :S +13:52 <@matches> Gah I did it again +13:52 <@matches> auto is dangerous +13:53 <@matches> Possibly because it's buggy +13:53 <@matches> I can't actually see any compiler warnings at all +17:39 <@matches> So you can almost maybe see a difference between beziers calculated using floats and doubles +17:40 <@matches> If you squint +17:40 <@matches> And view them on different monitors +17:41 <@matches> Ah there we go +17:41 <@matches> I successfully broke it +17:42 <@matches> When you round to pixel positions it doesn't make a difference +17:43 <@matches> But on the other hand if you calculate beziers using really big numbers they look wierd :P +17:43 <@matches> That's important +17:43 <@matches> Because if you have an arbitrary infinite document you might be at coordinate positions that are really big +17:43 <@matches> Captain Obvious strikes again +17:45 <@matches> I think I will make a video of a circle moving towards infinity +17:45 <@matches> This probably won't help the literature view much but it's too tempting to resist +17:46 <@matches> I gave up trying to deal with our document format so I currently just generate vector > and then map that to a bitmap :P