X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fdocuments.git;a=blobdiff_plain;f=papers.bib;fp=papers.bib;h=9a078cc622ec23795c6ab7f615adf25ffbd55adf;hp=a37aa7337d9e7c9c00d57664887432049469c475;hb=be1e7d00d5cfc228bf63040d47471724909cf3cc;hpb=b25e0294a872da1d96b6b51e1c5a79f9dbdce1c9 diff --git a/papers.bib b/papers.bib index a37aa73..9a078cc 100644 --- a/papers.bib +++ b/papers.bib @@ -47,7 +47,30 @@ publisher={IBM Corp.} } - +% Basically my favourite thing on triangle rasterization. +% There are older ones, but this one makes sense. +@misc{giesen2013triangle, + title={Triangle rasterization in practice}, + author={Giesen, Fabien}, + year={2013}, + journal={The ryg blog}, + type={Blog}, + number={February 8}, + howpublished={\url{http://fgiesen.wordpress.com/2013/02/08/triangle-rasterization-in-practice/}} +} + +% A paper on polygon rasterization. Probably should find a nice textbook on +% this. +@article{pineda1988parallel, + title={A parallel algorthim for polygon rasterization}, + author={Pineda, Juan}, + journal={ACM Computer Graphics}, + year={1988}, + volume={22}, + number={4}, + pages={17--20}, + publisher={ACM} +} %%%%%%%%%%%%%%%%%%%%%%% % Floating-pt Precision