X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fdocuments.git;a=blobdiff_plain;f=papers.bib;h=2ad68551568e3d0331867d26f937aeead1ec8295;hp=9a078cc622ec23795c6ab7f615adf25ffbd55adf;hb=d035138397dee6214d127ae4abf81532f5604ad0;hpb=be1e7d00d5cfc228bf63040d47471724909cf3cc;ds=sidebyside diff --git a/papers.bib b/papers.bib index 9a078cc..2ad6855 100644 --- a/papers.bib +++ b/papers.bib @@ -108,6 +108,17 @@ Goldberg:1991:CSK:103162.103163, % GPU-y Stuff %%%%%%%%%%%%%%%%%%%%%%%% +% OpenGL 4.4 (core profile) spec. +% The latest OpenGL spec. +% See: http://www.opengl.org/registry/doc/glspec44.core.pdf +@book{openglspec, + title={The OpenGL\textregistered Graphics System: A Specification}, + author={Segal, Mark and Akely, Kurt and Leech, Jon}, + year={2014}, + publisher={The Kronos Group, Inc}, + url={http://www.opengl.org/registry/doc/glspec44.core.pdf} +} + % The valve paper on using signed distance fields, scaling them and then alpha testing % them to have a smooth, defined boundary for "vector"-like effects. % Also talks of using several channels in the image and running boolean operations on them