X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fdocuments.git;a=blobdiff_plain;f=papers.bib;h=8cb3494b7f4a1e428d9ece7295a825b168471d9e;hp=a37aa7337d9e7c9c00d57664887432049469c475;hb=c384ca3bdd915ce30204c9a2a1fae6c84f5f1fa8;hpb=fec4133faffded3f9af7cc29b69189e7d1f05f74;ds=sidebyside diff --git a/papers.bib b/papers.bib index a37aa73..8cb3494 100644 --- a/papers.bib +++ b/papers.bib @@ -715,7 +715,7 @@ language={English} @article{kahan2007wrong, author = "W Kahan", title = "Why is Floating-Point Computation so Hard to Debug when it Goes Wrong?", - howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/WrongR.pdf}, + howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/WrongR.pdf}", year = 2007, month = March } @@ -726,3 +726,55 @@ language={English} howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/}" } +@book{computergraphics2, + author = "Donald Hearn and M Pauline Baker", + title = "Computer Graphics", + edition = 2, + year = 1997, + publisher = "Prentice Hall, Inc", + address = "Upper Saddle River, New Jersey 07458, USA" +} + +@ARTICLE{bresenham1996pixel, +author={Bresenham, J.}, +journal={Computer Graphics and Applications, IEEE}, +title={Pixel-processing fundamentals}, +year={1996}, +month={Jan}, +volume={16}, +number={1}, +pages={74-82}, +keywords={approximation theory;computer graphics;computer driven raster displays;edge drawing algorithms;explicit reference model;integer arithmetic algorithm;line drawing algorithms;line rastering;objective function;pixel processing fundamentals;pixel space basics;pixel-processing fundamentals;raster approximation;systematic rules;unintentionally fuzzy assumptions;Approximation algorithms;Cities and towns;Color;Computer displays;Layout;Lifting equipment;Painting;Tutorial;Visual effects;Yarn}, +doi={10.1109/38.481626}, +ISSN={0272-1716},} + +% It's a series of blog posts, don't judge me +% Also don't look at the rest of the blog, it's strange... +@misc{elias2000graphics, + title = "Graphics", + author = "Hugo Elias", + howpublished = {\url{http://freespace.virgin.net/hugo.elias/graphics/x\_main.htm}}, + abstract = "This page explains how to draw graphics onto (mostly) Raster display systems. A very small amount could possibly be relevant to vector displays, but who uses those any more?" +} + +@article{wu1991anefficient, + author = {Wu, Xiaolin}, + title = {An Efficient Antialiasing Technique}, + journal = {SIGGRAPH Comput. Graph.}, + issue_date = {July 1991}, + volume = {25}, + number = {4}, + month = jul, + year = {1991}, + issn = {0097-8930}, + pages = {143--152}, + numpages = {10}, + url = {http://doi.acm.org.ezproxy.library.uwa.edu.au/10.1145/127719.122734}, + doi = {10.1145/127719.122734}, + acmid = {122734}, + publisher = {ACM}, + address = {New York, NY, USA}, + keywords = {antialiasing, convolution, curve digitization, digital geometry}, +} + +