X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fdocuments.git;a=blobdiff_plain;f=papers.bib;h=d8d2f5ab151f94c4a3964738e16398046b5a07b0;hp=9a078cc622ec23795c6ab7f615adf25ffbd55adf;hb=cae44d330d3099c9d07c291e8084d14843c9f01b;hpb=be1e7d00d5cfc228bf63040d47471724909cf3cc diff --git a/papers.bib b/papers.bib index 9a078cc..d8d2f5a 100644 --- a/papers.bib +++ b/papers.bib @@ -108,6 +108,17 @@ Goldberg:1991:CSK:103162.103163, % GPU-y Stuff %%%%%%%%%%%%%%%%%%%%%%%% +% OpenGL 4.4 (core profile) spec. +% The latest OpenGL spec. +% See: http://www.opengl.org/registry/doc/glspec44.core.pdf +@book{openglspec, + title={The OpenGL\textregistered Graphics System: A Specification}, + author={Segal, Mark and Akely, Kurt and Leech, Jon}, + year={2014}, + publisher={The Kronos Group, Inc}, + url={http://www.opengl.org/registry/doc/glspec44.core.pdf} +} + % The valve paper on using signed distance fields, scaling them and then alpha testing % them to have a smooth, defined boundary for "vector"-like effects. % Also talks of using several channels in the image and running boolean operations on them @@ -738,7 +749,7 @@ language={English} @article{kahan2007wrong, author = "W Kahan", title = "Why is Floating-Point Computation so Hard to Debug when it Goes Wrong?", - howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/WrongR.pdf}, + howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/WrongR.pdf}", year = 2007, month = March } @@ -749,3 +760,55 @@ language={English} howpublished = "\url{http://www.cs.berkeley.edu/~wkahan/}" } +@book{computergraphics2, + author = "Donald Hearn and M Pauline Baker", + title = "Computer Graphics", + edition = 2, + year = 1997, + publisher = "Prentice Hall, Inc", + address = "Upper Saddle River, New Jersey 07458, USA" +} + +@ARTICLE{bresenham1996pixel, +author={Bresenham, J.}, +journal={Computer Graphics and Applications, IEEE}, +title={Pixel-processing fundamentals}, +year={1996}, +month={Jan}, +volume={16}, +number={1}, +pages={74-82}, +keywords={approximation theory;computer graphics;computer driven raster displays;edge drawing algorithms;explicit reference model;integer arithmetic algorithm;line drawing algorithms;line rastering;objective function;pixel processing fundamentals;pixel space basics;pixel-processing fundamentals;raster approximation;systematic rules;unintentionally fuzzy assumptions;Approximation algorithms;Cities and towns;Color;Computer displays;Layout;Lifting equipment;Painting;Tutorial;Visual effects;Yarn}, +doi={10.1109/38.481626}, +ISSN={0272-1716},} + +% It's a series of blog posts, don't judge me +% Also don't look at the rest of the blog, it's strange... +@misc{elias2000graphics, + title = "Graphics", + author = "Hugo Elias", + howpublished = {\url{http://freespace.virgin.net/hugo.elias/graphics/x\_main.htm}}, + abstract = "This page explains how to draw graphics onto (mostly) Raster display systems. A very small amount could possibly be relevant to vector displays, but who uses those any more?" +} + +@article{wu1991anefficient, + author = {Wu, Xiaolin}, + title = {An Efficient Antialiasing Technique}, + journal = {SIGGRAPH Comput. Graph.}, + issue_date = {July 1991}, + volume = {25}, + number = {4}, + month = jul, + year = {1991}, + issn = {0097-8930}, + pages = {143--152}, + numpages = {10}, + url = {http://doi.acm.org.ezproxy.library.uwa.edu.au/10.1145/127719.122734}, + doi = {10.1145/127719.122734}, + acmid = {122734}, + publisher = {ACM}, + address = {New York, NY, USA}, + keywords = {antialiasing, convolution, curve digitization, digital geometry}, +} + +