X-Git-Url: https://git.ucc.asn.au/?p=ipdf%2Fsam.git;a=blobdiff_plain;f=chapters%2FBackground.tex;h=fa9de2289df468426668c4574ca0265f7d9ad95d;hp=10852bb13d0cdc0dadb3b9289ed8ba31c12c6b4c;hb=HEAD;hpb=9fcf44a0c34f393689118e913a2d17d907036c85 diff --git a/chapters/Background.tex b/chapters/Background.tex index 10852bb..fa9de22 100644 --- a/chapters/Background.tex +++ b/chapters/Background.tex @@ -1,4 +1,5 @@ -\chapter{Literature Review}\label{Background} +\chapter{Background}\label{Background} + %\section{Overview} \input{chapters/Background/Overview} @@ -6,19 +7,27 @@ \input{chapters/Background/RasterAndVectorGraphics} \section{Rendering Vector Primitives} \input{chapters/Background/Rendering} -\section{Coordinate Systems and Transformations} -\input{chapters/Background/CoordinateSystems} -\section{Precision Specified by Document Standards} -\input{chapters/Background/Standards} +%\section{Coordinate Systems and Transformations} +%\input{chapters/Background/CoordinateSystems} +\section{Precision Specified by Document Standards} \label{Precision Specified by Document Standards} +In this section we will overview the statements made about the precision with which an object can be stored by various vector graphics and document standards. A more detailed description of the standards discussed here can be found in Appendix \ref{An Overview of Document Standards}. +\input{chapters/Background/Standards/Precision} + \section{Fixed Point and Integer Number Representations} \input{chapters/Background/FixedPoint} -\section{Floating Point Number Representations} +\section{Floating Point Number Representations}\label{Floating Point Number Representations} \input{chapters/Background/Floats} \section{Rational Number Representations} -\input{chapters/Background/Rationals} +\input{chapters/Background/Rationals} \label{Rational Number Representations} + + +\section{Floating Point Operations on the CPU and GPU} +\label{FloatingPointOnTheGPU} +\input{chapters/Background/FloatingPointOnTheGPU} +